Salvation's Edge: Difference between revisions

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===Verity===
===Verity===
Upon entering Verity, the fireteam should first see six statues, each accurately showing themselves and changing whenever a player either swaps gear or fashion. It is extremely important to have each player AND their [[Ghost]]s as distinct from one another as possible, as distinguishing players from one another is essential for the encounter ahead. Additionally, the team should see three glowing statues deeper into the room, each rapidly changing, in front of a "projector screen" constantly changing shapes, from circle, square and triangle. Upon interaction with the glowing statues, the encounter will begin and the fireteam will be randomly divided.
While Verity is infamous for screening multiple fireteams during the raid race, the premise is quite simple: make sure the Guardians do not have the shape their statues are holding on the inside. The fireteam will be randomly divided in two, inside players and outside players. Inside players will be trapped in an alternate realm of the room by their lonesome while outside players will be together. Inside players will see their and two other players' statues on the inside holding a shape. Inside players should announce to the team, primarily to the Outside team, the order of the shapes from left to right facing the projector wall. The inside team should endeavor to remove the shape assigned to their statue. To do so, first, they can look at the projector wall, which will be fluxing between two shapes, which will either be a shape their statue is holding and another shape they don't, or two of the shapes their statue has. To remove any shapes from their room, they must eliminate [[Splintered Curator]]s that will spawn in the room. Once done, the knight will drop a shape that is being projected on their wall. The guardian can pick up this shape and deposit it on any of the statues except their own or a guardian they've already interacted with in a rotation. If a guardian receives a shape or loses one on the ground, a [[Revenant Ogre]] will spawn and will respawn the knights once eliminated. In order to escape the realm, the inside team needs two shapes that are not the ones their statues are holding to form a 3d object or a key to escape the realm by exiting through the glass wall behind them.
A strategy to make inside team's shape depositing easier is to first have all the shape their statue is holding by keeping the symbol their statue is holding and give the other shape they have to the other guardian statue holding that very shape. For example, if the guardian is triangle, and they have a triangle and square, they should keep their triangle and give the square to the square statue. Second is to then give the two similar shapes to the other two inside players so that the player no longer has their two same shapes and, ideally, by next round, have the two shapes their statue is not holding. Thus, on the second rotation, the triangle guardian should give their triangles to the other two guardians and the other two should give their pair of shapes to their peers. Finally, they should collect the two shapes to form the 3d key to finally escape the realm. Finally, triangle guardian should now have a circle and a square, thus forming a cylindrical key to escape. These player should not pick up more than two shapes until they are ready to escape the realm, else they will hold a 3d object containing the shape their statue is holding, making escape impossible.
Once at least one of the inside teams have removed their designated shapes, however, the Witness will "notice the fireteam's progress", and kill the inside team through Catatonic Decimation; however, this is not a true death. Upon this happening, the inside team will be frozen in place and see the Verity arena for what it truly is, a desiccated, tainted place, as well as the statues in the spawn, with three glowing pedestals and one of their trapped peers. Outside team will notice the vacancies, as well as three of the trapped team's ghosts on the outside. The outside team must collect the Ghosts and head to spawn to aid the trapped team. The trapped guardians should spectate the outside team to guide them to the statues of their peers. Upon depositing the ghost to their respective Guardian, the player should be "revived" and can continue to engage through the encounter.
Meanwhile, outside team has the same goal of ensuring inside team statues are not holding the shape they are holding on the inside. However, instead of seeing a two dimensional object like inside team is, they instead see 3d shapes in their hands. The goal remains the same and is quite easy when broken down. Unlike inside, who is merely trading shapes, outside team is swapping shapes between statues. For example, if a guardian picks up a square and deposits it into a guardian holding a cylinder, and then picks up a triangle and deposits it into a guardian holding a prism, the square is transferred to the prism guardian and the triangle is transferred to the cylinder, changing the shapes to a cone and cube respectively. Thus, outside team must exercise a bit of logic to ensure the inside team can safely escape their realm to form shapes their trapped peers are not holding, which should be done within two dissections, if not three if all statues are holding 3d objects containing two of the shapes the inside is holding. Unlike inside team, outside team have access to all shapes, but have to deal with two [[Unstoppable Ogre]]s after dealing with a dissection.
For example, the inside team read their statues left to right, seeing that the order is triangle, circle and square in that order, while the outside compares that to the statues on the outside, which see that the order of objects is a cone, cylinder and prism. One of the guardians should eliminate the three knights to have access to all shapes, and begin logically moving shapes around. After picking up a triangle, for example, they should take that to the cone, because they know that the cone player should not have a triangle at the end of the rotation, and after picking up a square, they should take it to the player holding a prism, because they know they shouldn't have it. Once the dissection is complete, the cone is changed to a cylinder and the prism into a pyramid. Now, the player should take the circle to the cylinder and should seek a triangle to swap with the pyramid, changing the two shapes into a prism and cone respectively. Outside player should now see insider statues holding a cylinder, prism and cone, which do not contain a triangle, circle and square in the 3d object respectively.
Once both teams have done their jobs correctly, inside team can escape the realm and converge with outside team in the real realm. Once the fireteam is reunited, they all must deal with an onslaught of [[Grim]], [[Thrall]] and Unstoppable Ogres. After chiefly eliminating Unstoppable Ogres and much of the attacking forces, all of the fireteam but one are afflicted with Catatonic Decimation and must be freed within the span of one minute or face the Inevitable End wipe mechanic. Thus, the team should scatter as much as possible without being unreachable so that their ghosts can be easily traced back to them and the Decimated players should coordinate with the survivor to allow their peers to be freed, reading the empty pedestals left to right to better organize freeing them all. Once the Ghosts are taken back to the correct statues and all players are freed from their Catatonic prisons, the wipe timer should dissipate and the team should repeat this process twice more until the arena shows its true corruption and the lift in the middle allows them progress further up the monolith.


===The Witness===
===The Witness===