Prophecy: Difference between revisions

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==Walkthrough==
==Walkthrough==
===Entrance===
===Entrance===
[[file:Prophecy4.jpg|thumb|right|300px|Heaven/Hell]]
[[file:Prophecy4.jpg|thumb|300px|Heaven/Hell]]
This encounter is the easiest encounter due to the lack of a [[Darkness Zone]], though the respawn timer is extremely long, so be sure to revive your teammates quickly. This encounter introduces the players to the recurring gameplay mechanic throughout the Dungeon. After entering the fragment of the Nine's realm, players will see two founts at the end of the tunnel (one of Light and one of Darkness). These founts are prominent throughout the Dungeon and must be dispersed in order to progress. To do so, players must gather motes from [[Knight Echo]]es scattered across the tunnels and bring them to each fount.  
This encounter is the easiest encounter due to the lack of a [[Darkness Zone]], though the respawn timer is extremely long, so be sure to revive your teammates quickly. This encounter introduces the players to the recurring gameplay mechanic throughout the Dungeon. After entering the fragment of the Nine's realm, players will see two founts at the end of the tunnel (one of Light and one of Darkness). These founts are prominent throughout the Dungeon and must be dispersed in order to progress. To do so, players must gather motes from [[Knight Echo]]es scattered across the tunnels and bring them to each fount.  


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===Wasteland===
===Wasteland===
[[File:Prophecy3.jpg|thumb|right|300px|The Wastelands]]
[[File:Prophecy3.jpg|thumb|300px|The Wastelands]]
This transition encounter requires players to peruse a desolate wasteland dotted with fragments of worlds throughout the [[Solar System]] to search for a trio of [[Blight]]s and destroy them. Although reasonably straightforward for a transition encounter, players should also keep their eyes out for patrolling [[Ultra]] [[Taken Minotaur]]s who can easily smash a player's Sparrow and kill them. Regardless, this encounter is relatively easy with the abundance of cover with the dunes.  
This transition encounter requires players to peruse a desolate wasteland dotted with fragments of worlds throughout the [[Solar System]] to search for a trio of [[Blight]]s and destroy them. Although reasonably straightforward for a transition encounter, players should also keep their eyes out for patrolling [[Ultra]] [[Taken Minotaur]]s who can easily smash a player's Sparrow and kill them. Regardless, this encounter is relatively easy with the abundance of cover with the dunes.  


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===The Hexahedron===
===The Hexahedron===
[[File:Prophecy2.jpg|thumb|right|300px|Hexhedron]]
[[File:Prophecy2.jpg|thumb|300px|Hexhedron]]
After approaching the probe, the encounter should begin, revealing a pop-up text saying "The Realm responds to your Actions", spawning a fount on each side of the room, two squads of [[Taken Acolyte]]s, at least two [[Ravenous Taken Hobgoblin]]s, and two Knight Echoes. Like all previous encounters, this one pivots on the use of the founts and the Knights' motes. To progress, players should look around the walls of the room and scan for the probe. The probe indicates the spot players should rotate to next.  
After approaching the probe, the encounter should begin, revealing a pop-up text saying "The Realm responds to your Actions", spawning a fount on each side of the room, two squads of [[Taken Acolyte]]s, at least two [[Ravenous Taken Hobgoblin]]s, and two Knight Echoes. Like all previous encounters, this one pivots on the use of the founts and the Knights' motes. To progress, players should look around the walls of the room and scan for the probe. The probe indicates the spot players should rotate to next.  


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===Deadsea===
===Deadsea===
[[File:Prophecy1.jpg|thumb|right|300px|Deadsea]]
[[File:Prophecy1.jpg|thumb|300px|Deadsea]]
The most straightforward encounter in the Dungeon (perhaps quite literally), the Deadsea encounter has Guardians racing down a fabric-like road to the massive octahedron structure at the end.  
The most straightforward encounter in the Dungeon (perhaps quite literally), the Deadsea encounter has Guardians racing down a fabric-like road to the massive octahedron structure at the end.  


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===Kell Echo===
===Kell Echo===
[[File:KellEcho.jpg|thumb|300px|right|The [[Kell Echo]]]]
[[File:KellEcho.jpg|thumb|300px|The [[Kell Echo]]]]
After a final approach with the Taken Probe, the Guardians' nemesis, the Kell Echo, reveals itself and begins to engage its assailants, along with two squads of [[Taken Psion]]s and two Knight Echoes.  
After a final approach with the Taken Probe, the Guardians' nemesis, the Kell Echo, reveals itself and begins to engage its assailants, along with two squads of [[Taken Psion]]s and two Knight Echoes.