Raid: Difference between revisions
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*Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires.<ref>[http://www.inquisitr.com/1389786/destiny-raids-defended-by-bungie-designer-discusses-how-you-can-quit-and-return/ '''Inquisitor''': 'Destiny’ Raids Defended By Bungie, Designer Discusses How You Can Quit And Return]</ref> | *Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires.<ref>[http://www.inquisitr.com/1389786/destiny-raids-defended-by-bungie-designer-discusses-how-you-can-quit-and-return/ '''Inquisitor''': 'Destiny’ Raids Defended By Bungie, Designer Discusses How You Can Quit And Return]</ref> | ||
*Players will not have the gear necessary to complete a Raid. Gear acquisition within the Raid itself is necessary. This typically comes in the form of acquiring [[relic]]s with unique abilities.<ref>[https://www.youtube.com/watch?v=L69hEdbjTmo '''Youtube:''' ''Destiny - David Dague Gamescom 2014 Interview <nowiki>[Difficulty, raids, and future content in Destiny]''</nowiki>]</ref> | *Players will not have the gear necessary to complete a Raid. Gear acquisition within the Raid itself is necessary. This typically comes in the form of acquiring [[relic]]s with unique abilities.<ref>[https://www.youtube.com/watch?v=L69hEdbjTmo '''Youtube:''' ''Destiny - David Dague Gamescom 2014 Interview <nowiki>[Difficulty, raids, and future content in Destiny]''</nowiki>]</ref> | ||
===Difficulty=== | ===Difficulty=== | ||
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*'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. | *'''Normal Mode''': Players need to wait 30 seconds before a teammate can revive them. | ||
*'''Hard Mode''': Players cannot be revived at all (with the exception of self-reviving [[Sunsinger]]s). Also, more difficult obstacles are included. | *'''Hard Mode''': Players cannot be revived at all (with the exception of self-reviving [[Sunsinger]]s) but will automatically respawn if the fireteam progresses to the next checkpoint. Also, more difficult obstacles are included. | ||
===Fireteams and Checkpoints=== | ===Fireteams and Checkpoints=== |