Forum:Nezarec, Final God of Pain: Difference between revisions

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'''Nezarec, Final God of Pain''' is a deity who oversees and controls the [[Void]] Dimension. He transcends all known power in the universe and seeks the downfall of all who refuse his offerings of the Void. Nezarec serves as the main boss of the Dusk Tunnel [[Raid]].
'''Nezarec, Final God of Pain''' is a deity who oversees and controls the [[Void]] Dimension. He transcends all known power in the universe and seeks the downfall of all who refuse his offerings of the Void. Nezarec serves as the main boss of the Dusk Tunnel [[Raid]].


==Mechanics==
==Overview==
 
==History==
 
==Gameplay==
===Mechanics===
{{Quote|I made myself very clear. The balance between Light and Dark must be preserved, Guardian, for if one sides takes over, the universe will suffer entropy. And unfortunately, entropy is what you will get.|Nezarec's final words before he challenges [[The Guardian]].|quote}}
{{Quote|I made myself very clear. The balance between Light and Dark must be preserved, Guardian, for if one sides takes over, the universe will suffer entropy. And unfortunately, entropy is what you will get.|Nezarec's final words before he challenges [[The Guardian]].|quote}}
===Main Weapons & Abilities===
====Main Weapons & Abilities====
When inside his dome, Nezarec will use one of three weapons. His primary weapon is a heavily modified [[Touch of Malice]] that fires high-velocity rounds which inflict a stacking poison effect, increasing the damage per tick for every shot fired; the weapon's rate of fire and velocity increases each time the poison deals damage. Nezarec's secondary weapon is a modified Black Spindle that fires Void rounds which cause a disorientation effect upon impact, causing [[Guardian]]s' view to blur and swirl, limiting their awareness; if three consecutive shots are landed, the weapon's damage dramatically increases for a short time, allowing it to instantly kill Guardians with one shot. For emergency situations, Nezarec uses a heavily modified [[Truth]] that fires seeking warheads which emit a radiation cloud upon detonation, temporarily inflicting a debuff that drains Guardians' shields and health, causes them to perform different actions than intended, and prevents them from jumping; kills with this weapon increase the warhead's blast radius and velocity as well as the radius of the radiation cloud. When outside the dome, Nezarec employs a one-handed greatblade that, upon a hit, will cause its target to bleed and have their field of view turn red; this blade can also fire energy waves that push Guardians backward upon impact.
When inside his dome, Nezarec will use one of three weapons. His primary weapon is a heavily modified [[Touch of Malice]] that fires high-velocity rounds which inflict a stacking poison effect, increasing the damage per tick for every shot fired; the weapon's rate of fire and velocity increases each time the poison deals damage. Nezarec's secondary weapon is a modified Black Spindle that fires Void rounds which cause a disorientation effect upon impact, causing [[Guardian]]s' view to blur and swirl, limiting their awareness; if three consecutive shots are landed, the weapon's damage dramatically increases for a short time, allowing it to instantly kill Guardians with one shot. For emergency situations, Nezarec uses a heavily modified [[Truth]] that fires seeking warheads which emit a radiation cloud upon detonation, temporarily inflicting a debuff that drains Guardians' shields and health, causes them to perform different actions than intended, and prevents them from jumping; kills with this weapon increase the warhead's blast radius and velocity as well as the radius of the radiation cloud. When outside the dome, Nezarec employs a one-handed greatblade that, upon a hit, will cause its target to bleed and have their field of view turn red; this blade can also fire energy waves that push Guardians backward upon impact.


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*If ''above the player'', Nezarec will launch a large [[Nova Bomb]] that seeks its target and creates smaller seeker projectiles upon detonating and leaves a highly damaging vortex in its wake. The seeker projectiles temporarily jam the players' equipped weapon upon impact, preventing it from firing.
*If ''above the player'', Nezarec will launch a large [[Nova Bomb]] that seeks its target and creates smaller seeker projectiles upon detonating and leaves a highly damaging vortex in its wake. The seeker projectiles temporarily jam the players' equipped weapon upon impact, preventing it from firing.


===Nightfall Dimension===
====Nightfall Dimension====
As Nezarec sends in waves of [[Forum:The Void|Shadows]] for backup, the player will notice three tall columns with a glyph plate on each. Approaching these pillars will cause it to activate both a concussive blast, that knocks Guardians back, and a sentry gun that fires high-explosive Void darts at a constant rate. These sentries can be temporarily disabled and reactivate after 30 seconds. Each time a turret is disabled, a Shade of Nezarec will appear.  
As Nezarec sends in waves of [[Forum:The Void|Shadows]] for backup, the player will notice three tall columns with a glyph plate on each. Approaching these pillars will cause it to activate both a concussive blast, that knocks Guardians back, and a sentry gun that fires high-explosive Void darts at a constant rate. These sentries can be temporarily disabled and reactivate after 30 seconds. Each time a turret is disabled, a Shade of Nezarec will appear.  


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Once on the plates, the player will turn invisible and the plates will lift them upwards to another platform, where there will be a horde of Shadows that they need to get past, as there is a chest on the other end of the large upper platform. If physical contact is made, then the horde attacks, and the chest is locked until the horde is defeated. Inside the chest, are three large sparks of lost Light that must be picked up. As the plates carry the Guardians downward, the sparks must be aimed and thrown at Nezarec's dome to break it. As Nezarec's dome is broken, it will grant the whole team the ability to deal Void damage with all of their weapons and abilities, which will help with breaking his energy shield. Removing Nezarec's shield holds him in place, opening him up to damage to 50 seconds.
Once on the plates, the player will turn invisible and the plates will lift them upwards to another platform, where there will be a horde of Shadows that they need to get past, as there is a chest on the other end of the large upper platform. If physical contact is made, then the horde attacks, and the chest is locked until the horde is defeated. Inside the chest, are three large sparks of lost Light that must be picked up. As the plates carry the Guardians downward, the sparks must be aimed and thrown at Nezarec's dome to break it. As Nezarec's dome is broken, it will grant the whole team the ability to deal Void damage with all of their weapons and abilities, which will help with breaking his energy shield. Removing Nezarec's shield holds him in place, opening him up to damage to 50 seconds.


===Dark Matter Dimension===
====Dark Matter Dimension====
At 50% health, the arena will change into a gigantic circular arena surrounded with a black dome. Nezarec will no longer be surrounded by a dome, but his energy shield remains, all of his weapons are active, and his attacks and movements are faster. In addition, he gains new attacks based on how many Guardians are surrounding him within a certain radius:
At 50% health, the arena will change into a gigantic circular arena surrounded with a black dome. Nezarec will no longer be surrounded by a dome, but his energy shield remains, all of his weapons are active, and his attacks and movements are faster. In addition, he gains new attacks based on how many Guardians are surrounding him within a certain radius: