Eris Morn: Difference between revisions

From Destinypedia, the Destiny wiki

Line 101: Line 101:
The [[Guardian]] went to the Moon to investigate the Hive's resurgence on the moon and of the Scarlet Keep but soon encounter various phantoms of fallen Guardians as they traverse beneath the keep. As the Guardian finds the Pyramid structure, they come under assault of powerful phantoms taking the appearance of various foes they have bested in the past. However, before the Guardian is overwhelmed by the phantoms of [[Crota, Son of Oryx]], [[Dominus Ghaul]] and [[Fikrul, the Fanatic]], Eris Morn uses her enchantment to pull them out of danger and too her position. Safe, the Guardian meets with Eris who states her theory that the Pyramid may in fact be a remnant of the Darkness that brought the Collapse, possibly wrecked and hidden on Luna after being smited by the Traveler. Eris further reveals that the phantoms they encountered are in fact [[Nightmare]]s created by the Pyramid's energies and utilized by the Hive. Knowing of the knowledge and secrets within, Eris begins working with the Guardian to find a way inside.
The [[Guardian]] went to the Moon to investigate the Hive's resurgence on the moon and of the Scarlet Keep but soon encounter various phantoms of fallen Guardians as they traverse beneath the keep. As the Guardian finds the Pyramid structure, they come under assault of powerful phantoms taking the appearance of various foes they have bested in the past. However, before the Guardian is overwhelmed by the phantoms of [[Crota, Son of Oryx]], [[Dominus Ghaul]] and [[Fikrul, the Fanatic]], Eris Morn uses her enchantment to pull them out of danger and too her position. Safe, the Guardian meets with Eris who states her theory that the Pyramid may in fact be a remnant of the Darkness that brought the Collapse, possibly wrecked and hidden on Luna after being smited by the Traveler. Eris further reveals that the phantoms they encountered are in fact [[Nightmare]]s created by the Pyramid's energies and utilized by the Hive. Knowing of the knowledge and secrets within, Eris begins working with the Guardian to find a way inside.


Setting up a base just outside [[Sorrow's Harbor]], Eris begins formulating a plan to enter the Pyramid and combat against the Hidden Swarm. Further, she has the Guardians hunt down the various Nightmares that have began to appear across the system, taking the image of the Guardians most notorious foes, such as [[Skolas]], [[Taniks]], [[Phogoth]] and [[Omnigul]]. Knowing that the Hive must possess the knowledge needed to combat the Nightmares, she has the Guardians investigate the Keep and the Hive's rituals. The Guardians manage to disrupt various rituals but encounter the architect of the Keep itself, [[Hashladûn, Daughter of Crota]]. Eris originally believed Hashladûn and her sisters were dead following the fall of her father but no realizes that the eldest of Crota's daughters seeks retribution against the Guardians for ruining her lineage. Eris has the Guardians give chase as Hashladûn retreats into the keep. Ascending the [[Tower of Woe]], Hashladûn corners the Guardians but despite her sorcery and use of the Nightmares, they slay daughter of Crota. From her remains, the Guardians learn that Hashladûn and her sisters managed to protect themselves against the Nightmare's influence and utilize them from a forbidden piece of arcane knowledge, the [[Cryptoglyph]] located in the darkest location of the Hellmouth, the [[Catacombs]].
Setting up a base just outside [[Sorrow's Harbor]], Eris begins formulating a plan to enter the Pyramid and combat against the Hidden Swarm. Further, she has the Guardians hunt down the various Nightmares that have began to appear across the system, taking the image of the Guardians most notorious foes, such as [[Skolas]], [[Taniks]], [[Phogoth]] and [[Omnigul]]. Knowing that the Hive must possess the knowledge needed to combat the Nightmares, she has the Guardians investigate the Keep and the Hive's rituals. The Guardians manage to disrupt various rituals but encounter the architect of the Keep itself, [[Hashladûn, Daughter of Crota]]. Eris originally believed Hashladûn and her sisters were dead following the fall of her father but no realizes that the eldest of Crota's daughters seeks retribution against the Guardians for ruining her lineage. Eris has the Guardians give chase as Hashladûn retreats into the keep. Ascending the [[Tower of Woe]], Hashladûn corners the Guardians but despite her sorcery and use of the Nightmares, they slay the daughter of Crota. From her remains, the Guardians learn that Hashladûn and her sisters managed to protect themselves against the Nightmare's influence and utilize them from a forbidden piece of arcane knowledge, the [[Cryptoglyph]] located in the darkest location of the Hellmouth, the [[Catacombs]].


Despite the danger and complete Darkness, the Guardians agree with Eris plan that the Cryptoglyph is essential in combating the Nightmares and unlocking the Pyramid. Though Eris originally planned to pull the Guardian out of the Catacombs once they've acquired the artifact, she loses contact with them as they entered the forbidden sanctum. Fortunately, the Guardians managed to reach the Crytoglyph and slay its keeper, [[Besurith, Daughter of Crota]]. Racing back to the surface, Eris is relieved that the Guardians are safe and gained the artifact. With the Cryptoglyph, Eris manages to learn how to create the armor necessary to battle the Nightmares and has the Guardians hunt for more Nightmares to fuel the essence necessary to complete them.
Despite the danger and complete Darkness, the Guardians agree with Eris plan that the Cryptoglyph is essential in combating the Nightmares and unlocking the Pyramid. Though Eris originally planned to pull the Guardian out of the Catacombs once they've acquired the artifact, she loses contact with them as they entered the forbidden sanctum. Fortunately, the Guardians managed to reach the Crytoglyph and slay its keeper, [[Besurith, Daughter of Crota]]. Racing back to the surface, Eris is relieved that the Guardians are safe and gained the artifact. With the Cryptoglyph, Eris manages to learn how to create the armor necessary to battle the Nightmares and has the Guardians hunt for more Nightmares to fuel the essence necessary to complete them.