Praedyth's Revenge: Difference between revisions
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{{ | {{Merge|Praedyth's Revenge (Timelost)}} | ||
{{ | {{Tabbed infobox | ||
{{ | |title1 = Destiny 2 | ||
|content1 = | |||
{{Weapon infobox | |||
|image= [[File:Praedyth's Revenge D2.jpg|350px]] | |||
|manufacturer= | |||
|style= | |||
|class=[[Legendary]] | |||
|type=[[Sniper Rifle]] | |||
|level= | |||
|accuracy= | |||
|impact=55 | |||
|stability=46 | |||
|handling=73 | |||
|magazine=5 | |||
|feed= | |||
|ammo=Special | |||
|mode= | |||
|rate=140 | |||
|damage=Kinetic | |||
|range=41 | |||
|aim=78 | |||
|inventory=60 | |||
|zoom=49 | |||
|recoil=55 | |||
|intensity=45 | |||
|direction=tends vertical | |||
|service= | |||
|affiliation=Praedyth | |||
}} | |||
|title2= Destiny 1 | |||
|content2= | |||
{{Weapon infobox | |||
|image= [[File:Praedyth's Revenge D1.jpg|350px]] | |||
|manufacturer= | |||
|style= | |||
|class=[[Legendary]] | |||
|type= [[Sniper Rifle]] | |||
|level=40 | |||
|accuracy= | |||
|impact=16 | |||
|stability=83-100 | |||
|handling= | |||
|magazine=4 | |||
|feed= | |||
|ammo=Special | |||
|mode=Single | |||
|rate=37 | |||
|damage=Void | |||
|range=66-73 | |||
|aim=-5-35 | |||
|inventory= | |||
|zoom=40-70 | |||
|recoil=80 | |||
|intensity= | |||
|direction= | |||
|service= | |||
|affiliation=[[Praedyth]] | |||
}} | |||
}} | |||
{{Quote|Praedyth's fall isn't over... because it hasn't happened yet... and it will happen again.|Weapon Description}} | {{Quote|Praedyth's fall isn't over... because it hasn't happened yet... and it will happen again.|Weapon Description}} | ||
'''Preadyth's Revenge''' is a [[Legendary]] [[Sniper Rifle]] that deals [[Void]] damage | |||
'''Preadyth's Revenge''' is a [[Legendary]] [[Sniper Rifle]] that deals [[Void]] damage. It is rewarded from The [[Templar]] [[Oracle]] Phase in the [[Vault of Glass (raid)|Vault of Glass]] [[Raid]]. | |||
In ''[[Destiny 2]]'', this weapon deals Kinetic damage, and a [[Praedyth's Revenge (Timelost)|"timelost" version]] is available from completing raid challenges. | |||
==Destiny 1== | |||
===Column 0=== | |||
*'''Oracle Disruptor''' – This weapon deals bonus damage to Oracles in the Vault of Glass. | |||
*'''Infuse''' – Consume a more powerful Weapon to boost the Attack value of this Weapon. | |||
===Column 1=== | |||
*'''TacSys SLS15''' – Mid-zoom scope. Useful for unpredictable situations. | |||
*'''Ambush SLH25''' – Agile, snappy scope. Handles beautifully. Rewards a skilled hand. | |||
*'''LongView SLR10''' – Low-zoom scope. Improved range and handling. | |||
===Column 2=== | |||
*'''Firefly''' – Precision kills with this weapon cause the target to explode. | |||
===Column 3=== | |||
*'''Flared Magwell''' – Reload this weapon even faster. | |||
*'''Quickdraw''' – This weapon can be drawn unbelievably fast. | |||
*'''Field Scout''' – Increases carried Ammo capacity. | |||
===Column 4=== | |||
*'''Feeding Frenzy''' – Kills with this weapon increase reload speed for a short time. | |||
==Destiny 2== | |||
===Barrel=== | |||
*'''Fluted Barrel''' +5 stability, +15 handling | |||
*'''Arrowhead brake''' +10 handling, +30 recoil | |||
*'''Chambered compensator''' -10 stability, +10 recoil, -5 handling | |||
*'''Corkscrew Rifling''' +5 range, stability, and handling | |||
*'''Extended Barrel''' +10 range and recoil, -10 handling | |||
*'''Full Bore''' +15 range, -10 stability, -5 handling | |||
*'''Hammer-Forged Rifling''' +10 range | |||
*'''Polygonal Rifling''' +10 stability | |||
*'''Smallbore''' +7 range and stability | |||
===Magazine=== | |||
*'''Tactical Mag''' +5 stability, +10 reload, +10 magazine | |||
*'''Accurized Rounds''' +10 range | |||
*'''Extended Mag''' -20 reload, +30 magazine | |||
*'''Steady Rounds''' -5 range, +15 stability | |||
*'''Alloy Mag''' +10 reload when magazine is empty | |||
===Column 1 perk=== | |||
*'''Osmosis''' – Using a grenade ability changes this weapon's damage to match your subclass until stowed. | |||
*'''Rewind Rounds''' – When the magazine is emptied, the magazine is refilled based on the number of hits (must hit the last shot of the magazine in order to activate) | |||
*'''Quickdraw''' – This weapon can be drawn very fast | |||
*'''No Distractions''' – Aiming down sights reduces incoming flinch | |||
*'''Moving target''' – Increased movement speed and target acquisition when aiming down sights | |||
*'''Feeding frenzy''' – Rapid kills progressively increase reload speed, stacking up to 3x | |||
===Column 2 perk=== | |||
*'''Frenzy''' – Being in combat (radius unknown) for an extended period of time increases damage, handling, and reload speed until out of combat | |||
*'''High-Impact Reserves''' – Bottom half of the magazine deals extra damage | |||
*'''Firefly''' – Kills make the target explode and produce a [[Solar]] explosion, also slightly increases reload speed. | |||
*'''Adrenaline Junkie''' – Grenade final blows grant bonus damage and handling for a moderate duration | |||
*'''Opening Shot''' – Aiming down sights increases target acquisition and range on the first shot fired. | |||
*'''Kill Clip''' – Killing an enemy grants a 35% damage bonus for 3 seconds | |||
==List of appearances== | |||
*''[[Destiny]]'' {{1st}} | |||
**''[[The Taken King]]'' | |||
*''[[Destiny 2]]'' | |||
**''[[Season of the Splicer]]'' | |||
==References== | |||
<references /> | |||
{{Special weapons|Y1}} | |||
[[Category:Weapons]] | |||
[[Category:Sniper Rifles]] | |||
[[Category:Legendary weapons]] |
Latest revision as of 18:54, August 21, 2024
It has been suggested that this article or section be merged with Praedyth's Revenge (Timelost). |
Destiny 2
Destiny 1
- "Praedyth's fall isn't over... because it hasn't happened yet... and it will happen again."
- — Weapon Description
Preadyth's Revenge is a Legendary Sniper Rifle that deals Void damage. It is rewarded from The Templar Oracle Phase in the Vault of Glass Raid.
In Destiny 2, this weapon deals Kinetic damage, and a "timelost" version is available from completing raid challenges.
Destiny 1[edit]
Column 0[edit]
- Oracle Disruptor – This weapon deals bonus damage to Oracles in the Vault of Glass.
- Infuse – Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 1[edit]
- TacSys SLS15 – Mid-zoom scope. Useful for unpredictable situations.
- Ambush SLH25 – Agile, snappy scope. Handles beautifully. Rewards a skilled hand.
- LongView SLR10 – Low-zoom scope. Improved range and handling.
Column 2[edit]
- Firefly – Precision kills with this weapon cause the target to explode.
Column 3[edit]
- Flared Magwell – Reload this weapon even faster.
- Quickdraw – This weapon can be drawn unbelievably fast.
- Field Scout – Increases carried Ammo capacity.
Column 4[edit]
- Feeding Frenzy – Kills with this weapon increase reload speed for a short time.
Destiny 2[edit]
Barrel[edit]
- Fluted Barrel +5 stability, +15 handling
- Arrowhead brake +10 handling, +30 recoil
- Chambered compensator -10 stability, +10 recoil, -5 handling
- Corkscrew Rifling +5 range, stability, and handling
- Extended Barrel +10 range and recoil, -10 handling
- Full Bore +15 range, -10 stability, -5 handling
- Hammer-Forged Rifling +10 range
- Polygonal Rifling +10 stability
- Smallbore +7 range and stability
Magazine[edit]
- Tactical Mag +5 stability, +10 reload, +10 magazine
- Accurized Rounds +10 range
- Extended Mag -20 reload, +30 magazine
- Steady Rounds -5 range, +15 stability
- Alloy Mag +10 reload when magazine is empty
Column 1 perk[edit]
- Osmosis – Using a grenade ability changes this weapon's damage to match your subclass until stowed.
- Rewind Rounds – When the magazine is emptied, the magazine is refilled based on the number of hits (must hit the last shot of the magazine in order to activate)
- Quickdraw – This weapon can be drawn very fast
- No Distractions – Aiming down sights reduces incoming flinch
- Moving target – Increased movement speed and target acquisition when aiming down sights
- Feeding frenzy – Rapid kills progressively increase reload speed, stacking up to 3x
Column 2 perk[edit]
- Frenzy – Being in combat (radius unknown) for an extended period of time increases damage, handling, and reload speed until out of combat
- High-Impact Reserves – Bottom half of the magazine deals extra damage
- Firefly – Kills make the target explode and produce a Solar explosion, also slightly increases reload speed.
- Adrenaline Junkie – Grenade final blows grant bonus damage and handling for a moderate duration
- Opening Shot – Aiming down sights increases target acquisition and range on the first shot fired.
- Kill Clip – Killing an enemy grants a 35% damage bonus for 3 seconds
List of appearances[edit]
References[edit]