Blind Well: Difference between revisions

From Destinypedia, the Destiny wiki

No edit summary
mNo edit summary
 
(22 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{New content|[[Forsaken]]}}
{{Public Event infobox
{{Stub}}
|name= Blind Well
[[File:Blind Well.jpg|thumb|right|300px|An overlook of the Blind Well itself.]]
|game=''[[Destiny 2]]''
|campaign=''[[Forsaken]]''
|image=[[File:Blind Well.jpg|350px]]
|light=1600
|place=[[Font of Starlight]], [[Dreaming City]]
|enemies=[[Scorn]] {{C|Week 1}} <br> [[Hive]] {{C|Week 2}} <br> [[Taken]] {{C|Week 3}}
|objective= Defeat the enemies that plague the Well and charge its alignment.
|nowalk=yes
}}
{{quote|Ancient [[Awoken]] technology with the power to split the seams between realities|In-game description}}


'''Blind Well''' is a player-triggered [[Public Event]] in the [[Dreaming City]] similar to [[Escalation Protocol]], where a team of [[Guardians]] defends an ancient [[Awoken]] portal against tiers of [[Scorn]], [[Taken]], and [[Hive]]. There are four tiers of increasing difficulty and teams engage a final boss at the end of their chosen tier, ending the event. An optional, fourth tier can be triggered at the end of the third tier.
The '''Blind Well''' is a [[Guardian]]-initiated activity that can be triggered as a [[Public Event]] in the [[Dreaming City]], similar to [[Escalation Protocol]] and [[Court of Oryx]], where a team of [[Guardian]]s defends an ancient [[Awoken]] portal against tiers of [[Scorn]], [[Taken]], and [[Hive]].<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]]''</ref>


The physical Blind Well is a dimensional rift generator that is charged by vast quantities of Paracausal forces, such as the [[Light]]. After 2 weeks of charging, the Blind Well will generate a rift to [[Mara Sov]]'s throne world, [[Eleusinia]].
==History==
The physical Blind Well is a dimensional rift generator that is charged by vast quantities of Paracausal forces, such as the [[Light]]. The device was calibrated during the [[Taken War]], but after the Dreaming City was invaded and the [[Mara Sov|Queen]] disappeared, no one knew the intended destination.<ref name="FSN">'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Dialogue''</ref>


==Overview==
During the battle for the freedom of the City, Guardians activated the Well, despite the reprimands of the [[Techeun]]s. After 2 weeks of charging, the Blind Well generated a rift to Mara Sov's throne world, [[Eleusinia]].<ref name="FSN"/>
The Blind Well is a player-triggered Public Event that is activated through being fed a [[Charge of Light]]. Guardians must push through a chosen tier of the event, as they overcome [[Scorn]], [[Taken]], and [[Hive]] enemies while killing bosses at the end of whatever tier they choose.


The tiers are organized from 1-4 and are chosen based upon the type of [[Charge of Light]] that is fed into the Well. The first tier is the easiest, with the fourth, optional tier being the most difficult.
Years later, the [[Awoken]] would form a new Techeun coven, with the objective of retrieving their missing Queen. The witches would use the Blind Well to search for the voice of Mara Sov, and they found her lost in the Ascendant Realm. However, they quickly realized that a [[Xivu Arath, God of War|hostile presence]] was following them, so Mara shattered the [[Ley Lines|path they were using]] behind them to prevent this. This didn't stop their pursuer, who continued to follow them. As a last-ditch effort to ensure Mara's arrival in the Dreaming City, the new Techeuns split up across the Ley Lines, sending Mara alone towards the city. The Queen emerged safely in the Blind Well, with the hostile presence chasing after the initiates instead.<ref>'''Bungie (2021/8/24)''', ''[[Destiny 2]]: [[Season of the Lost]] - [[Lore]]: [[Pathfinder's Suit#Pathfinder's Hood / Mark / Bond|Pathfinder's Mark]]''</ref>


==Generic Bosses==
The Queen would later approach [[The Guardian]] in order to retrieve her wayward Coven, lost in the [[The Shattered Realm|Shattered Realms]], through the use of the [[Wayfinder's Compass]]<ref>'''Bungie (2021/8/24)''', ''[[Destiny 2]]: [[Season of the Lost]] - [[Arena]]: [[Astral Alignment]]''</ref>. After several weeks of alignments, the Well would direct a Guardian fireteam to the site for the [[Exorcism]] of [[Savathûn, the Witch Queen]].<ref>'''Bungie (2021/8/24)''', ''[[Destiny 2]]: [[Season of the Lost]] - [[Mission]]: [[Exorcism]]''</ref>
These bosses appear in a set order in tiers 1 through 4 and do not have any unique mechanics tied to them.
*[[The Anathema]]
*''TBA''
*''TBA''
*''TBA''


==Final Bosses==
==Gameplay==
These bosses rotate weekly and appear at the end of each tier.
The Blind Well is a player-triggered Public Event that is activated through being fed a [[Charge of Light]]. Guardians must push through a chosen tier of the event, as they overcome [[Scorn]], [[Taken]], or [[Hive]] enemies while killing bosses at the end of whatever tier they choose.
===Tier 3===
*[[Macuii, Herald of the Plague]]
*[[Itzlii, Herald of the Plague]]


===Tier 4===
Once the charge is inserted, a spherical field will form around the central well, and mist will begin concealing the outside. While inside the sphere, the players will gain the "Touch of the Sky" buff. Leaving the circled area will put a five second timer over the effect. When it expires, they will be inflicted with with the "Touch of the Deep" debuff, which will steadily damage them, and eventually kill them. Kill enough enemies, and the phase will be completed. An ancillary well will turn on, and players will be prompted to move around it.
*[[Inomina, Plague of the Well]] - [[Chimera|Taken Chimera]]
 
*[[Sikariis, Plague of the Well]] - [[Chieftain|Ultra Scorn Cheiftain]]
Phases two through four consist in defeating enough enemies to power the Ancillary Well. Periodically, a combatant called [[The Anathema]] will appear in the mists. Killing it will make it drop a sphere that, when collected, gives the "Harmony" buff for fifteen seconds. During this time, the player will not be damaged by Touch of the Deep, their [[Super]] will charge much quicker, and they will be able to see clearly into the mist. Eventually, the arrival of a [[Servant of the Plague]] will be announced on screen. These enemies are protected by an immunity shield that can only be broken with damage from a player with the "Harmony" buff. Killing enough enemies will complete each phase, until phase four is done.
*[[Varkuuriis, Plague of the Well]] - [[Chieftain|Ultra Scorn Cheiftain]]
 
*[[Cragur, Plague of the Well]] - [[Ogre|Ultra Hive Ogre]]
For phase five, the mist will clear, no longer inflicting the Touch of the Deep effect, and numerous enemies will spawn, alongside the bosses, the Heralds of the Plague. Depending on the tier, one, two or three heralds will manifest. Next to each Herald will also be two Anathemas, whose spheres will be the only way to pierce the boss' shields and eventually kill them.
*[[Karos, Plague of the Well]] -[[Taken Minotaur]]
 
If phase five was completed in tier one or two, the players will be awarded their loot. However, at the end of tier three, [[The Ghost]] will warn them that the well is now ready for overclocking. They will have a few seconds to deposit an Unstable Charge of Light, and doing so will begin Tier four, where the players will fight the weekly Plague of the Well. Higher ranked enemies will also spawn, and since it is considered an Heroic tier, combatants will have shields appropriate to the Shielded Foes modifier. Each Plague has its own mechanics, and defeating it will end the event for good.
 
==Enemies==
{{Col-begin}}
{{Col-3}}
===Week 1 - Scorn===
*[[Screeb]]
*[[Ravager]]
*[[Stalker]] - Anathema and Servant
*[[Lurker]] - Anathema and Servant
*[[Raider]] - Anathema
*[[Wraith]] - Anathema and Servant
*[[Chieftain]]
;Heralds
*[[Tezcaa, Herald of the Plague]] {{c|Tier 1 and 3 boss}}
*[[Itzlii, Herald of the Plague]] {{c|Tier 2 and 3 boss}}
*[[Macuii, Herald of the Plague]] {{c|Tier 2 and 3 boss}}
;Plagues
*[[Sikariis, Plague of the Well]] {{c|Tier 4 boss}}
*[[Varkuuriis, Plague of the Well]] {{c|Tier 4 boss}}
 
{{Col-3}}
===Week 2 - Hive===
*[[Thrall]]
*[[Cursed Thrall]]
*[[Acolyte]] - Anathema and Servant
**[[Revenant Acolyte]]
*[[Knight]] - Anathema and Servant, Minor and Major
**[[Revenant Knight]]
*[[Wizard]] - Minor and Major
*[[Ogre]] - Minor and Major
;Heralds
*[[Mholoch, Herald of the Plague]] {{c|Tier 1 and 3 boss}}
*[[Belhor, Herald of the Plague]] {{c|Tier 2 and 3 boss}}
*[[Teraph, Herald of the Plague]] {{c|Tier 2 and 3 boss}}
;Plague
*[[Cragur, Plague of the Well]] {{c|Tier 4 boss}}
 
{{Col-3}}
 
===Week 3 - Taken===
*[[Taken Thrall]]
*[[Taken Acolyte]]
*[[Taken Knight]] - Anathema and Servant
**[[Ravenous Taken Knight]]
*[[Taken Wizard]] - Servant
*[[Taken Psion]] - Anathema only
*[[Taken Phalanx]] - Anathema
*[[Taken Centurion]] - Servant
*[[Taken Captain]] - Servant only
*[[Taken Goblin]] - Anathema
*[[Taken Hobgoblin]]
*[[Taken Minotaur]]
;Heralds
*[[Kakos, Herald of the Plague]] {{c|Tier 1 and 3 boss}}
*[[Kydoimos, Herald of the Plague]] {{c|Tier 2 and 3 boss}}
*[[Oxus, Herald of the Plague]] {{c|Tier 2 and 3 boss}}
;Plague
*[[Inomina, Plague of the Well]] {{c|Tier 4 boss}}
{{Col-end}}


==List of appearances==
==List of appearances==
*''[[Destiny 2]]''
*''[[Destiny 2]]: [[Forsaken]]'' {{1st}}
**''[[Forsaken]]'' {{1st}}
**''[[Season of the Lost]]''
**''[[Season of the Wish]]''


==References==
==References==
<references/>
<references/>
{{Activities}}


[[Category:Activities]]
[[Category:Activities]]
[[Category:Awoken]]
[[Category:Technology]]

Latest revision as of 08:26, July 8, 2024

Blind Well
Blind Well.jpg

Game:

Destiny 2

Campaign:

Forsaken

Recommended Light level:

1600

Location:

Font of Starlight, Dreaming City

Enemies:

Scorn (Week 1)
Hive (Week 2)
Taken (Week 3)

Objective(s):

Defeat the enemies that plague the Well and charge its alignment.

 

"Ancient Awoken technology with the power to split the seams between realities"
— In-game description

The Blind Well is a Guardian-initiated activity that can be triggered as a Public Event in the Dreaming City, similar to Escalation Protocol and Court of Oryx, where a team of Guardians defends an ancient Awoken portal against tiers of Scorn, Taken, and Hive.[1]

History[edit]

The physical Blind Well is a dimensional rift generator that is charged by vast quantities of Paracausal forces, such as the Light. The device was calibrated during the Taken War, but after the Dreaming City was invaded and the Queen disappeared, no one knew the intended destination.[2]

During the battle for the freedom of the City, Guardians activated the Well, despite the reprimands of the Techeuns. After 2 weeks of charging, the Blind Well generated a rift to Mara Sov's throne world, Eleusinia.[2]

Years later, the Awoken would form a new Techeun coven, with the objective of retrieving their missing Queen. The witches would use the Blind Well to search for the voice of Mara Sov, and they found her lost in the Ascendant Realm. However, they quickly realized that a hostile presence was following them, so Mara shattered the path they were using behind them to prevent this. This didn't stop their pursuer, who continued to follow them. As a last-ditch effort to ensure Mara's arrival in the Dreaming City, the new Techeuns split up across the Ley Lines, sending Mara alone towards the city. The Queen emerged safely in the Blind Well, with the hostile presence chasing after the initiates instead.[3]

The Queen would later approach The Guardian in order to retrieve her wayward Coven, lost in the Shattered Realms, through the use of the Wayfinder's Compass[4]. After several weeks of alignments, the Well would direct a Guardian fireteam to the site for the Exorcism of Savathûn, the Witch Queen.[5]

Gameplay[edit]

The Blind Well is a player-triggered Public Event that is activated through being fed a Charge of Light. Guardians must push through a chosen tier of the event, as they overcome Scorn, Taken, or Hive enemies while killing bosses at the end of whatever tier they choose.

Once the charge is inserted, a spherical field will form around the central well, and mist will begin concealing the outside. While inside the sphere, the players will gain the "Touch of the Sky" buff. Leaving the circled area will put a five second timer over the effect. When it expires, they will be inflicted with with the "Touch of the Deep" debuff, which will steadily damage them, and eventually kill them. Kill enough enemies, and the phase will be completed. An ancillary well will turn on, and players will be prompted to move around it.

Phases two through four consist in defeating enough enemies to power the Ancillary Well. Periodically, a combatant called The Anathema will appear in the mists. Killing it will make it drop a sphere that, when collected, gives the "Harmony" buff for fifteen seconds. During this time, the player will not be damaged by Touch of the Deep, their Super will charge much quicker, and they will be able to see clearly into the mist. Eventually, the arrival of a Servant of the Plague will be announced on screen. These enemies are protected by an immunity shield that can only be broken with damage from a player with the "Harmony" buff. Killing enough enemies will complete each phase, until phase four is done.

For phase five, the mist will clear, no longer inflicting the Touch of the Deep effect, and numerous enemies will spawn, alongside the bosses, the Heralds of the Plague. Depending on the tier, one, two or three heralds will manifest. Next to each Herald will also be two Anathemas, whose spheres will be the only way to pierce the boss' shields and eventually kill them.

If phase five was completed in tier one or two, the players will be awarded their loot. However, at the end of tier three, The Ghost will warn them that the well is now ready for overclocking. They will have a few seconds to deposit an Unstable Charge of Light, and doing so will begin Tier four, where the players will fight the weekly Plague of the Well. Higher ranked enemies will also spawn, and since it is considered an Heroic tier, combatants will have shields appropriate to the Shielded Foes modifier. Each Plague has its own mechanics, and defeating it will end the event for good.

Enemies[edit]

Week 1 - Scorn[edit]

Heralds
Plagues

Week 2 - Hive[edit]

Heralds
Plague

Week 3 - Taken[edit]

Heralds
Plague

List of appearances[edit]

References[edit]

  1. ^ Bungie (2018/9/4), Destiny 2: Forsaken
  2. ^ a b Bungie (2018/9/4), Destiny 2: Forsaken, Dialogue
  3. ^ Bungie (2021/8/24), Destiny 2: Season of the Lost - Lore: Pathfinder's Mark
  4. ^ Bungie (2021/8/24), Destiny 2: Season of the Lost - Arena: Astral Alignment
  5. ^ Bungie (2021/8/24), Destiny 2: Season of the Lost - Mission: Exorcism