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{{New content|Destiny 2}}
{{Level infobox
{{Level infobox
|prev=
|prev=[[Savathûn's Song (strike)|Savathûn's Song]] {{c|Strike}} <br> [[Liminality]] {{c|Rework}}
|next=
|next=[[The Inverted Spire]]
|game= ''[[Destiny 2]]''
|game= ''[[Destiny 2]]''
|name= Exodus Crash
|name= Exodus Crash
|image=[[file:Exodus Crash Thaviks.jpg|300px]]   
|image=[[File:ExodusCrash.jpg|300px]]   
|player= 1-3
|player= 1-3
|races=[[Fallen]]<br>[[Vex]]
|factions=[[House of Dusk]] {{C|Original}}<br>[[Sol Collective]] {{C|Original}}<br>[[House of Salvation]] {{C|Rework}}<br>[[Nessian Schism]] {{C|Rework}}
|place= [[Arcadian Valley]], [[Nessus]]
|place= [[Arcadian Valley]], [[Nessus]]
|objective=
|objective=Stop the [[House of Dusk]] from pillaging the Exodus Black and kill their [[Thaviks, the Depraved|leader]].
}}
}}
{{Article quote|Purge the Fallen infestation of the Exodus Black.}}


'''Exodus Crash''' is a [[Strike]] in ''[[Destiny 2]]'' that takes place on [[Nessus]]. The [[fireteam]]'s objective is to track down the [[Fallen]] that have holed up inside the [[Exodus Black]] and eliminate them before further damage is done to [[Failsafe]].
'''Exodus Crash''' is a [[Strike]] in ''[[Destiny 2]]'' that takes place on [[Nessus]]. The [[fireteam]]'s objective is to track down and eliminate the [[Fallen]] that have holed up inside the [[Exodus Black]].


==Objectives==
==Objectives==
===Original===
*Pass through the electrical fields  
*Pass through the electrical fields  
*Fight into the base  
*Fight into the base  
Line 27: Line 30:
*Destroy the Shanks  
*Destroy the Shanks  
*Kill Thaviks, the Depraved
*Kill Thaviks, the Depraved
===Rework===
*Investigate Crash Site
*Clear the Path
*Overload Barrier
*Disable Barrier
*Defend Ghost
**Hack progress
***X%
*Defeat Lieutenant
*Defeat Disciple
*Advance Further
*Overload Generator
**Arc charges
***X of 2
*Disable Barriers
*Advance Forward
*Reach the Exodus Black's Aft
*Destroy Shanks
*Defeat Pykis, House Salvation
*Overload Stealth Systems


==Transcript==
==Transcript==
===Original===
'''(Mission Begins)'''


:'''Prodromus Down'''
*'''[[Zavala]]:''' The [[Fallen]] have tracked us to [[Nessus]]. They have the [[Exodus Black]] on lockdown, and damaged [[Failsafe]]'s systems in their raid. Both are key assets to our endeavors here. Operation Piccolo has begun.
 
'''[[Zavala]]''': The [[Fallen]] have tracked us to [[Nessus]]. They have the [[Exodus Black]] on lockdown, and damaged [[Failsafe]]'s systems in their raid. Both are key assets to our endeavors here. Operation Piccolo has begun.
 
'''Ghost''': Piccolo? really?
 
'''[[Cayde-6]]''': We don't have to call it that. We'll give it a better name. Later.
 
'''[[Failsafe]] (Cheery)''': I'm sorry to inconvenience you, Captain. Thank you. I have marked a trail of Arc pulses the Fallen have left behind.
 
:Track Fallen through Arc Pulses
::Pulses Analyzed
:::[0-100]%
::Pass through Arc Pulses so Ghost can use them to track the Fallen
 
:::::The players move off from their starting point towards the pulses. Not far from their start they encounter 3 [[Pike]]s which they can commandeer and use against the enemies in the area. In Version 1 these will be Fallen, with several [[Vandal]] snipers positioned through the area as well as more Pikes being piloted by the Fallen. Web Mines are also present.
 
:::100%
 
'''Ghost''': One more set of coordinates! Those Fallen can't be far.
 
:Track Fallen through Arc Pulses
::Pulses Analyzed
:::[0-100]%
::Pass through Arc Pulses so Ghost can use them to track the Fallen
 
:::::The players advance, following the pulses towards a cliff. The cliff is accessible by a mined bridge, or by a Vex gravity cannon which will launch the player to the back of the cliff immediately besides the Exodus Black rubble acting as Ghost Scan [https://www.destinypedia.com/File:NE_Prodromus_Down.PNG NE-PD-1]:
::::::'''Ghost''': "This antenna snapped off an escape shuttle... that didn't do a great job of escaping. No one made it out of the Exodus Black before it went down. There must be crashed shuttles all over Nessus."
 
:::100%
 
'''Ghost''': let's see... Okay, the Fallen went that-a-way!
 
:::::Progression along the cliff is blocked by an energy barrier controlled by the Fallen, led by [[Khirin, Blinding Captain]]
 
:Defeat the Fallen
::Lower the barrier blocking your progress by eliminating the Fallen warriors
 
:::::The players kill Khirin and the way clears
 
'''Failsafe (Cheery)''': Captain. May I speak with you in private?
 
'''Cayde''': This sounds juicy. What's going on?
 
:Reach the Exodus Black's Aft
::Work your way through the Nessus labyrinth towards the Exodus Black's aft section
 
'''Failsafe (Cheery)''': Boop! '''(Depressed)''': Sorry Cap, I cut the line. There's a buzzing in my brain. I think the Fallen are ripping up my ship.
 
:::::The player moves through the Vex structure, which in this version contains Vex units. The players clear the area and enter a larger courtyard the entrance of which is blocked by yet another barrier. At the rear is a large piece of Fallen equipment powering the device. The floor is covered by a conductive mesh.
 
:Analyze the Fallen Device
::Have Ghost take a look at the Fallen equipment
 
::Hack
 
'''Ghost''': I'll be right back!
 
:Defend Ghost
::Progress
:::[0-100]%
::Protect Ghost while he tries to lower the barrier


:::::The player must stay near the device while Ghost hacks it to lower the barrier, in order for this to advance. If the player gets to distant they will receive a reminder saying:
*'''Ghost:''' Piccolo? Really?


:Return to Ghost
*'''[[Cayde-6]]:''' We don't have to call it that. We'll give it a better name. Later.
::


'''Ghost''': This webbing on the floor looks like some kind of [[Arc]] conductor.
*'''[[Failsafe]] (Cheerful):''' I'm sorry to inconvenience you, Captain. Thank you. I have marked a trail of Arc pulses the Fallen have left behind.


:::::Enemies spawn in and attack the players. These enemies may be Fallen or they may be Vex. In the case of the Fallen, modified [[Shank]]s called "Overcharge Shanks" will spawn in. These Shanks are modifications of the [[Exploder Shank]] and behave in the same way, approaching the player to detonate themselves in an explosion, except that the Overcharge Shank also constantly emits Arc energy, which will electrocute players nearby, slowing their movement, damaging them and preventing them from jumping away to safety as the Shank closes in and explodes.
'''Track the Fallen through Arc Pulses'''


:::::In the event of Vex enemy waves, the Overcharge Shanks will be replaced by [[Fanatic]]s
*'''Ghost''': One more set of coordinates! Those Fallen can't be far.
Pass through Arc Pulses so Ghost can use them to track the Fallen


:::::The webbing around the device will also shock the player and Ghost when either the Overcharge Shank or Fanatic is near, extending the range of these proximal electrocution effects as the enemies close in on Ghost
*'''Ghost''': let's see... Okay, the Fallen went that-a-way!


'''Ghost''': Ow. Ow! This really stings.
*'''Failsafe (Cheery)''': Captain. May I speak with you in private?


:::::The player defends Ghost and drives the enemies back.
*'''Cayde:''' This sounds juicy. What's going on?


'''Ghost''': Thanks! I'm never leaving your backpack again. Probably best to keep keep Arc energy away.
*'''Failsafe (Cheerful):''' Boop!  


:::50%
*'''Failsafe (Depressed):''' Sorry Cap, I cut the line. There's a buzzing in my brain. I think the Fallen are ripping up my ship.


:::::The various enemies are defeated and a consistent sequence occurs as Fallen arrive, led by two [[Ultra]] class "Jamming [[Servitor]]s", as well as large numbers of Overcharge Shanks
*'''Ghost:''' I'll be right back!


:Destroy the Servitors
*'''Ghost:''' This webbing on the floor looks like some kind of [[Arc]] conductor.
::Servitors Destroyed
:::[0-2] of 2
::A pair of Servitors are creating interference preventing Ghost from completing his hack.


:::::The players defeat the Servitors. With the servitors defeated either the Fallen will continue to spawn or the fight will revert to the Vex variation, which will be reinforced by several Quantum [[Minotaur]]s and a [[Hydra]]
*'''Ghost:''' Ow. Ow! This really stings.


:::100%
*'''Ghost:''' Thanks! I'm never leaving your backpack again. Probably best to keep keep Arc energy away.


:::::The enemies are defeated.
*'''Ghost:''' Barrier is down! My scan showed the Fallen used Arc energy from Exodus tech to control everything here - including the barriers.


'''Ghost''': Barrier is down! My scan showed the Fallen used Arc energy from Exodus tech to control everything here - including the barriers.
*'''Failsafe (Cheerful):''' Arc overloads Vex systems. They start leaking milk.


'''Failsafe (Cheery)''': Arc overloads Vex systems. They start leaking milk.
*'''Ghost:''' Lovely.


'''Ghost''': Lovely.
*'''Ghost:''' Failsafe, we haven't seen any signs of Fallen tinkering with your ship.


:Reach the Exodus Black's Aft
*'''Failsafe (Cheerful):''' they're still crawling around. They seem right at home.
::Work your way through the Nessus labyrinth towards the Exodus Black's aft section


:'''Exodus Black'''
*'''Ghost:''' I've located another set of Arc pules. Don't worry, we'll find them.


:::::The player exits [[Prodromus Down]] and heads towards [[Exodus Black]] which is full of more enemies. The Vex variant will see several Hydras and [[Cyclops]]es located throughout the area.
*'''Cayde:''' Hello? Everything okay?


'''Ghost''': Failsafe, we haven't seen any signs of Fallen tinkering with your ship.
*'''Ghost:''' We're fine! Failsafe was just being fidgety.


'''Failsafe (Cheery)''': they're still crawling around. They seem right at home.
*'''Failsafe (Cheerful):''' Cayde unit? Ghost? Kindly delete yourselves.


'''Ghost''': I've located another set of Arc pules. Don't worry, we'll find them.
*'''Cayde:''' Failsafe, how you holding up, buddy?


*'''Failsafe (Cheerful):''' I hid from the [[Vex]] for centuries! You blew my cover. Now the Fallen are inside my ship, tearing it apart! '''(Depressed)''': How do you think I'm doing?


:Track Fallen through Arc Pulses
*'''Cayde:''' Uhhh, Ghost! How are you holding up buddy?
::Pulses Analyzed
:::[0-100]%
::Pass through Arc Pulses so Ghost can use them to track the Fallen


:::100%
*'''Failsafe (Cheery):''' Captain, Ghost. I want to thank you again for doing this. I'm sure the damage feels worse than it is.


:Reach the Exodus Black's Aft
*'''Ghost:''' Haha. Of course. Let's hurry. She's melting.
::Work your way through the Nessus labyrinth towards the Exodus Black's aft section


'''Cayde''': Hello? Everything okay?
*'''Ghost:''' Lights are out. Where did they divert all the power to?


'''Ghost''': We're fine! Failsafe was just being fidgety.
'''Thaviks, the Depraved is defeated.'''


'''Failsafe (Cheery)''': Cayde unit? Ghost? Kindly delete yourselves.
*'''Ghost:''' Exodus Black is all clear. Failsafe, you feeling any better?


'''Cayde''': Failsafe, how you holding up, buddy?
*'''Failsafe (Cheerful):''' Yes, thank you! As well as a ship AI can when her crew has died.


'''Failsafe (Cheery)''': I hid from the [[Vex]] for centuries! You blew my cover. Now the Fallen are inside my ship, tearing it apart! '''(Depressed)''': How do you think I'm doing?
*'''Ghost:''' We'll always be here for you.


'''Cayde''': Uhhh, Ghost! How are you holding up buddy?
*'''Cayde:''' And who's better than us? We're awesome.


:'''Glade of Echoes'''
*'''Failsafe (Depressed):''' Yeah. Yeah, I guess so.


:::::The player reaches the aft of the ship, finding their progression blocked by a [[Walker]] and several [[Heavy Shank]]s. However, before reaching these some [[Heavy Pike]]s can be found to the left as the players approach the aft, allowing them to commandeer the Heavy Pikes and destroy the Walker and everything else surrounding the Exodus Black
'''(Mission Ends)'''
===Rework===
'''(Mission Begins)'''


:Defeat the Fallen walker
*'''Failsafe (Depressed):''' Captain! You're finally here.
::Eliminate the Walker guarding the Exodus Black


:::::The Walker is defeated and all the Heavy Pikes immediately despawn.  
*'''Saint-14:''' Failsafe knew you would answer her distress call.


:Explore the Exodus Black's Aft
*'''Failsafe (Cheerful):''' The Captain enjoys dismantling Vex almost as much as you do, Saint-unit.
::Enter and explore the Exodus Black crash site


:::::The players enter what remains of the aft section, which is partially on fire.
*'''Saint-14:''' Hah! Are we rubbing you off on you, Failsafe?


'''Failsafe (Cheery)''': Captain, Ghost. I want to thank you again for doing this. I'm sure the damage feels worse than it is.
*'''Failsafe (Depressed):''' Not really. I've got plenty of motivation to destroy Vex.


'''Ghost''': Haha. Of course. Let's hurry. She's melting.
'''The Guardians ride Heavy Pikes towards the Crash Site. Upon arriving, they defeat forces of the House of Salvation led by a Brig before being ambushed by Compelled Vex. Receiving an Arc Charge from destroying a Elite Hydra, they deposit it into a machine to lower the barrier leading into the maze.'''


:'''EX-077 Command'''
*'''[[The Ghost|Ghost]]:''' Be careful when I'm gone!
:Restricted Zone


:::::The interior is total darkness as the player explores the area. Somewhere in the dark of the ship's interior is [https://www.destinypedia.com/File:NE_EX-077_Command.PNG NE-X77-1]:
'''Arriving at the center of the maze, the Guardians destroys the Overcharge Shanks and summon their Ghost to hack into the Fallen's machine maintaining the barrier.'''
::::::'''Ghost''': "This thing is still online. And it's connected to [[Fallen]] comms on [[Titan (moon)|Titan]]. And in the [[EDZ]]. But... those are the only places I'm seeing. Nothing on the [[Moon]], or [[Venus]], or [[Mars]]. Did the [[Red Legion]] wipe them out?"


'''Ghost''': Lights are out. Where did they divert all the power to?
*'''Ghost:''' This machine-it's some kind of Arc energy siphon.


:::::The player manages to navigate their way up towards the boss fight area and enters it.
'''As the Ghost hacks into the machine's systems, the Guardians defend it from hordes of incoming Fallen, including a Warrior's Enforcer. With the system successfully hacked, the fireteam slay a Disciple of Kridis before continuing their journey into the maze. Eventually they arrive at the wreckage of the Exodus Black.'''


:Clear the Area
*'''Failsafe (Cheerful):''' I detect barriers nearby. These Arc charges may serve a related function.
::Kill the Shanks threatening your progress


:::::The arena is a shaped like a large ring with a smaller disc in the center of it, connected to the exterior ring by four bridges, which the player must remain on lest they fall to their death. Jumping between these will be limited during the fight by the shock effect from Overcharge Shanks. At 3 of the 4 sections of the external ring, where it is connected via a bridge more conductive mesh will cover the floor and thanks to electrical emitters connected to this mesh periodically conduct a charge when enemies are spawning in and the emitters are activated, or the Overcharge Shanks are near. These same 3 sections, to the right and back of the are which is slightly elevated, and the front, which has the lowest elevation, will also be sites for Fallen reinforcements to spawn in, and will not contain any decent cover. The exception to this is located to the left of the arena as viewed from entry, as this area has no electrical emitter plugged into its electrical mesh covering the floor to electrocute the player, and does not serve as a spawn point for any Fallen, and provides cover which may be hidden behind, crouched and fired over, or stood on top of which will negate the shock effect of Overcharge Shanks. So the other sections front, back and right are crap, the middle is a deathtrap and only the left is a good location, free of electrically traps, spawning points and provides ample cover. So go left.
'''Defeating Elite Compelled Minotaurs, the fireteam retrieve Arc charges from their remains and deposit them into a generator to lower the Fallen shield around a Scorch Cannon. They shoot the cannon at another generator to disable the barriers, thus allowing them to advance forward to the Glade of Echoes. Destroying a Walker standing in their way, the Guardians delve into a dark cave towards the Exodus Black's Aft.'''


:::::The players clear the area of the Shanks, triggering the fight to begin as [[Thaviks, the Depraved]] spawns in.
*'''Ghost:''' Brrr… cold and dark in here.


:Defeat Thaviks, the Depraved
*'''Saint-14:''' Perfect for an ambush. Stay on your guard.
::Defeat Thaviks, and free the Exodus Black from the Fallen


:::::Thaviks is a giant [[Marauder]], capable of cloaking and is equipped with a [[Shrapnel Launcher]]. His main mechanic is to sneak up on the players invisibly and shoot them. When damaged he will vanish and summon reinforcements. It is as this phase that the sections of the external ring will have their emitters activate and the entire sections become electrically charged, and Fallen will spawn, including numerous Overcharge Shanks and Servitors. This pattern repeats until Thaviks' health is reduced to 33% and he will then switch to swords instead of the Shrapnel Launcher.
'''Traversing up the platforms, the Guardians eventually arrive into the Exodus Black's Aft. Shortly after destroying the Shanks within the room, they are ambushed by Fallen forces led by Pykis, House Salvation.'''


:::::The players kill Thaviks.
*'''Ghost:''' What was that?


'''Ghost''': Exodus Black is all clear. Failsafe, you feeling any better?
'''As Pykis becomes severely wounded by the fireteam, it retreats and teleports way from the battle.'''


'''Failsafe (Cheery)''': Yes, thank you! As well as a ship AI can when her crew has died.
*'''Ghost:''' This steal field is vulnerable to Arc energy! Guardian, are you thinking what I'm thinking?


'''Ghost''': We'll always be here for you.
'''With Vex forces joining the battle, the fireteam destroy Hydra to retrieve their Arc energy and deposit it into a generator to overload the security system. As Pykis re-emerges, the Guardians defeat the Captain, bringing an end to the House of Salvation's scouting mission on Nessus.'''


'''Cayde''': And who's better than us? We're awesome.
*'''Saint-14:''' Ah, that is better… Failsafe, you agree?


'''Failsafe (Depressed)''': Yeah. Yeah, I guess so.
*'''Failsafe (Cheerful):''' Most lifeforms and AIs prefer silence to gunfire. Guardians are the notable exception.


'''''{End Gameplay}'''''
*'''Saint-14:''' You know us to well.


'''''{End Mission}'''''
'''(Mission Ends)'''


==Enemies==
==Enemies==
 
{{Col-begin}}
===Fallen===
{{Col-2}}
===Original===
;[[Fallen]] - [[House of Dusk]]
*[[Dreg]]
*[[Dreg]]
**[[Resilient Dreg]]
**[[Pike Dreg]]
*[[Vandal]]
*[[Vandal]]
**[[Resilient Vandal]]
*[[Wretch]]
*[[Marauder]]
*[[Marauder]]
*[[Captain]]
*[[Captain]]
**[[Resilient Captain]]
*[[Servitor]]
**[[Unyielding Servitor]]
*[[Shank]]
*[[Shank]]
**[[Overcharge Shank]]
**[[Overcharge Shank]]
*[[Heavy Shank]]
**[[Resilient Heavy Shank]]
*[[Walker]]


===Vex===
;[[Vex]] - [[Sol Collective]]
*[[Goblin]]
*[[Goblin]]
*[[Fanatic]]
*[[Fanatic]]


===Bosses===
;Nightfall Champions
*[[Barrier Servitor]]
*[[Overload Captain]]
 
====Bosses====
*[[Khirin, Blinding Captain]]
*[[Golden Age Looter]] {{C|WANTED}}
*[[Minotaur]] {{C|Ultra}}
*[[Thaviks, the Depraved]]
*[[Thaviks, the Depraved]]
====Vaulted enemies====
*[[Kendriks-7]]
*[[Kendriks-7]]
*[[Khirin, Blinding Captain]]
*[[Jamming Servitor]]
*[[Siege Minotaur]]
 
{{Col-2}}
===Rework===
{{expand-section}}
;[[Vex]] - [[Nessian Schism]]
*[[Compelled Fanatic]]
*[[Compelled Goblin]]
**[[Elite Compelled Goblin]]
*[[Compelled Hobgoblin]]
**[[Elite Compelled Hobgoblin]]
*[[Compelled Harpy]]
*[[Compelled Minotaur]]
**[[Elite Compelled Minotaur]]
*[[Compelled Wyvern]]
*[[Compelled Hydra]]
**[[Elite Compelled Hydra]]
*[[Elite Compelled Cyclops]]
 
;[[Fallen]] - [[House of Salvation]]
*[[Shank]]
**[[Duskfield Shank]]
**[[Overcharge Shank]]
**[[Tracer Shank]]
**[[Heavy Shank]]
*[[Dreg]]
**[[Pike Dreg]]
*[[Wretch]]
*[[Vandal]]
**[[Scorch Vandal, Gunner of Avarokk]]
*[[Marauder]]
*[[Captain]]
**[[Resilient Captain]]
*[[Defiled Servitor, House Salvation]] - [[Elite]]
*[[Brig]] - [[Major]]
*[[Walker]]
 
====Bosses====
*[[Warrior's Enforcer]]
*[[Disciple of Kridis]]
*[[Pykis, House Salvation]]
{{Col-end}}
 
==Gallery==
<gallery perrow=3>
Exodus Crash Thaviks.jpg
</gallery>


==Trivia==
==Trivia==
Exodus Crash is the only Strike that has been removed from the [[Nightfall]] playlist as it was too hard with certain burns and with blackout and arc burn, it was impossible.
*Exodus Crash is the only Strike to have been removed from the [[Modifier|Heroic]] and [[Nightfall]] playlists.
**It was later added back after [[Forsaken]] with changes to [[Ghost]] scan speeds, and making [[Thaviks, the Depraved]] less mobile.
 
==List of appearances==
*''[[Destiny 2]]'' {{1st}}
**''[[Episode: Echoes]]'' {{Rw}}
 
==References==
<references/>


{{Strikes|D2}}


[[Category:Strikes]]
[[Category:Strikes]]
[[Category:Nessus]]

Latest revision as of 21:50, December 7, 2024

Prev:

Savathûn's Song (Strike)
Liminality (Rework)

Next:

The Inverted Spire

Exodus Crash
ExodusCrash.jpg

Game:

Destiny 2

Player(s):

1-3

Location:

Arcadian Valley, Nessus

Enemy faction(s):

House of Dusk (Original)
Sol Collective (Original)
House of Salvation (Rework)
Nessian Schism (Rework)

Hostile race(s):

Fallen
Vex

Objective(s):

Stop the House of Dusk from pillaging the Exodus Black and kill their leader.

Destinypedia has a walkthrough guide for this level; see Exodus Crash/Walkthrough.

 
Purge the Fallen infestation of the Exodus Black.

Exodus Crash is a Strike in Destiny 2 that takes place on Nessus. The fireteam's objective is to track down and eliminate the Fallen that have holed up inside the Exodus Black.

Objectives[edit]

Original[edit]

  • Pass through the electrical fields
  • Fight into the base
  • Infiltrate the hideout
  • Gather Fallen data
  • Defend Ghost
  • Kill the Servitors
  • Press onward
  • Pass through the electrical fields
  • Hunt the Fallen
  • Defeat the Assault Walker
  • Fight to the source
  • Destroy the Shanks
  • Kill Thaviks, the Depraved

Rework[edit]

  • Investigate Crash Site
  • Clear the Path
  • Overload Barrier
  • Disable Barrier
  • Defend Ghost
    • Hack progress
      • X%
  • Defeat Lieutenant
  • Defeat Disciple
  • Advance Further
  • Overload Generator
    • Arc charges
      • X of 2
  • Disable Barriers
  • Advance Forward
  • Reach the Exodus Black's Aft
  • Destroy Shanks
  • Defeat Pykis, House Salvation
  • Overload Stealth Systems

Transcript[edit]

Original[edit]

(Mission Begins)

  • Zavala: The Fallen have tracked us to Nessus. They have the Exodus Black on lockdown, and damaged Failsafe's systems in their raid. Both are key assets to our endeavors here. Operation Piccolo has begun.
  • Ghost: Piccolo? Really?
  • Cayde-6: We don't have to call it that. We'll give it a better name. Later.
  • Failsafe (Cheerful): I'm sorry to inconvenience you, Captain. Thank you. I have marked a trail of Arc pulses the Fallen have left behind.

Track the Fallen through Arc Pulses

  • Ghost: One more set of coordinates! Those Fallen can't be far.

Pass through Arc Pulses so Ghost can use them to track the Fallen

  • Ghost: let's see... Okay, the Fallen went that-a-way!
  • Failsafe (Cheery): Captain. May I speak with you in private?
  • Cayde: This sounds juicy. What's going on?
  • Failsafe (Cheerful): Boop!
  • Failsafe (Depressed): Sorry Cap, I cut the line. There's a buzzing in my brain. I think the Fallen are ripping up my ship.
  • Ghost: I'll be right back!
  • Ghost: This webbing on the floor looks like some kind of Arc conductor.
  • Ghost: Ow. Ow! This really stings.
  • Ghost: Thanks! I'm never leaving your backpack again. Probably best to keep keep Arc energy away.
  • Ghost: Barrier is down! My scan showed the Fallen used Arc energy from Exodus tech to control everything here - including the barriers.
  • Failsafe (Cheerful): Arc overloads Vex systems. They start leaking milk.
  • Ghost: Lovely.
  • Ghost: Failsafe, we haven't seen any signs of Fallen tinkering with your ship.
  • Failsafe (Cheerful): they're still crawling around. They seem right at home.
  • Ghost: I've located another set of Arc pules. Don't worry, we'll find them.
  • Cayde: Hello? Everything okay?
  • Ghost: We're fine! Failsafe was just being fidgety.
  • Failsafe (Cheerful): Cayde unit? Ghost? Kindly delete yourselves.
  • Cayde: Failsafe, how you holding up, buddy?
  • Failsafe (Cheerful): I hid from the Vex for centuries! You blew my cover. Now the Fallen are inside my ship, tearing it apart! (Depressed): How do you think I'm doing?
  • Cayde: Uhhh, Ghost! How are you holding up buddy?
  • Failsafe (Cheery): Captain, Ghost. I want to thank you again for doing this. I'm sure the damage feels worse than it is.
  • Ghost: Haha. Of course. Let's hurry. She's melting.
  • Ghost: Lights are out. Where did they divert all the power to?

Thaviks, the Depraved is defeated.

  • Ghost: Exodus Black is all clear. Failsafe, you feeling any better?
  • Failsafe (Cheerful): Yes, thank you! As well as a ship AI can when her crew has died.
  • Ghost: We'll always be here for you.
  • Cayde: And who's better than us? We're awesome.
  • Failsafe (Depressed): Yeah. Yeah, I guess so.

(Mission Ends)

Rework[edit]

(Mission Begins)

  • Failsafe (Depressed): Captain! You're finally here.
  • Saint-14: Failsafe knew you would answer her distress call.
  • Failsafe (Cheerful): The Captain enjoys dismantling Vex almost as much as you do, Saint-unit.
  • Saint-14: Hah! Are we rubbing you off on you, Failsafe?
  • Failsafe (Depressed): Not really. I've got plenty of motivation to destroy Vex.

The Guardians ride Heavy Pikes towards the Crash Site. Upon arriving, they defeat forces of the House of Salvation led by a Brig before being ambushed by Compelled Vex. Receiving an Arc Charge from destroying a Elite Hydra, they deposit it into a machine to lower the barrier leading into the maze.

  • Ghost: Be careful when I'm gone!

Arriving at the center of the maze, the Guardians destroys the Overcharge Shanks and summon their Ghost to hack into the Fallen's machine maintaining the barrier.

  • Ghost: This machine-it's some kind of Arc energy siphon.

As the Ghost hacks into the machine's systems, the Guardians defend it from hordes of incoming Fallen, including a Warrior's Enforcer. With the system successfully hacked, the fireteam slay a Disciple of Kridis before continuing their journey into the maze. Eventually they arrive at the wreckage of the Exodus Black.

  • Failsafe (Cheerful): I detect barriers nearby. These Arc charges may serve a related function.

Defeating Elite Compelled Minotaurs, the fireteam retrieve Arc charges from their remains and deposit them into a generator to lower the Fallen shield around a Scorch Cannon. They shoot the cannon at another generator to disable the barriers, thus allowing them to advance forward to the Glade of Echoes. Destroying a Walker standing in their way, the Guardians delve into a dark cave towards the Exodus Black's Aft.

  • Ghost: Brrr… cold and dark in here.
  • Saint-14: Perfect for an ambush. Stay on your guard.

Traversing up the platforms, the Guardians eventually arrive into the Exodus Black's Aft. Shortly after destroying the Shanks within the room, they are ambushed by Fallen forces led by Pykis, House Salvation.

  • Ghost: What was that?

As Pykis becomes severely wounded by the fireteam, it retreats and teleports way from the battle.

  • Ghost: This steal field is vulnerable to Arc energy! Guardian, are you thinking what I'm thinking?

With Vex forces joining the battle, the fireteam destroy Hydra to retrieve their Arc energy and deposit it into a generator to overload the security system. As Pykis re-emerges, the Guardians defeat the Captain, bringing an end to the House of Salvation's scouting mission on Nessus.

  • Saint-14: Ah, that is better… Failsafe, you agree?
  • Failsafe (Cheerful): Most lifeforms and AIs prefer silence to gunfire. Guardians are the notable exception.
  • Saint-14: You know us to well.

(Mission Ends)

Enemies[edit]

Original[edit]

Fallen - House of Dusk
Vex - Sol Collective
Nightfall Champions

Bosses[edit]

Vaulted enemies[edit]

Rework[edit]

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Vex - Nessian Schism
Fallen - House of Salvation

Bosses[edit]

Gallery[edit]

Trivia[edit]

List of appearances[edit]

References[edit]