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{{New Content|[[Destiny 2]]}}
{{about|the ''[[Destiny 2]]'' [[raid]]|other uses|Leviathan}}
{{about|the ''[[Destiny 2]]'' [[raid]]|the ancient creature|Leviathan (creature)}}
{{Level infobox
{{Level infobox
|nameBG=gold
|BG=gold
|sectionBG=gold
|lineBG=gold
|prev= [[Wrath of the Machine]]
|prev= [[Wrath of the Machine]]
|next=
|next= [[Leviathan, Eater of Worlds|Eater of Worlds]]
|game= [[Destiny 2]]
|game= ''[[Destiny 2]]''
|name= Leviathan
|name= Leviathan
|image= [[File:Leviathan Raid.jpg|325px]]
|image= [[File:Leviathan Raid Thumb.jpg|400px]]
|player=
|player= 1-6
|place=
|light= 270
|objective= Gain a new ally for [[The Last City]] in [[Emperor Calus]], through completing his various trials.
|place=[[Leviathan (ship)|The Leviathan]], [[Nessus]] Orbit
|objective= Answer the invitation of [[Emperor Calus]] and complete his trials.
|factions=[[Loyalists]]
|races=[[Cabal]]
|nowalk=yes
}}
}}
{{Quote|Grow fat from strength.|Mission description}}
{{Article quote|Grow fat from strength.}}
'''Leviathan''' is the flagship [[raid]] of ''[[Destiny 2]]''. It was made available on September 13, 2017. It is set within [[The Leviathan]], the personal ship of the exiled [[Cabal Emperor]] [[Emperor Calus|Calus]]. The recommended Power Level is 270.


To mark the world-first completion of the raid by [[Clan]] "The Legend Himself",<ref>[https://twitter.com/Bungie/status/908099898838368256 '''@Bungie:''' ''"Congratulations to Clan 'The Legend Himself' on being the World First to complete the Leviathan Raid."'']</ref> Bungie released a [[Crucible]] map set on The Leviathan called [[Emperor's Respite]].<ref>[https://twitter.com/Bungie/status/908100867160629249 '''@Bungie:''' ''"The first Fireteam has made their way through Leviathan. Shaxx isn’t far behind. Emperor’s Respite is now available for all in the Crucible."'']</ref>
'''Leviathan''' was the flagship [[Raid]] of ''[[Destiny 2]]'' released on September 13, 2017 and then sunset with the release of ''[[Beyond Light]]'' on November 10th, 2020.


==Unique Enemies==
With the [[Red War]] having ended with the death of [[Dominus Ghaul]], [[Guardians]] are cordially invited as honored guests of the exiled [[Cabal Emperor]] [[Emperor Calus|Calus]]; to compete in a series of trials and challenges set aboard his eponymous [[Leviathan (ship)|prison barge]].
*Loyalist Legionary
 
*Loyalist Phalanx
==Gameplay==
*Loyalist Colossus
The recommended Power Level is 270. The Prestige mode of the raid, released on October 18, 2017, has a recommended Power Level of 300.
*Loyalist Psion
 
*Loyalist War Beast
To mark the world-first completion of the raid by [[Clan]] "The Legend Himself",<ref>[https://twitter.com/Bungie/status/908099898838368256 '''@Bungie:''' ''"Congratulations to Clan 'The Legend Himself' on being the World First to complete the Leviathan Raid."'']</ref> Bungie released a [[Crucible]] map set on The Leviathan called [[Emperor's Respite]].<ref>[https://twitter.com/Bungie/status/908100867160629249 '''@Bungie:''' ''"The first Fireteam has made their way through Leviathan. Shaxx isn't far behind. Emperor's Respite is now available for all in the Crucible."'']</ref>
*Standard Bearer
 
*Standard Liberator
==Unique enemies==
*Councilor
*[[Loyalist Legionary]]
*Ceremonial Bather
*[[Loyalist Phalanx]]
*Beast Handler
*[[Loyalist Colossus]]
*The Royal Beasts
*[[Loyalist Psion]]
**[[Aru'un]]
*[[Loyalist War Beast]]
**[[B'ael]]
*[[Imperial Centurion]]
**[[M'orn]]
*[[Imperial Incendior]]
**[[Ta'aurc (Royal Beast)]]
*[[Standard Bearer]]
**[[Tho'ourg (Royal Beast)]]
*[[Standard Liberator]]
**[[Va'ase]]
*[[Beast Handler]]
*Imperial Centurion
*[[Ceremonial Bather]]
*Watcher Scorpius
**[[Oiled Ceremonial Bather]] (Prestige only)
*[[Watchers]] [[Scorpius]]
**Watcher Alpha
**Watcher Alpha
**Watcher Beta
**Watcher Beta
**Watcher Gamma
**Watcher Gamma
**Watcher Delta
**Watcher Delta
*Imperial Incendior
*[[Councilor]]
*Calus's Councilors
**Greed Councilor
**Greed Councilor
**Loyalty Councilor
**Loyalty Councilor
**Sol Councilor
**Sol Councilor
**War Councilor
**War Councilor
*Psionic Projections
**Greed Projection
**Sol Projection
**War Projection
**Loyalty Projection


==Bosses==
==Bosses==
*[[Emperor Calus]]
*[[Royal Beasts]]
**Aru'un
**B'ael
**M'orn
**Ta'aurc
**Tho'ourg
**Va'ase
**Gra'ask (Prestige only)
**Za'ahn (Prestige only)
*[[Emperor Calus]] {{C|Final Boss}}


==Walkthrough==
==Walkthrough==
===Embarkment===
===Embarkment===
Arriving on [[The Leviathan]] of [[Emperor Calus]], an honor guard of Loyalist Legionaries and Colossi salute you. These enemies are passive and will not become hostile unless attacked, but they do provide an opportunity to top up on ammo before proceeding deeper into the ship. Ignore or defeat them, then climb that various tiers of the Embarkment to the main entrance, leading to the Castellum.
Arriving on [[The Leviathan]] of [[Emperor Calus]], an honor guard of Loyalist Legionaries and Colossi salute you. These enemies are passive and will not become hostile unless attacked, but they do provide an opportunity to top up on ammo before proceeding deeper into the ship. Ignore or defeat them, then climb the various tiers of the Embarkment to the main entrance, leading to the Castellum.


Also note that checkpoints in this raid operate differently than in past raids. Leaving the raid and returning will spawn players back at the start of the Embarkment area, and players will have to repeat unlocking the door to their current stage, though they will not have to repeat any completed stages.
Also note that checkpoints in this raid operate differently than in past raids. Leaving the raid and returning will spawn players back at the start of the Embarkment area, and players will have to repeat unlocking the door to their current stage, though they will not have to repeat any completed stages.


====Aqueduct====
===Castellum===
Before continuing, there is also a room beneath the initial spawn point with a lever puzzle. The six levels must be pulled quickly in the correct order (order varies from playthrough to playthrough) to open a door elsewhere in the ship. There are treasure chests hidden throughout the ship that require the various keys (Drain Key, Irrigation Key, Aqueduct Key, Ventilator Key) dropped during the raid's stages to open.
The Castellum serves as a hub area that links stages of the raid. Loyalists will continually spawn in waves. The goal in this chamber is to defeat a Standard Bearer [[Centurion]], take his Standard, and plant it at a plate. While gathering Standards, however, Standard Liberators will spawn alongside Loyalists and try to steal the Standards from the plate, requiring that the plate be defended at the same time. As Standard Liberators are killed, Councilors will appear and provide invulnerable shields for the Liberators. The Councilors themselves are protected by invincible shield bubbles, but can easily be killed by walking into the bubble to then damage the Councilor, which then removes the shields from the Liberators. Once three Standards have been collected, Calus will open the door to the next stage.  


===Castellum, Part 1===
===Rotating stages===
The Castellum serves as a hub area that links stages of the raid. Loyalists will continually spawn in waves. The goal in this chamber is to defeat a Standard Bearer [[Centurion]], take his Standard, and plant it at a plate. While gathering Standards, however, Standard Liberators will spawn alongside Loyalists and try to steal the Standards from the plate, requiring that the plate be defended at the same time. Once three Standards have been collected, Calus will open an "escape route" to the next stage.
There are three main stages before the final boss confrontation, but each week the order in which they must be completed is changed. Players must return to the Castellum after completing a stage to unlock the next one, including the final boss in the Throne.


===Royal Pools===
====[[Royal Pools]]====
Five pools are located around the room with a sixth in the center; standing within the center pool grants the buff "Psionic Protection", which counts down from x50. Near the other five pools are large, golden chains, which lower while standing in the pools. Lower the chains, defeating the Ceremonial Bathers [[Gladiator]]s that spawn, to raise a series of censers in the central room. Raise the censers, then head to the central room to destroy them. Be prepared to deal with a continuous assault from Loyalists, Ceremonial Bathers, and a Psion that can kill anyone lacking Psionic Protection. Once all censers are destroyed the Royal Pools are cleared.
Five pools are located in the room with one in each corner of the room and a fifth in the center. In each pool is a plate above which hovers an orb that grants the buff "Psionic Protection", which counts down from x50. Near the plates in the four corner pools are large golden chains that move when players are standing on the plates in the four pools. Moving the chains and defeating the Ceremonial Bathers [[Gladiator]]s that spawn will raise a series of censers in the central room. A bell will sound when the censers have been raised, at which point all players will head to the central room to destroy them while standing on the plate in the central room. Be prepared to deal with a continuous assault from Loyalists, Ceremonial Bathers, and a Psion that can kill anyone lacking Psionic Protection. The Royal Pools are cleared by destroying the censers.


To tackle this challenge, all players should acquire Psionic Protection. Five can activate the chains, while the sixth remains at the Psionic Protection pool. Then, as the buff runs out, the sixth player can go relieve one of the chain activators, who replenishes the buff. That player can then relieve another chain activator, and so the process repeats until all chains are activated and the team can take up position in the central room to destroy the censers.
To tackle this challenge, all players should acquire Psionic Protection. Four can activate the chains, while the others remain at the Psionic Protection pool. Then, as the buff runs out, the two free players can go relieve one of the chain activators, who replenishes the buff. That player can then relieve another chain activator, and so the process repeats until all chains are activated and the team can take up position in the central room to destroy the censers.


Destroy all censers to clear the Royal Polls, unlock a loot chest acquire the Drain Key, and move on to the next stage.
Destroy all censers to clear the Royal Pools and move on to the next stage.


===Castellum, Part 2===
=====Challenge Mode=====
The procedure at the Castellum remains the same as before, but with an added obstacle: Psions called Councilors will spawn that will kill the entire team if not dealt with. Once three Standards have been collected, the door to the next stage will open.
For the Royal Pools challenge, there must be at least one player standing in the middle pool at all times. Jumping or being launched by a Psion counts towards failing the challenge.


===Pleasure Gardens===
====[[Pleasure Gardens]]====
The Pleasure Gardens will require elements of strategy and stealth to surpass. Kill the Loyalist War Beasts and Beast Handlers, noting the positions of several large, flowering plants, pillars of light, and the golden statue atop the safe room which is flanked by two Prism Weapons. The six Royal Beasts will enter the area, hunting for anyone who roams the lower floor, and Calus will unlock the safe room, which contains four spores of Royal Pollen. If the Royal Beasts detect anyone, they will each run to a flowering plant and unleash a Psionic Howl, which will kill anyone not in the safe room after a brief charging period. Furthermore, any players who die will endanger the team: if they are not revived within 30 seconds, the entire team dies from "Shared Fate".
The Pleasure Gardens will require elements of strategy and stealth to surpass. Kill the Loyalist War Beasts and Beast Handlers, noting the positions of several large, flowering plants, pillars of light, and the golden statue atop the safe room which is flanked by two Prism Weapons. Picking up both Prisms Weapons will spawn six Royal Beasts in the area, hunting for anyone who roams the lower floor, and Calus will unlock the safe room, which contains four spores of Royal Pollen. If the Royal Beasts detect anyone, they will each run to a flowering plant and unleash a Psionic Howl, which will kill anyone not in the safe room after a brief charging period. Furthermore, any players who die will endanger the team: if they are not revived within 30 seconds, the entire team dies from "Shared Fate".


Royal Pollen-carriers must make their way to the flowering plants without being detected, and Prism Weapon-wielders must focus the pillars of light onto the plants while the Royal Pollen is held next to them. This produces a stack of buffs called "Empowering Spores"; the higher the stack, which can be increased by visiting more of the plants, the more damage players can inflict on the Royal Beasts. Making things trickier, as more Royal Beasts are killed, the remaining ones will detect players faster. Therefore, it may be advisable to weaken all six Royal Beasts to the point that they can be killed simultaneously, rather than picked off one-by-one, than the latter strategy can still be used. Ensure that at least one team member can escape to the safe room to survive any Psionic Howls and revive the team. Kill all six Royal Beasts to unlock a loot chest, acquire the Irrigation Key, and return to the Castellum.
Royal Pollen-carriers must make their way to the flowering plants without being detected, and Prism Weapon-wielders must focus the pillars of light onto the plants while the Royal Pollen is held next to them. This produces a stack of buffs called "Empowering Spores"; the higher the stack, which can be increased by visiting more of the plants, the more damage players can inflict on the Royal Beasts. Making things trickier, as more Royal Beasts are killed, the remaining ones will detect players faster. Therefore, it may be advisable to weaken all six Royal Beasts to the point that they can be killed simultaneously, rather than picked off one-by-one. Ensure that at least one team member can escape to the safe room to survive any Psionic Howls and revive the team. Kill all six Royal Beasts to unlock a loot chest and return to the Castellum.


===Castellum, Part 3===
=====Challenge Mode=====
A third door will be ready for unlocking. Gather three standards once again to open it and proceed to The Gauntlet.
The Pleasure Gardens challenge requires that each player cannot shoot more than one flowering plant.


===The Gauntlet===
====The Gauntlet====
Defeat enemies until the Imperial Centurion appears, then kill it to reveal two Psionic Charges. The two players who pick up the Psionic Charges will be teleported into a circular obstacle course along the room's outer walls. While the Psionic Charge-carriers run these gauntlets, the four players who remain in the center of the room must fight off waves of enemies while disabling the shield walls that block the carrier's path.
Defeat enemies until the Imperial Centurion appears, then kill it to reveal two Psionic Charges. The two players who pick up the Psionic Charges will be teleported into a circular obstacle course along the room's outer walls. While the Psionic Charge-carriers run these gauntlets, the four players who remain in the center of the room must fight off waves of enemies while disabling the shield walls that block the carrier's path.


The carriers will be able to see which of three rows of circular apertures is lit by a red light; the other apertures will be green. The carriers must call out to the rest of the team to shoot the marker for the correct row. If done correctly, this will disable the shield and cause an orb of Psionic energy to appear in the red aperture. The carriers must pass through that orb to prevent triggering a team-killing debuff called Mental Collapse from one of the invincible Psion Projections monitoring the course; the carriers must also run the gauntlet in a timely manner to prevent another team-killing debuff called Psionic Overcharge. Repeat this at each shield wall and then pass through the final orb and the finish line, then place the Psionic Charges in the dais in the room's center. This will complete the first phase of the stage.
The carriers will be able to see which of three rows of circular apertures is lit by a red light; the other apertures will be blue. The carriers must call out to the rest of the team to shoot the marker for the correct row. If done correctly, this will disable the shield and cause an orb of Psionic energy to appear in the red aperture. The carriers must pass through that orb to prevent the psionic charge they are holding from exploding. Passing through a ring gate spawns a Councilor which must be punched or it will spawn a [[Psionic Projection]] which can triggering a team-killing debuff called Mental Collapse. If a Psionic Projection spawns it may be killed within 6 seconds to prevent the team from wiping. Repeat this at each shield wall and then pass through the final orb and the finish line, then place the Psionic Charges in the dais in the room's center. This will complete the first phase of the stage.


The next phase of the stage increases the difficulty for the carrier by removing sections of the floor in the gauntlet area, requiring more precise jumping skills. Once finished, again place the two Charges in the dais.
The next phase of the stage increases the difficulty for the carrier by removing sections of the floor in the gauntlet area, requiring more precise jumping skills. Once finished, again place the two Charges in the dais.


The third phase will raise the barricades in between the shield walls, requiring carriers to jump higher. When the final two Charges are planted in the dais, all six Psionic Charges will then spawn at the dais and a countdown timer called "Psionic Overload" will appear. The entire team must pick up a Charge, run the gauntlet, and replant the charges in the dais before the timer runs out. Success unlocks a new loot chest, earns the Ventilator Key, and allows the team to proceed to the next stage. Calus has deigned to reward your valor with an audience.
The third phase will raise the barricades in between the shield walls, requiring carriers to jump higher. When the final two Charges are planted in the dais, all six Psionic Charges will then spawn at the dais and a countdown timer called "Psionic Overload" will appear. The entire team must pick up a Charge, run the gauntlet, and replant the charges in the dais before the timer runs out. Success unlocks a new loot chest and allows the team to proceed to the next stage. Calus has deigned to reward your valor with an audience.
 
=====Challenge Mode=====
The Gauntlet challenge requires that players cannot step on the same platform more than once during the running phase, meaning that to complete the challenge, all six players need to run.
 
===Throne===
After a fourth and final battle in the Castellum, pass through the doors and proceed forward along a lengthy corridor coated in a purple substance, presumably the "royal wine" made from the ship's consumption of [[Nessus]]. [[Emperor Calus]] greets the players as they enter the Throne. To begin the fight, the chalice he holds must be shot out of his hand. He will attack by summoning waves of various Cabal and targeting players with a line-of-sight "Emperor's Gaze" forehead laser. After a short period of fighting, the team will be teleported into a shadowy realm where a massive projection of Calus's head will attempt to inhale and devour them using the lethal debuff Boundless Consumption. Three players can grab Psionic Charges before they are devoured, which will teleport them back to the Throne.
 
The other three players must shoot projections of Calus's four Psion Councilors to avoid the Mental Collapse team-wipe debuff. Each Psion in the Throne is also represented by a symbol above their shield (chalice, War Beast, sun, and crossed axes). Each of the players in the shadow realm will see a different symbol on Calus's forehead and must call it out to the players fighting in the Throne; the fourth, unseen symbol which is not called out will be the symbol of the Psion that the Throne group must kill. Failure to kill the correct Psion in a timely fashion will result in a team wipe. In the shadow realm, the projections will appear in pairs for each symbol and must be destroyed, or Calus will inflict Mental Collapse. Once all four pairs are gone, the icon above Calus's forehead will turn black and a final set of projections will appear. Destroy them, and Calus will vomit Cabal skulls at players which can be shot before they inflict damage, granting the stacking, team-wide buff "Force of Will". Once the barrage ends, three more Psionic Charges will appear and the players can use them to return to the Throne.


===Castellum, Part 4===
With the team reunited, standing on one of the four daises where the Councilors spawned will grant the Force of Will buff and allow players to damage Calus directly for a time. The amount of Force of Will buff acquired determines how much damage can be inflicted. Be aware that Calus will cause lethal flames to spring up on the occupied dais, and players should jump off and move to the next dais before this happens. As Calus is damaged, pieces of his carapace will fall away, revealing robotics; Calus has chosen to not fight in person. The first time this happens, Calus will begin using an arm-mounted cannon in addition to his forehead laser. After all four daises have been used, Calus will teleport the team back outside to repeat the process of destroying projections and collecting Force of Will. As Calus's health nears zero, he will summon a durable energy shield to protect himself which must be shot away.
The door to the final stage of the raid is ready to be unlocked in the Castellum. As before, gather three Standards while fighting off enemies to open the door.


====Conduit and Irrigation====
Once the Calus robot has been slain, the raid's final challenge is complete. The true Emperor Calus will speak through the robot, boasting of the power he has displayed and inviting the Guardians to join his side, while offering more treasure. An elevator in the room's center will then descend to a massive vault containing numerous other Calus robots and a final loot chest.
Beyond the door from Castellum, a mysterious purple substance coats the path forward. Follow the hall straight ahead to the next door and enter the Throne, where the final stage awaits.


Side corridors from this hall lead into the Conduit and the bowels of the ship; these can be ignored. What follows is a maze of jumping and crawling through ventilators shafts and maintenance corridors, some of which can double back into previously visited areas like the Castellum. One room will be guarded by sentry Volcanic [[Scorpius]] units designated Watchers, which will summon reinforcements if they detect players. The Conduit leads to an area called Irrigation and then back to The Gauntlet.
At this point, the raid is finished. If this is the first time a player has completed Leviathan, they will receive the Quest "Imperial Invitation", which directs them to the newly-available vendor [[Benedict 99-40]] in the basement of the Bazaar in the [[Tower (Destiny 2)|Tower]] to redeem any Emperor Calus Tokens for Imperial [[Engram]]s containing raid loot.


===Throne===
====Challenge Mode====
[[Emperor Calus]] greets the players as they enter and summons his legions. After a short period of fighting, the team will be teleported outside The Leviathan where a massive, shadowy projection of Calus's head will attempt to inhale and devour them using the lethal debuff Boundless Consumption. Three players can grab Psionic Charges before they are devoured, which will teleport them back to the Throne.
The Calus challenge requires that all four daises are activated at the same time during the damage phase. This usually results in shorter damage phases.


The other three players must shoot projections of Calus's four Psion Councilors to disable their shields in the Throne so the they can be killed. Each Psion is represented by a symbol above their shield (chalice, War Beast, sun, and crossed swords), and the symbol of the projection that appears in the outside area will appear on the shadow Calus's forehead. The projections will appear in pairs for each symbol and must be destroyed, or Calus will inflict the Mental Collapse team-wipe debuff. Once all four pairs are gone, the icon above Calus's forehead will turn black and a final set of projections will appear. Destroy them, and Calus will vomit Cabal skulls at players which can be shot before they inflict damage and grant the stacking, team-wide buff "Force of Will". Once the barrage ends, three more Psionic Charges will appear and the players can use them to return to the Throne.
==The Underbelly and Hidden Loot Chests==
In addition to the main chambers of the raid explained above, [[The Leviathan]] also contains an elaborate labyrinth of corridors and rooms that conceal at least 9 locked loot chests. These chests are unlocked by the corresponding key (Drain Key, Irrigation Key, Aqueduct Key, etc.), and players acquire three random keys per week after besting the Royal Pools, Pleasure Gardens, and The Gauntlet. Keys must be used before the next weekly reset, or else they will disappear. The labyrinth also connects to each of the main raid chambers, and can be used to access those chambers without having to go through the Castellum.


With the team reunited, standing on one of the four daises where the Councilors were will grant the Force of Will buff and allow players to damage Calus directly for a time. The amount of Force of Will buff acquired determines how much damage can be inflicted. Be aware that Calus can shoot lethal flames at each dais, and players should jump off and move to the next dais before this happens. As Calus is damaged, pieces of his carapace will fall away, revealing robotics; Calus has chosen to not fight in person. After all four daises have been used, Calus will teleport the team back outside to repeat the process of destroying projections and collecting Force of Will. As Calus's health nears zero, he will summon a durable energy shield to protect himself which must be shot away.
To fully unlock these other areas, start at Embarkment. Below the spawn platform is a small room containing six levers that must be pulled by the team in one of three specific orders very quickly. Number the levers 1 through 6, from left to right. The three combinations are 1-5-3-2-4-6, 1-4-3-5-2-6, and 1-3-2-4-5-6. As there is no way to tell which combination is the correct one from week to week, it may be necessary to try all three; players have also reported solving the puzzle by pulling all levers simultaneously. Success will be confirmed by the message "The way is open". Next, leave the room and climb to the middle level of Embarkment, looking for another room on the left side of the structure. Enter it to find another six levers, pull them, and watch for "The way is open" again. Lastly, head to the top level of Embarkment, where the entrance to the Castellum is, and jump to the rim of the pool on the left. Run along the rim until you spot a third room entrance covered in ivy below, then drop down and enter the inner workings of The Leviathan.


Once the Calus robot has been slain, the raid's final challenge is complete. The true Emperor Calus will speak through the robot, boasting of the power he has displayed and inviting the Guardians to join his side, while offering more treasure. An elevator in the room's center will then descend to a massive vault containing numerous other Calus robots and a final loot chest.
==Prestige==
The Prestige mode of Leviathan introduces a number of changes to each stage that increase the raid's complexity and difficulty. A significant alteration that players must be wary of throughout the raid is that dying will remove the player's revive token if they still hold one.


At this point, the raid is finished. If this is the first time a player has completed Leviathan, they will receive the Quest "Imperial Invitation", which directs them to the newly-available vendor [[Benedict 99-40]] in the basement of the Bazaar in the [[Tower (Destiny 2)|Tower]] to redeem any Emperor Calus Tokens for Imperial [[Engram]]s containing raid loot. Benedict will also present the Quest "End the Arms Dealer", which rewards the Exotic shotgun [[Legend of Acrius]].
*Royal Pools:
**All enemies have increased health and deal increased damage.
**Oiled Ceremonial Bathers replace Ceremonial Bathers; Oiled Ceremonial Bathers spawn more frequently and drop debuff pools on death that drain 5 units of Psionic Protection per second if the player stands in them.
**After damaging the censers, players receive the "Burden of Worthiness" buff.
**Players must move the plate that corresponds with the symbol they see (Sun, Chalice, Royal Beast, Axes) above the central structure.
*Pleasure Gardens:
**Two additional Royal Beasts are present.
**Royal Beasts have different patrol patterns.
*The Gauntlet:
**No player can run the gauntlet more than once before the fourth phase, forcing all six players to run it once.
**Psion Projections spawn in the central area while players are running the gauntlet, and must be destroyed.
**The number of Psionic Charges that spawn during the fourth phase is reduced from four to three.
*Throne:
**Players who kill a Councilor will teleport to the shadow realm, while a random player in the shadow realm will be teleported to the Throne.


==Rewards==
==Rewards==
*[[Emperor Calus Token]]s
*[[Emperor Calus Token]]s
*Embrace His Name [[Emblems/Destiny 2|Emblem]]
*Embrace His Name [[Emblems/Destiny 2|Emblem]]
*Splish Splash Emblem (Royal Pools Challenge)
*Good Dog Emblem (Pleasure Gardens Challenge)
*Two Enter, One Leaves Emblem (The Gauntlet Challenge)
*Take the Throne Emblem (Throne Room Challenge)
*Glory to the Emperor Emblem (Prestige only)
*Calus's Selected [[Shaders/Destiny 2|Shader]]
*Calus's Selected [[Shaders/Destiny 2|Shader]]
*Calus's Treasured Shader (Prestige only)
*Imperial Invitation Quest
*Imperial Invitation Quest
*Raid-specific armor sets
*Prestige armor sets
*Ornament for Legend of Acrius (Prestige only)
*Legend of Acrius Catalyst (Prestige only)
*Contender's Shell


===Weapons===
===Weapons===
*Conspirator - Scout Rifle
*'''[[Legend of Acrius]]''' - [[Exotic]] {{icon|Arc}}  [[Shotgun]]
*Ghost Primus - Auto Rifle
*[[Conspirator]] - Legendary {{icon|Solar}} [[Scout Rifle]]
*Inaugural Address
*[[Ghost Primus]] - Legendary {{icon|Kinetic}} [[Auto Rifle]]
*It Stared Back - Sword
*[[Inaugural Address]] - Legendary {{icon|Void}} [[Pulse Rifle]]
*Midnight Coup
*[[It Stared Back]] - Legendary {{icon|Solar}} [[Sword]]
*Mob Justice - Submachine Gun
*[[Midnight Coup]] - Legendary {{icon|Kinetic}} [[Hand Cannon]]
*Sins of the Past
*[[Mob Justice]] - Legendary {{icon|Solar}} [[Submachine Gun]]
*[[Sins of the Past]] - Legendary {{icon|Arc}} [[Rocket Launcher]]
*[[Alone as a God]] - Legendary {{icon|Kinetic}} [[Sniper Rifle]]
 
===Armor sets===
====Normal====
{| class="wikitable"
|-
! [[Ace-Defiant Suit]] (Hunter) !! [[Fulminator Suit]] (Warlock) !! [[Rull Suit]] (Titan)
|-
| [[Ace-Defiant Suit#Helm of the Ace-Defiant|Helm of the Ace-Defiant]] || [[Fulminator Suit#Mask of the Fulminator|Mask of the Fulminator]] || [[Rull Suit#Mask of Rull|Mask of Rull]]
|-
| [[Ace-Defiant Suit#Grips of the Ace-Defiant|Grips of the Ace-Defiant]] || [[Fulminator Suit#Wraps of the Fulminator|Wraps of the Fulminator]] || [[Rull Suit#Gauntlets of Rull|Gauntlets of Rull]]
|-
| [[Ace-Defiant Suit#Vest of the Ace-Defiant|Vest of the Ace-Defiant]] || [[Fulminator Suit#Robes of the Fulminator|Robes of the Fulminator]] || [[Rull Suit#Chassis of Rull|Chassis of Rull]]
|-
| [[Ace-Defiant Suit#Boots of the Ace-Defiant|Boots of the Ace-Defiant]] || [[Fulminator Suit#Boots of the Fulminator|Boots of the Fulminator]] || [[Rull Suit#Greaves of Rull|Greaves of Rull]]
|-
| [[Ace-Defiant Suit#Shadow's Cloak|Shadow's Cloak]] || [[Fulminator Suit#Shadow's Bond|Shadow's Bond]] || [[Rull Suit#Shadow's Mark|Shadow's Mark]]
|}
 
====Prestige====
{| class="wikitable"
|-
! [[Emperor's Agent Suit]] (Hunter) !! [[Emperor's Minister Suit]] (Warlock) !! [[Emperor's Champion Suit]] (Titan)
|-
| [[Emperor's Agent Suit#Mask of the Emperor's Agent|Mask of the Emperor's Agent]] || [[Emperor's Minister Suit#Headpiece of the Emperor's Minister|Headpiece of the Emperor's Minister]] || [[Emperor's Champion Suit#Helm of the Emperor's Champion|Helm of the Emperor's Champion]]
|-
| [[Emperor's Agent Suit#Gloves of the Emperor's Agent|Gloves of the Emperor's Agent]] || [[Emperor's Minister Suit#Wraps of the Emperor's Minister|Wraps of the Emperor's Minister]] || [[Emperor's Champion Suit#Gauntlets of the Emperor's Champion|Gauntlets of the Emperor's Champion]]
|-
| [[Emperor's Agent Suit#Vest of the Emperor's Agent|Vest of the Emperor's Agent]] || [[Emperor's Minister Suit#Robes of the Emperor's Minister|Robes of the Emperor's Minister]] || [[Emperor's Champion Suit#Cuirass of the Emperor's Champion|Cuirass of the Emperor's Champion]]
|-
| [[Emperor's Agent Suit#Boots of the Emperor's Agent|Boots of the Emperor's Agent]] || [[Emperor's Minister Suit#|Boots of the Emperor's Minister]] || [[Emperor's Champion Suit#Greaves of the Emperor's Champion|Greaves of the Emperor's Champion]]
|-
| [[Emperor's Agent Suit#Cloak of the Emperor's Agent|Cloak of the Emperor's Agent]] || [[Emperor's Minister Suit#Bond of the Emperor's Minister|Bond of the Emperor's Minister]] || [[Emperor's Champion Suit#Mark of the Emperor's Champion|Mark of the Emperor's Champion]]
|}


==Trivia==
==Trivia==
*The Leviathan will be the sole raid released with the ''[[Destiny 2]]'' base game.
*The Leviathan was the sole raid released with the ''[[Destiny 2]]'' base game.
*This is the first raid in the ''Destiny'' series to incorporate cutscenes and voice-overs.
*This is the first raid in the ''Destiny'' series to incorporate cutscenes and voice-overs.
*The Leviathan is the first Raid in the Destiny series that has the Cabal as the central enemy.
*The Leviathan has the largest amount of puzzles and the least amount of bosses out of any raid to date, with only one boss throughout the entire raid.
*The two extra War Beasts in Prestige mode have the same names as subsequent Cabal strike bosses. Gra’ask as a War Beast relating to Grask, The Consumed, which is the final boss of the Lake of Shadows EDZ strike, and Za’ahn having a similar name to the final boss of the other EDZ strike The Arms Dealer, with Bracus Zahn as the final boss.
*Leviathan is the first raid where the main antagonist does not die by the end, rather merely an automaton of Calus is destroyed.


==References==
==References==

Latest revision as of 14:11, September 17, 2024

This article is about the Destiny 2 raid. For other uses, see Leviathan.

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Leviathan
Leviathan Raid Thumb.jpg

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

270

Location:

The Leviathan, Nessus Orbit

Enemy faction(s):

Loyalists

Hostile race(s):

Cabal

Objective(s):

Answer the invitation of Emperor Calus and complete his trials.

 
Grow fat from strength.

Leviathan was the flagship Raid of Destiny 2 released on September 13, 2017 and then sunset with the release of Beyond Light on November 10th, 2020.

With the Red War having ended with the death of Dominus Ghaul, Guardians are cordially invited as honored guests of the exiled Cabal Emperor Calus; to compete in a series of trials and challenges set aboard his eponymous prison barge.

Gameplay[edit]

The recommended Power Level is 270. The Prestige mode of the raid, released on October 18, 2017, has a recommended Power Level of 300.

To mark the world-first completion of the raid by Clan "The Legend Himself",[1] Bungie released a Crucible map set on The Leviathan called Emperor's Respite.[2]

Unique enemies[edit]

Bosses[edit]

  • Royal Beasts
    • Aru'un
    • B'ael
    • M'orn
    • Ta'aurc
    • Tho'ourg
    • Va'ase
    • Gra'ask (Prestige only)
    • Za'ahn (Prestige only)
  • Emperor Calus (Final Boss)

Walkthrough[edit]

Embarkment[edit]

Arriving on The Leviathan of Emperor Calus, an honor guard of Loyalist Legionaries and Colossi salute you. These enemies are passive and will not become hostile unless attacked, but they do provide an opportunity to top up on ammo before proceeding deeper into the ship. Ignore or defeat them, then climb the various tiers of the Embarkment to the main entrance, leading to the Castellum.

Also note that checkpoints in this raid operate differently than in past raids. Leaving the raid and returning will spawn players back at the start of the Embarkment area, and players will have to repeat unlocking the door to their current stage, though they will not have to repeat any completed stages.

Castellum[edit]

The Castellum serves as a hub area that links stages of the raid. Loyalists will continually spawn in waves. The goal in this chamber is to defeat a Standard Bearer Centurion, take his Standard, and plant it at a plate. While gathering Standards, however, Standard Liberators will spawn alongside Loyalists and try to steal the Standards from the plate, requiring that the plate be defended at the same time. As Standard Liberators are killed, Councilors will appear and provide invulnerable shields for the Liberators. The Councilors themselves are protected by invincible shield bubbles, but can easily be killed by walking into the bubble to then damage the Councilor, which then removes the shields from the Liberators. Once three Standards have been collected, Calus will open the door to the next stage.

Rotating stages[edit]

There are three main stages before the final boss confrontation, but each week the order in which they must be completed is changed. Players must return to the Castellum after completing a stage to unlock the next one, including the final boss in the Throne.

Royal Pools[edit]

Five pools are located in the room with one in each corner of the room and a fifth in the center. In each pool is a plate above which hovers an orb that grants the buff "Psionic Protection", which counts down from x50. Near the plates in the four corner pools are large golden chains that move when players are standing on the plates in the four pools. Moving the chains and defeating the Ceremonial Bathers Gladiators that spawn will raise a series of censers in the central room. A bell will sound when the censers have been raised, at which point all players will head to the central room to destroy them while standing on the plate in the central room. Be prepared to deal with a continuous assault from Loyalists, Ceremonial Bathers, and a Psion that can kill anyone lacking Psionic Protection. The Royal Pools are cleared by destroying the censers.

To tackle this challenge, all players should acquire Psionic Protection. Four can activate the chains, while the others remain at the Psionic Protection pool. Then, as the buff runs out, the two free players can go relieve one of the chain activators, who replenishes the buff. That player can then relieve another chain activator, and so the process repeats until all chains are activated and the team can take up position in the central room to destroy the censers.

Destroy all censers to clear the Royal Pools and move on to the next stage.

Challenge Mode[edit]

For the Royal Pools challenge, there must be at least one player standing in the middle pool at all times. Jumping or being launched by a Psion counts towards failing the challenge.

Pleasure Gardens[edit]

The Pleasure Gardens will require elements of strategy and stealth to surpass. Kill the Loyalist War Beasts and Beast Handlers, noting the positions of several large, flowering plants, pillars of light, and the golden statue atop the safe room which is flanked by two Prism Weapons. Picking up both Prisms Weapons will spawn six Royal Beasts in the area, hunting for anyone who roams the lower floor, and Calus will unlock the safe room, which contains four spores of Royal Pollen. If the Royal Beasts detect anyone, they will each run to a flowering plant and unleash a Psionic Howl, which will kill anyone not in the safe room after a brief charging period. Furthermore, any players who die will endanger the team: if they are not revived within 30 seconds, the entire team dies from "Shared Fate".

Royal Pollen-carriers must make their way to the flowering plants without being detected, and Prism Weapon-wielders must focus the pillars of light onto the plants while the Royal Pollen is held next to them. This produces a stack of buffs called "Empowering Spores"; the higher the stack, which can be increased by visiting more of the plants, the more damage players can inflict on the Royal Beasts. Making things trickier, as more Royal Beasts are killed, the remaining ones will detect players faster. Therefore, it may be advisable to weaken all six Royal Beasts to the point that they can be killed simultaneously, rather than picked off one-by-one. Ensure that at least one team member can escape to the safe room to survive any Psionic Howls and revive the team. Kill all six Royal Beasts to unlock a loot chest and return to the Castellum.

Challenge Mode[edit]

The Pleasure Gardens challenge requires that each player cannot shoot more than one flowering plant.

The Gauntlet[edit]

Defeat enemies until the Imperial Centurion appears, then kill it to reveal two Psionic Charges. The two players who pick up the Psionic Charges will be teleported into a circular obstacle course along the room's outer walls. While the Psionic Charge-carriers run these gauntlets, the four players who remain in the center of the room must fight off waves of enemies while disabling the shield walls that block the carrier's path.

The carriers will be able to see which of three rows of circular apertures is lit by a red light; the other apertures will be blue. The carriers must call out to the rest of the team to shoot the marker for the correct row. If done correctly, this will disable the shield and cause an orb of Psionic energy to appear in the red aperture. The carriers must pass through that orb to prevent the psionic charge they are holding from exploding. Passing through a ring gate spawns a Councilor which must be punched or it will spawn a Psionic Projection which can triggering a team-killing debuff called Mental Collapse. If a Psionic Projection spawns it may be killed within 6 seconds to prevent the team from wiping. Repeat this at each shield wall and then pass through the final orb and the finish line, then place the Psionic Charges in the dais in the room's center. This will complete the first phase of the stage.

The next phase of the stage increases the difficulty for the carrier by removing sections of the floor in the gauntlet area, requiring more precise jumping skills. Once finished, again place the two Charges in the dais.

The third phase will raise the barricades in between the shield walls, requiring carriers to jump higher. When the final two Charges are planted in the dais, all six Psionic Charges will then spawn at the dais and a countdown timer called "Psionic Overload" will appear. The entire team must pick up a Charge, run the gauntlet, and replant the charges in the dais before the timer runs out. Success unlocks a new loot chest and allows the team to proceed to the next stage. Calus has deigned to reward your valor with an audience.

Challenge Mode[edit]

The Gauntlet challenge requires that players cannot step on the same platform more than once during the running phase, meaning that to complete the challenge, all six players need to run.

Throne[edit]

After a fourth and final battle in the Castellum, pass through the doors and proceed forward along a lengthy corridor coated in a purple substance, presumably the "royal wine" made from the ship's consumption of Nessus. Emperor Calus greets the players as they enter the Throne. To begin the fight, the chalice he holds must be shot out of his hand. He will attack by summoning waves of various Cabal and targeting players with a line-of-sight "Emperor's Gaze" forehead laser. After a short period of fighting, the team will be teleported into a shadowy realm where a massive projection of Calus's head will attempt to inhale and devour them using the lethal debuff Boundless Consumption. Three players can grab Psionic Charges before they are devoured, which will teleport them back to the Throne.

The other three players must shoot projections of Calus's four Psion Councilors to avoid the Mental Collapse team-wipe debuff. Each Psion in the Throne is also represented by a symbol above their shield (chalice, War Beast, sun, and crossed axes). Each of the players in the shadow realm will see a different symbol on Calus's forehead and must call it out to the players fighting in the Throne; the fourth, unseen symbol which is not called out will be the symbol of the Psion that the Throne group must kill. Failure to kill the correct Psion in a timely fashion will result in a team wipe. In the shadow realm, the projections will appear in pairs for each symbol and must be destroyed, or Calus will inflict Mental Collapse. Once all four pairs are gone, the icon above Calus's forehead will turn black and a final set of projections will appear. Destroy them, and Calus will vomit Cabal skulls at players which can be shot before they inflict damage, granting the stacking, team-wide buff "Force of Will". Once the barrage ends, three more Psionic Charges will appear and the players can use them to return to the Throne.

With the team reunited, standing on one of the four daises where the Councilors spawned will grant the Force of Will buff and allow players to damage Calus directly for a time. The amount of Force of Will buff acquired determines how much damage can be inflicted. Be aware that Calus will cause lethal flames to spring up on the occupied dais, and players should jump off and move to the next dais before this happens. As Calus is damaged, pieces of his carapace will fall away, revealing robotics; Calus has chosen to not fight in person. The first time this happens, Calus will begin using an arm-mounted cannon in addition to his forehead laser. After all four daises have been used, Calus will teleport the team back outside to repeat the process of destroying projections and collecting Force of Will. As Calus's health nears zero, he will summon a durable energy shield to protect himself which must be shot away.

Once the Calus robot has been slain, the raid's final challenge is complete. The true Emperor Calus will speak through the robot, boasting of the power he has displayed and inviting the Guardians to join his side, while offering more treasure. An elevator in the room's center will then descend to a massive vault containing numerous other Calus robots and a final loot chest.

At this point, the raid is finished. If this is the first time a player has completed Leviathan, they will receive the Quest "Imperial Invitation", which directs them to the newly-available vendor Benedict 99-40 in the basement of the Bazaar in the Tower to redeem any Emperor Calus Tokens for Imperial Engrams containing raid loot.

Challenge Mode[edit]

The Calus challenge requires that all four daises are activated at the same time during the damage phase. This usually results in shorter damage phases.

The Underbelly and Hidden Loot Chests[edit]

In addition to the main chambers of the raid explained above, The Leviathan also contains an elaborate labyrinth of corridors and rooms that conceal at least 9 locked loot chests. These chests are unlocked by the corresponding key (Drain Key, Irrigation Key, Aqueduct Key, etc.), and players acquire three random keys per week after besting the Royal Pools, Pleasure Gardens, and The Gauntlet. Keys must be used before the next weekly reset, or else they will disappear. The labyrinth also connects to each of the main raid chambers, and can be used to access those chambers without having to go through the Castellum.

To fully unlock these other areas, start at Embarkment. Below the spawn platform is a small room containing six levers that must be pulled by the team in one of three specific orders very quickly. Number the levers 1 through 6, from left to right. The three combinations are 1-5-3-2-4-6, 1-4-3-5-2-6, and 1-3-2-4-5-6. As there is no way to tell which combination is the correct one from week to week, it may be necessary to try all three; players have also reported solving the puzzle by pulling all levers simultaneously. Success will be confirmed by the message "The way is open". Next, leave the room and climb to the middle level of Embarkment, looking for another room on the left side of the structure. Enter it to find another six levers, pull them, and watch for "The way is open" again. Lastly, head to the top level of Embarkment, where the entrance to the Castellum is, and jump to the rim of the pool on the left. Run along the rim until you spot a third room entrance covered in ivy below, then drop down and enter the inner workings of The Leviathan.

Prestige[edit]

The Prestige mode of Leviathan introduces a number of changes to each stage that increase the raid's complexity and difficulty. A significant alteration that players must be wary of throughout the raid is that dying will remove the player's revive token if they still hold one.

  • Royal Pools:
    • All enemies have increased health and deal increased damage.
    • Oiled Ceremonial Bathers replace Ceremonial Bathers; Oiled Ceremonial Bathers spawn more frequently and drop debuff pools on death that drain 5 units of Psionic Protection per second if the player stands in them.
    • After damaging the censers, players receive the "Burden of Worthiness" buff.
    • Players must move the plate that corresponds with the symbol they see (Sun, Chalice, Royal Beast, Axes) above the central structure.
  • Pleasure Gardens:
    • Two additional Royal Beasts are present.
    • Royal Beasts have different patrol patterns.
  • The Gauntlet:
    • No player can run the gauntlet more than once before the fourth phase, forcing all six players to run it once.
    • Psion Projections spawn in the central area while players are running the gauntlet, and must be destroyed.
    • The number of Psionic Charges that spawn during the fourth phase is reduced from four to three.
  • Throne:
    • Players who kill a Councilor will teleport to the shadow realm, while a random player in the shadow realm will be teleported to the Throne.

Rewards[edit]

  • Emperor Calus Tokens
  • Embrace His Name Emblem
  • Splish Splash Emblem (Royal Pools Challenge)
  • Good Dog Emblem (Pleasure Gardens Challenge)
  • Two Enter, One Leaves Emblem (The Gauntlet Challenge)
  • Take the Throne Emblem (Throne Room Challenge)
  • Glory to the Emperor Emblem (Prestige only)
  • Calus's Selected Shader
  • Calus's Treasured Shader (Prestige only)
  • Imperial Invitation Quest
  • Raid-specific armor sets
  • Prestige armor sets
  • Ornament for Legend of Acrius (Prestige only)
  • Legend of Acrius Catalyst (Prestige only)
  • Contender's Shell

Weapons[edit]

Armor sets[edit]

Normal[edit]

Ace-Defiant Suit (Hunter) Fulminator Suit (Warlock) Rull Suit (Titan)
Helm of the Ace-Defiant Mask of the Fulminator Mask of Rull
Grips of the Ace-Defiant Wraps of the Fulminator Gauntlets of Rull
Vest of the Ace-Defiant Robes of the Fulminator Chassis of Rull
Boots of the Ace-Defiant Boots of the Fulminator Greaves of Rull
Shadow's Cloak Shadow's Bond Shadow's Mark

Prestige[edit]

Emperor's Agent Suit (Hunter) Emperor's Minister Suit (Warlock) Emperor's Champion Suit (Titan)
Mask of the Emperor's Agent Headpiece of the Emperor's Minister Helm of the Emperor's Champion
Gloves of the Emperor's Agent Wraps of the Emperor's Minister Gauntlets of the Emperor's Champion
Vest of the Emperor's Agent Robes of the Emperor's Minister Cuirass of the Emperor's Champion
Boots of the Emperor's Agent Boots of the Emperor's Minister Greaves of the Emperor's Champion
Cloak of the Emperor's Agent Bond of the Emperor's Minister Mark of the Emperor's Champion

Trivia[edit]

  • The Leviathan was the sole raid released with the Destiny 2 base game.
  • This is the first raid in the Destiny series to incorporate cutscenes and voice-overs.
  • The Leviathan is the first Raid in the Destiny series that has the Cabal as the central enemy.
  • The Leviathan has the largest amount of puzzles and the least amount of bosses out of any raid to date, with only one boss throughout the entire raid.
  • The two extra War Beasts in Prestige mode have the same names as subsequent Cabal strike bosses. Gra’ask as a War Beast relating to Grask, The Consumed, which is the final boss of the Lake of Shadows EDZ strike, and Za’ahn having a similar name to the final boss of the other EDZ strike The Arms Dealer, with Bracus Zahn as the final boss.
  • Leviathan is the first raid where the main antagonist does not die by the end, rather merely an automaton of Calus is destroyed.

References[edit]