Forum:Eye of the Ogre: Difference between revisions
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{{Forumheader|Fan Fiction}} | |||
{{Weapon infobox | {{Weapon infobox | ||
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===Exotic Properties=== | ===Exotic Properties=== | ||
*'''Ogre's Rage''': Enemies that remain is this weapon's line of fire after 20 shots are stunlocked and cannot move away until the weapon stops firing. | *'''Ogre's Rage''': Enemies that remain is this weapon's line of fire after 20 shots are stunlocked and cannot move away until the weapon stops firing. | ||
Latest revision as of 21:50, October 18, 2018
Forums: Index → Fan Fiction → Eye of the Ogre |
Eye of the Ogre | |
---|---|
Production overview | |
Style: |
|
Rarity class: |
|
Weapon type: |
|
Min-max accuracy: |
High |
Min-max impact: |
Low |
Min-max stability: |
Moderate |
Min-max handling: |
Poor |
Min-max magazine: |
250 |
Specifications | |
Feed system: |
Ogre's Eye |
Fire mode: |
Full-Auto |
1000 RPM | |
Damage: |
|
Effective range: |
Any |
Service history | |
In service: |
|
Eye of the Ogre is an Exotic Machine Gun obtainable in the Hell's Gate Raid. It can be acquired by killing Varlak, the Corruptor on Hard Mode.
Gameplay[edit]
Intrinsic Properties[edit]
- Wall of Darkness: When this weapon is held, the wielder takes 20% less damage from incoming attacks, but cannot sprint or jump. No damage falloff.
Barrel Attachments[edit]
- Linear Compensator: Slight boost to range and impact. More predictable recoil. More recoil.
- Smart Drift Control: Predictable and controllable recoil. Penalty to range.
- Aggressive Ballistics: Enhanced impact. More predictable recoil. Shorter range and more recoil.
Utility Perks[edit]
- Quickdraw: This weapon can be drawn incredibly fast.
- Take A Knee: Crouching grants improved accuracy and stability, as well as reduced aim time and flinch-under-fire.
Stat Modifiers[edit]
- Perfect Balance: This weapon has extremely low recoil.
- Rifled Barrel: Increased Range. Slower Reload.
Exotic Properties[edit]
- Ogre's Rage: Enemies that remain is this weapon's line of fire after 20 shots are stunlocked and cannot move away until the weapon stops firing.