Forum:Vex Kraken (Fractures): Difference between revisions

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|rank= [[Major]]
|rank= [[Major]]
|weapon(s)= {{icon|Solar}} Slap Cannons <br> {{icon|Void}} Chrono Missiles <br> {{icon|Stasis}} Stasis Mortar
|weapon(s)= {{icon|Solar}} Slap Cannons <br> {{icon|Void}} Chrono Missiles <br> {{icon|Stasis}} Stasis Mortar
|abilities= Temporal Shielding <br> High Durability <br> {{icon|Kinetic}} Orbital Drop <br> Teleportation <br> {{icon|Arc}} Radiolarian Coating <br> Radiolarian Repair <br> Multiple Radiolarian Cores
|abilities= Temporal Shielding <br> High Durability <br> {{icon|Kinetic}} Orbital Drop <br> Teleportation <br> {{icon|Arc}} Radiolarian Coating <br> Radiolarian Repair <br> Multiple Radiolarian Cores <br> Circular Shields <br> Recharge Shields
}}
}}


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They appear to be a hybrid of a [[Hydra]] and a [[Minotaur]] and have many weapons, where they use their cannons and missiles, then switch to their mortar to strike down any more far off or stronger opponents. The force of this attack will freeze all nearby combatants, both friend and foe and deal [[Stasis]] damage.
They appear to be a hybrid of a [[Hydra]] and a [[Minotaur]] and have many weapons, where they use their cannons and missiles, then switch to their mortar to strike down any more far off or stronger opponents. The force of this attack will freeze all nearby combatants, both friend and foe and deal [[Stasis]] damage.


Krakens, if left unattended and undamaged, will use its {{icon|Kinetic}} '''Orbital Drop''' where it jumps up high into the air (around 100-200 ft) and drops down onto any unsuspecting enemies. They also create a circular shield to prevent damage, and when the shield is broken, it will coat itself with radiolaria to prevent melee damage.
Krakens, if left unattended and undamaged, will use its {{icon|Kinetic}} '''Orbital Drop''' where it jumps up high into the air (around 100-200 ft) and drops down onto any unsuspecting enemies. They also create a circular shield to prevent damage, and when the shield is broken, it will activate its its {{icon|Arc}} '''Radiolaria Coating''' where it will coat itself with radiolaria to prevent melee damage. While this is active the Kraken will begin to heal the damage it has sustained but cannot recover a core if it is destroyed.


Krakens are highly durable and are equipped with two high caliber {{icon|Solar}} '''Solar Cannons''' mounted on their bodies. This fires balls of [[Solar]] energy that deal a great deal of splash damage. They also have a missile turret that fire {{icon|Void}} '''Chrono Missiles''' that deal lots of damage. If an enemy is far away it will fire its {{icon|Stasis}} '''Stasis Mortar''' which creates zones that slow targets that are caught in it, staying too long in these zones will freeze a target in place. Unlike stasis, "stopped time" cannot be broken out of and has to be waited out.
Krakens are highly durable and are equipped with two high caliber {{icon|Solar}} '''Solar Cannons''' mounted on their bodies. This fires balls of [[Solar]] energy that deal a great deal of splash damage. They also have a missile turret that fire {{icon|Void}} '''Chrono Missiles''' that deal lots of damage. If an enemy is far away it will fire its {{icon|Stasis}} '''Stasis Mortar''' which creates zones that slow targets that are caught in it, staying too long in these zones will freeze a target in place. Unlike stasis, "stopped time" cannot be broken out of and has to be waited out.


Krakens also possess multiple {{icon|Arc}} [[Radiolaria]] cores which must all be destroyed in order to kill one. By destroying each radiolarian core, Krakens are briefly staggered and are able to be damaged further. While its Radiolaria Coating is active the Kraken will begin to heal the damage it has sustained but cannot recover a core if it is destroyed.
Krakens also possess multiple [[Radiolaria]] cores which must all be destroyed in order to kill one. By destroying each radiolarian core, Krakens are briefly staggered and are able to be damaged further, but will regenerate their Temporal Shielding and reactivate their Shield Module shortly after.


[[Category:Enemy fan fiction]]
[[Category:Enemy fan fiction]]
[[Category:Vex fan fiction]]
[[Category:Vex fan fiction]]

Latest revision as of 20:15, October 25, 2024

Forums: Index Fan Fiction Vex Kraken (Fractures) Destiny-FrontierGhostShell.png
Kraken
Vex Kraken.jpg
Statistics

Species:

Vex

Collectives:

Precursors
Descendants
Sol Collective
Sol Divisive

Rank:

Major

Combat information

Weapon(s):

Solar Slap Cannons
Void Chrono Missiles
Stasis Stasis Mortar

Abilities:

Temporal Shielding
High Durability
Kinetic Orbital Drop
Teleportation
Arc Radiolarian Coating
Radiolarian Repair
Multiple Radiolarian Cores
Circular Shields
Recharge Shields

 

Krakens are large and powerful Vex mini-boss units.

Overview[edit]

Krakens are Vex units, with four double-jointed legs ending in spiked feet. Their most notable feature is their elongated heads and multiple radiolarian cores.

Gameplay[edit]

They appear to be a hybrid of a Hydra and a Minotaur and have many weapons, where they use their cannons and missiles, then switch to their mortar to strike down any more far off or stronger opponents. The force of this attack will freeze all nearby combatants, both friend and foe and deal Stasis damage.

Krakens, if left unattended and undamaged, will use its Kinetic Orbital Drop where it jumps up high into the air (around 100-200 ft) and drops down onto any unsuspecting enemies. They also create a circular shield to prevent damage, and when the shield is broken, it will activate its its Arc Radiolaria Coating where it will coat itself with radiolaria to prevent melee damage. While this is active the Kraken will begin to heal the damage it has sustained but cannot recover a core if it is destroyed.

Krakens are highly durable and are equipped with two high caliber Solar Solar Cannons mounted on their bodies. This fires balls of Solar energy that deal a great deal of splash damage. They also have a missile turret that fire Void Chrono Missiles that deal lots of damage. If an enemy is far away it will fire its Stasis Stasis Mortar which creates zones that slow targets that are caught in it, staying too long in these zones will freeze a target in place. Unlike stasis, "stopped time" cannot be broken out of and has to be waited out.

Krakens also possess multiple Radiolaria cores which must all be destroyed in order to kill one. By destroying each radiolarian core, Krakens are briefly staggered and are able to be damaged further, but will regenerate their Temporal Shielding and reactivate their Shield Module shortly after.