Bane: Difference between revisions
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;Added in [[Episode: Revenant]] | ;Added in [[Episode: Revenant]] | ||
*Meteors - The Meteors Bane gives combatants the ability to launch Solar projectiles that track but can be shot down. | *'''Meteors''' - The Meteors Bane gives combatants the ability to launch Solar projectiles that track but can be shot down. | ||
*Shock - Shock will continuously build up a charge that will discharge on a single target within line of sight, and killing a unit with this Bane causes it to spread to others nearby. | **(for a similar ability, see [[Ignovun, Chosen of Caiatl]]) <ref>https://x.com/DestinyTheGame/status/1851700628000530526|- VANGUARD GUARDIAN DISPATCH THREAT ASSESSMENT: BANES (Meteors)</ref> | ||
*'''Shock''' - Shock will continuously build up a charge that will discharge on a single target within line of sight, and killing a unit with this Bane causes it to spread to others nearby. <ref>https://x.com/DestinyTheGame/status/1849148802613055647|- VANGUARD GUARDIAN DISPATCH THREAT ASSESSMENT: BANES (Shock)</ref> | |||
*Mines - on death they scatter around 4 mines that explode when you get near | *'''Mines''' - on death they scatter around 4 mines that explode when you get near. | ||
*Drain - if you are within line of sight of the enemy (which has a lot of reach) you get '' | *'''Drain''' - if you are within line of sight of the enemy (which has a lot of reach) you get '''''Umbral Drain''''' debuff and your health starts draining. | ||
*Healing - the target | *'''Healing''' - the target has an aura that heals it and all nearby enemies back to full health constantly if not damaged | ||
**(for a | **(for a similar ability, see [[Renewal Wizard]]s) | ||
*Slow - The enemy has a Constant ''Duskfield'' around it. | *'''Slow''' - The enemy has a Constant ''Duskfield'' around it. | ||
**(see [[Duskfield Shank]] | **(for a similar ability, see [[Duskfield Shank]]s) | ||
*'''Shield''' - Combatants with the Shield bane grant Void overshields to nearby enemies. <ref>https://x.com/DestinyTheGame/status/1856774036585361626|- VANGUARD GUARDIAN DISPATCH THREAT ASSESSMENT: BANES (Shield)</ref> | |||
;Announced but not in game yet | ;Announced but not in game yet | ||
*Berserk - Killing combatants with Berserk causes other combatants nearby to enrage. | *'''Berserk''' - Killing combatants with Berserk causes other combatants nearby to enrage. | ||
**( | **(for a similar ability, see [[Adept]]s) | ||
*Punchable - Punchable combatants are immune to all ranged damage and damage from status effects until they are hit with a melee attack. | *'''Punchable''' - Punchable combatants are immune to all ranged damage and damage from status effects until they are hit with a melee attack. | ||
*Nuclear - Once a unit with the Nuclear Bane reaches low health, it begins an arming sequence. If the unit is not defeated before the sequence completes, it explodes in a massive fiery shockwave. | *'''Nuclear''' - Once a unit with the Nuclear Bane reaches low health, it begins an arming sequence. If the unit is not defeated before the sequence completes, it explodes in a massive fiery shockwave. | ||
==Gameplay Preview== | ==Gameplay Preview== | ||
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*Nuclear - https://youtu.be/0PI8cSt0Vgo | *Nuclear - https://youtu.be/0PI8cSt0Vgo | ||
==References== | |||
<references/> | |||
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[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |
Latest revision as of 14:18, November 13, 2024
"I don't have time to explain why I don't have time to explain."
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Banes are a new combatant modifier that grants a special power of random choice to any non-champion combatant in PvE, these Banes are found exclusively in higher difficulty activities like Legend Nightfalls.
Examples of Banes
- Added in Episode: Revenant
- Meteors - The Meteors Bane gives combatants the ability to launch Solar projectiles that track but can be shot down.
- (for a similar ability, see Ignovun, Chosen of Caiatl) [1]
- Shock - Shock will continuously build up a charge that will discharge on a single target within line of sight, and killing a unit with this Bane causes it to spread to others nearby. [2]
- Mines - on death they scatter around 4 mines that explode when you get near.
- Drain - if you are within line of sight of the enemy (which has a lot of reach) you get Umbral Drain debuff and your health starts draining.
- Healing - the target has an aura that heals it and all nearby enemies back to full health constantly if not damaged
- (for a similar ability, see Renewal Wizards)
- Slow - The enemy has a Constant Duskfield around it.
- (for a similar ability, see Duskfield Shanks)
- Shield - Combatants with the Shield bane grant Void overshields to nearby enemies. [3]
- Announced but not in game yet
- Berserk - Killing combatants with Berserk causes other combatants nearby to enrage.
- (for a similar ability, see Adepts)
- Punchable - Punchable combatants are immune to all ranged damage and damage from status effects until they are hit with a melee attack.
- Nuclear - Once a unit with the Nuclear Bane reaches low health, it begins an arming sequence. If the unit is not defeated before the sequence completes, it explodes in a massive fiery shockwave.
Gameplay Preview
- "The following links are all Bungie gameplay clips"
- Meteors and Shock- https://youtu.be/BMrJeez2W8g
- Berserk - https://youtu.be/tkKsQipRJ0M
- Punchable - https://youtu.be/A93yfEGdT1w
- Nuclear - https://youtu.be/0PI8cSt0Vgo
References
- ^ https://x.com/DestinyTheGame/status/1851700628000530526%7C- VANGUARD GUARDIAN DISPATCH THREAT ASSESSMENT: BANES (Meteors)
- ^ https://x.com/DestinyTheGame/status/1849148802613055647%7C- VANGUARD GUARDIAN DISPATCH THREAT ASSESSMENT: BANES (Shock)
- ^ https://x.com/DestinyTheGame/status/1856774036585361626%7C- VANGUARD GUARDIAN DISPATCH THREAT ASSESSMENT: BANES (Shield)