The Whisper: Difference between revisions
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{{Outdated|[[Into the Light]]}} | {{Outdated|[[Into the Light]]}} | ||
{{Level infobox | {{Level infobox | ||
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|game= ''[[Destiny 2]]'' | |game= ''[[Destiny 2]]'' | ||
|campaign= [[Warmind]] <br> [[Into the Light]] | |campaign= [[Warmind]] <br> [[Into the Light]] |
Latest revision as of 14:26, October 11, 2024
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The Whisper | |
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Game: |
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Campaign: |
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Player(s): |
1-3 |
Recommended Power Level: |
1810 |
Location: |
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Objective(s): |
Investigate a Taken anomaly located within Vex machinery deep below Io. |
Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
The Whisper is a secret Exotic Mission originally found on Io, which saw Guardians investigate a Taken anomaly hidden beneath the planet's surface. Completing this mission rewards the player with the Whisper of the Worm Exotic Sniper Rifle.
Overview[edit]
Original mission[edit]
Normal version[edit]
The quest could be triggered during any Public Event in Lost Oasis. While the event was active, you had to find and kill one of three bosses: Ta'aurc, Aspect of War, Drevis, Aspect of Darkness or Urzok, Aspect of Hate. Doing so would open a portal near Grove of Ulan-Tan that started the quest.
Upon entering the portal in the Lost Oasis, the fireteam would start in the Lost Sector Grove of Ulan-Tan. The quest was all about speed and precision since the timer is set to 20 minutes before the players are returned to orbit. There were lots of jumping puzzles with moving objects and Taken traps on the walls and the floor, which could launch a player off the platforms and force them to start over. After the jumping sections came a large room with several Taken Blights where all enemies had to be killed to continue forward. These enemies had elemental Absorption shields, which could easily be taken down with grenades, melee abilities, Supers, and Energy weapons with corresponding elements. This process repeated in the second and third room, with the latter featuring a large pit that the fireteam needed to jump down. This would lead them to the final room where three bosses would appear among many other Taken enemies. Killing all three bosses would finish the mission and reward the participating Guardians with the Whisper of the Worm.
Heroic version[edit]
After the completion of the quest, a Heroic version was accessible from the map of Io, but only when the original mission could be started. This mission had to be completed three times over three weeks to gain the Catalyst to upgrade it and to unlock the Exotic Jumpship, A Thousand Wings. The Catalyst was unlocked by opening chests hidden throughout the mission. The ship was acquired by completing the Heroic quest three times with the Void, Arc, and Solar Singe modifiers.
Reprised mission[edit]
- This section needs expansion. You can help Destinypedia by expanding it.
Changes[edit]
The Whisper was originally released at a recommended light level of 300 for Normal and 400 for the Heroic version. The reprised Whisper mission has a recommended power level of 1810 for Normal and 1830 for Legend. The time limit was extended to 40 minutes for Normal difficulty while Legend kept the 20-minute time limit. The Reprised version added a new final boss, Tulgorh, Aspect of Agony.
Enemies[edit]
- Taken Thrall
- Taken Acolyte
- Taken Wizard
- Taken Knight
- Taken Vandal
- Taken Captain
- Taken Psion
- Taken Phalanx
- Taken Centurion
- Taken Goblin
- Taken Hobgoblin
- Taken Minotaur
Bosses[edit]
- Ta'aurc, Aspect of War
- Drevis, Aspect of Darkness
- Urzok, Aspect of Hate
- Tulgorh, Aspect of Agony (Reprised version)
Gallery[edit]
List of appearances[edit]
- Destiny 2
- Warmind (First appearance)
- Season of Arrivals (Mentioned only)
- Into the Light (Non-canon appearance)
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