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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| ! Name !! Icon !! Description !! Energy cost !! Season Introduced !! Currently available? !! Source | | ! Name !! Icon !! Description !! Energy cost !! Season Introduced !! Currently available? !! Source |
| | |- |
| | | harmonic resistance || [[File:Harmonic Resistance.png]] || Reduces incoming damage from combatants that matches your Super element. || 1 || Season 20 || Yes || Guardian Rank 5 |
| | |- |
| | | arc resistance || [[File:Arc Resistance.png]] || Reduces incoming Arc damage from combatants. || 2 || Season 20 || Yes || Guardian Rank 5 |
| | |- |
| | | solar resistance || [[File:Solar Resistance.png]] || Reduces incoming Solar damage from combatants. || 2 || Season 20 || Yes || Guardian Rank 5 |
| | |- |
| | | stasis resistance || [[File:Stasis Resistance.png]] || Reduces incoming Stasis damage from combatants. || 2 || Season 20 || Yes || Guardian Rank 5 |
| | |- |
| | | strand resistance || [[File:Strand Resistance.png]] || Reduces incoming Strand damage from combatants. || 2 || Season 24 || Yes || Guardian Rank 5 |
| | |- |
| | | void resistance || [[File:Void Resistance.png]] || Reduces incoming Void damage from combatants. || 2 || Season 20 || Yes || Guardian Rank 5 |
| |- | | |- |
| |} | | |} |
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| {| class="wikitable sortable" | | {| class="wikitable sortable" |
| ! Name !! Icon !! Description !! Energy cost !! Season Introduced !! Currently available? !! Source | | ! Name !! Icon !! Description !! Energy cost !! Season Introduced !! Currently available? !! Source |
| | |- |
| | | meager glimmer booster || [[File:Meager Glimmer Booster.png]] || Increases Glimmer gains by 5%. || 1 || Season 12 || Yes || Guardian Rank 2 |
| | |- |
| | | standard glimmer booster || [[File:Standard Glimmer Booster.png]] || Increases Glimmer gains by 10%. || 2 || Season 12 || Yes || Guardian Rank 2 |
| | |- |
| | | considerable glimmer booster || [[File:Considerable Glimmer Booster.png]] || Increases Glimmer gains by 20%. || 3 || Season 12 || Yes || Guardian Rank 2 |
| | |- |
| | | prodigious glimmer booster || [[File:Prodigious Glimmer Booster.png]] || Increases Glimmer gains by 35%. || 4 || Season 12 || Yes || Guardian Rank 2 |
| | |- |
| | | supercharged glimmer booster || [[File:Supercharged Glimmer Booster.png]] || Increases Glimmer gains by 50%. || 5 || Season 12 || Yes || Guardian Rank 2 |
| | |- |
| | | ultimate glimmer booster || [[File:Ultimate Glimmer Booster.png]] || Increases Glimmer gains by 65%. || 6 || Season 12 || Yes || Guardian Rank 2 |
| | |- |
| | | discipline armorer || [[File:Discipline Armorer.png]] || Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Discipline, and are more likely to drop with higher Discipline. || 2 || Season 15 || Yes || Guardian Rank 2 |
| | |- |
| | | intellect armorer || [[File:Intellect Armorer.png]] || Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Intellect, and are more likely to drop with higher Intellect. || 2 || Season 15 || Yes || Guardian Rank 2 |
| | |- |
| | | mobility armorer || [[File:Mobility Armorer.png]] || Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Mobility, and are more likely to drop with higher Mobility. || 2 || Season 15 || Yes || Guardian Rank 2 |
| | |- |
| | | recovery armorer || [[File:Recovery Armorer.png]] || Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Recovery, and are more likely to drop with higher Recovery. || 2 || Season 15 || Yes || Guardian Rank 2 |
| | |- |
| | | resilience armorer || [[File:Resilience Armorer.png]] || Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Resilience, and are more likely to drop with higher Resilience. || 2 || Season 15 || Yes || Guardian Rank 2 |
| | |- |
| | | strength armorer || [[File:Strength Armorer.png]] || Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Strength, and are more likely to drop with higher Strength. || 2 || Season 15 || Yes || Guardian Rank 2 |
| | |- |
| | | bountiful harvest|| [[File: Modularity.png]] || Chance to obtain additional Glimmer when harvesting. || 3 || Season 12 || Yes || Guardian Rank 2 |
| | |- |
| | | public defender || [[File:Public Defender.png]] || Increased loot from public events on all destinations. || 5 || Season 12 || Yes || Guardian Rank 2 |
| |- | | |- |
| |} | | |} |
“
|
Boons I grant you, oh bearer mine, but debts must be paid in time.
|
”
|
This section is currently under construction and needs to be improved. Please refer to the
talk page for more info. You can help by
editing the page.
Mods are a form of upgrade in Destiny 2. They are used to boost the potency of weapon perks, change weapon stats, provide bonuses for Exotic weapons via Catalysts, and add or improve features onto a piece of Armor. Some mods can also be equipped onto Ghost shells, and provide a variety of bonuses.
Weapon mods[edit]
Weapon mods are those that can be slotted into any Legendary weapon released during or after the Forsaken expansion. Almost all of them can be used an infinite amount of times upon acquisition, but there are a few that are single use. A full list of weapon mods can be found below (any info in italics was gathered from the Community Research section of each mod on light.gg.)
The Full Auto Retrofit mod is no longer acquirable, as its functionality has been replaced by the full-auto option in the settings.
Mod name |
Mod icon |
Mod description |
Season introduced |
Single use? |
Currently available?
|
backup mag |
|
Increases magazine +30 Magazine Stat
|
Season 4
|
No
|
Yes
|
boss spec |
|
Increases damage against bosses and vehicles +7.77% Damage increase against Bosses and Vehicles.
|
Season 4
|
No
|
No
|
counterbalance stock |
|
Reduces recoil deviation for the weapon. +15 Recoil Direction
|
Season 4
|
No
|
Yes
|
freehand grip |
|
Increases accuracy and ready speed while firing from the hip X% increased Hipfire Accuracy; 0.95x Ready Animation Duration Scalar.
|
Season 4
|
No
|
Yes
|
icarus grip |
|
Improves accuracy while airborne. +15 Airborne Effectiveness
|
Season 4
|
No
|
Yes
|
major spec |
|
Deals extra damage against powerful enemies +7.77% Damage against Elites and Minibosses
|
Season 4
|
No
|
No
|
minor spec |
|
Deals extra damage against rank-and-file enemies +7.77% Damage against Rank-And-File
|
Season 4
|
No
|
No
|
radar tuner |
|
Radar immediately returns when you stop aiming down sights Radar immediately returns after stopping ADS (Normally takes 1.5s)
|
Season 4
|
No
|
Yes
|
taken spec |
|
Increased damage against Taken enemies +10% Damage against Taken Combatants
|
Season 4
|
No
|
No
|
targeting adjuster |
|
This weapon gains better target acquisition +5 Aim Assist
|
Season 4
|
No
|
Yes
|
dragonfly spec |
|
Increases the damage and radius of Dragonfly +50% Damage and Radius for Dragonfly explosions
|
Season 5
|
No
|
No
|
quick access sling |
|
Increases this weapon's ready and stow speed 0.9x Ready/Stow Animation Duration Multiplier
|
Season 5
|
No
|
Yes
|
radar booster |
|
Slightly increases the range at which radar detects enemies Maximum Radar Distance increased by 8 metres
|
Season 5
|
No
|
Yes
|
rampage spec |
|
Increases duration of Rampage Rampage lasts 1 second longer
|
Season 5
|
No
|
No
|
sprint grip |
|
Temporarily increases the weapon's ready speed and aim down sights speed after sprinting +X handling for Y seconds after sprinting for Z seconds
|
Season 5
|
No
|
Yes
|
surrounded spec |
|
Increases the damage granted by Surrounded; Bonus damage lingers for a brief time when no longer surrounded by three or more enemies Additive 10% Surrounded Damage Increase, lingers for 1.5s
|
Season 5
|
No
|
No
|
adept blast radius |
|
+10 Blast Radius
|
Season 12
|
No
|
Yes
|
adept charge time |
|
+10 Charge Time -40ms Charge Time; does not reduce damage, unlike Charge Time MW; does not display in the stats
|
Season 12
|
No
|
Yes
|
adept counterbalance |
|
Greatly improves recoil direction at the cost of range +35 Recoil, -10 Range
|
Season 12
|
No
|
Yes
|
adept handling |
|
+10 Handling
|
Season 12
|
No
|
Yes
|
adept impact |
|
+10 Impact +5 Impact
|
Season 12
|
No
|
Yes
|
adept mag |
|
Greatly increases magazine at the cost of handling +35 Recoil Direction, -10 Range
|
Season 12
|
No
|
Yes
|
adept projectile speed |
|
+10 Projectile Speed +10 Velocity
|
Season 12
|
No
|
Yes
|
adept range |
|
+10 Range
|
Season 12
|
No
|
Yes
|
adept reload |
|
+10 Reload
|
Season 12
|
No
|
Yes
|
adept stability |
|
+10 Stability
|
Season 12
|
No
|
Yes
|
adept targeting |
|
Greatly increases target acquisition at the cost of stability +10 Aim Assist, -15 Stability
|
Season 12
|
No
|
Yes
|
adept big ones spec |
|
Deals extra damage against powerful combatants, bosses, and vehicles +7.77% Damage against Elites, Minobosses, and Bosses
|
Season 13
|
No
|
No
|
adept icarus grip |
|
Improves accuracy while airborne; Slightly increases weapon range +15 Airborne Effectiveness, +5 Handling
|
Season 13
|
No
|
Yes
|
full auto retrofit |
|
Holding down the trigger will fire this weapon at full auto.
|
Season 15
|
No
|
Yes
|
sweaty confetti |
|
Causes a festive celebration on each precision final blow. This cosmetic mod is consumed when inserted into a weapon.
|
Season 15
|
Yes
|
Yes
|
Armor mods[edit]
Armor mods are those that can be slotted onto any piece of armor released or re-released during or after the Shadowkeep expansion. They have a multitude of effects and requirements, and a maximum of 5 can be slotted onto an armor piece at a time. There are also seasonal Artifact mods, that are unlocked via the seasonal artifact and expire at the end of the current season. A full list of armor mods can be found below:
Stat Increase Mods[edit]
Name |
Icon |
Description |
Energy cost |
Season Introduced |
Currently available? |
Source
|
discipline mod |
|
+10 Discipline |
3 |
Season 20 |
Yes |
Guardian Rank 5
|
minor discipline mod |
|
+5 Discipline |
1 |
Season 20 |
Yes |
Guardian Rank 5
|
strength mod |
|
+10 Strength |
3 |
Season 20 |
Yes |
Guardian Rank 5
|
minor strength mod |
|
+5 Strength |
1 |
Season 20 |
Yes |
Guardian Rank 5
|
intellect mod |
|
+10 Intellect |
4 |
Season 20 |
Yes |
Guardian Rank 5
|
minor intellect mod |
|
+5 Intellect |
2 |
Season 20 |
Yes |
Guardian Rank 5
|
mobility mod |
|
+10 Mobility |
3 |
Season 20 |
Yes |
Guardian Rank 5
|
minor mobility mod |
|
+5 Mobility |
1 |
Season 20 |
Yes |
Guardian Rank 5
|
recovery mod |
|
+10 Recovery |
4 |
Season 20 |
Yes |
Guardian Rank 5
|
minor recovery mod |
|
+5 Recovery |
2 |
Season 20 |
Yes |
Guardian Rank 5
|
resilience mod |
|
+10 Resilience |
4 |
Season 20 |
Yes |
Guardian Rank 5
|
minor resilience mod |
|
+5 Resilience |
2 |
Season 20 |
Yes |
Guardian Rank 5
|
Helmet Mods[edit]
Name |
Icon |
Description |
Energy cost |
Season Introduced |
Currently available? |
Source
|
special ammo finder |
|
Increases the drop chance of Special ammo upon defeat of an opponent. |
3 |
Season 20 |
Yes |
Guardian Rank 5
|
special ammo scout |
|
When one of your ammo finder perks creates a brick of Special ammo for you, it also creates bricks of Special ammo for your allies. |
1 |
Season 20 |
Yes |
Guardian Rank 5
|
heavy ammo finder |
|
Increases the drop chance of Heavy ammo upon defeat of an opponent. |
3 |
Season 20 |
Yes |
Guardian Rank 5
|
heavy ammo scout |
|
When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies. |
1 |
Season 20 |
Yes |
Guardian Rank 5
|
dynamo |
|
Reduces Super cooldown when using your class ability near targets. |
3 |
Season 8 |
Yes |
Guardian Rank 5
|
ashes to assets |
|
Gain bonus Super energy on grenade kills. |
3 |
Season 8 |
Yes |
Guardian Rank 5
|
hands-on |
|
Gain bonus Super energy on melee kills. |
3 |
Season 8 |
Yes |
Guardian Rank 5
|
power preservation |
|
Your Super final blows create extra Orbs of Power for your allies. |
3 |
Season 20 |
Yes |
Guardian Rank 5
|
radiant light |
|
Casting your Super causes nearby allies to also increase their current Armor Charge by 1. Allies that have a different Super element than you increase Armor Charge by 2. |
1 |
Season 11 |
Yes |
Guardian Rank 7: Threats and Surges
|
powerful friends |
|
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1. |
1 |
Season 9 |
Yes |
Guardian Rank 7: Threats and Surges
|
font of wisdom |
|
You gain a bonus to intellect while you have any Armor Charge. Armor Charges decay over time. Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. |
3 |
Season 13 |
Yes |
Guardian Rank 7: Threats and Surges
|
harmonic siphon |
|
Rapid weapon final blows with damage matching your super damage type create an Orb of Power. |
1 |
Season 16 |
Yes |
Guardian Rank 6: Powerful Rewards
|
kinetic siphon |
|
Rapid Kinetic weapon final blows create an Orb of Power. |
2 |
Season 16 |
Yes |
Guardian Rank 6: Powerful Rewards
|
arc siphon |
|
Rapid Arc weapon final blows create an Orb of Power. |
3 |
Season 16 |
Yes |
Guardian Rank 6: Powerful Rewards
|
solar siphon |
|
Rapid Solar weapon final blows create an Orb of Power. |
3 |
Season 16 |
Yes |
Guardian Rank 6: Powerful Rewards
|
stasis siphon |
|
Rapid Stasis weapon final blows create an Orb of Power. |
3 |
Season 16 |
Yes |
Guardian Rank 6: Powerful Rewards
|
strand siphon |
|
Rapid Strand weapon final blows create an Orb of Power. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Rewards
|
void siphon |
|
Rapid Void weapon final blows create an Orb of Power. |
3 |
Season 16 |
Yes |
Guardian Rank 6: Powerful Rewards
|
in-flight compensator |
|
Increases the airborne effectiveness of all equipped weapons. |
3 |
Season 24 |
Yes |
Default
|
harmonic targeting |
|
Improved target acquisition, accuracy, and aim-down-sights speed for weapons that match your Supers damage type. |
2 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Rewards
|
kinetic targeting |
|
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Rewards
|
arc targeting |
|
Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Rewards
|
solar targeting |
|
Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Rewards
|
stasis targeting |
|
Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Rewards
|
strand targeting |
|
Improved target acquisition, accuracy, and aim-down-sights speed for Strand weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Rewards
|
void targeting |
|
Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Rewards
|
kinetic charge siphon |
|
Rapid Kinetic weapon final blows create an Orb of Power. Rapid Arc weapon final blows create an Orb of Power. |
3 |
Season 24 |
Yes |
Hunter's Journal
|
kinetic thermal siphon |
|
Rapid Kinetic weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. |
3 |
Season 24 |
Yes |
Hunter's Journal
|
kinetic entropy siphon |
|
Rapid Kinetic weapon final blows create an Orb of Power. Rapid Void weapon final blows create an Orb of Power. |
3 |
Season 24 |
Yes |
Hunter's Journal
|
arc/strand siphon combo |
|
Rapid Arc weapon final blows create an Orb of Power. Rapid Strand weapon final blows create an Orb of Power. |
3 |
Season 21 |
No |
NPA Repulsion Regulator
|
thermodynamic siphon |
|
Rapid Stasis weapon final blows create an Orb of Power. Rapid Solar weapon final blows create an Orb of Power. |
3 |
Season 23 |
No |
Queensfoil Censer
|
void/strand dual siphon |
|
Rapid Void weapon final blows create an Orb of Power. Rapid Strand weapon final blows create an Orb of Power. |
3 |
Season 20 |
No |
Ascendant Scepter
|
solar/strand dual siphon |
|
Rapid Solar weapon final blows create an Orb of Power. Rapid Strand weapon final blows create an Orb of Power. |
3 |
Season 20 |
No |
Ascendant Scepter
|
Arm Mods[edit]
Name |
Icon |
Description |
Energy cost |
Season Introduced |
Currently available? |
Source
|
fastball |
|
Increases grenade throw distance. |
1 |
Season 20 |
Yes |
Guardian Rank 5
|
firepower |
|
Your grenade final blows create Orbs of Power. |
3 |
Season 9 |
Yes |
Guardian Rank 5
|
momentum transfer |
|
Causing damage with a grenade reduces your melee cooldown. |
2 |
Season 20 |
Yes |
Guardian Rank 5
|
bolstering detonation |
|
Grants class ability energy when you cause damage with a grenade. |
2 |
Season 20 |
Yes |
Guardian Rank 5
|
grenade kickstart |
|
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used. |
3 |
Season 20 |
Yes |
Guardian Rank 7: Threats and Surges
|
font of focus |
|
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to discipline while you have any Armor Charge. Your Armor Charge now decays over time. |
3 |
Season 20 |
Yes |
Guardian Rank 7: Threats and Surges
|
heavy handed |
|
Your powered melee final blows create Orbs of Power. |
3 |
Season 9 |
Yes |
Guardian Rank 5
|
impact induction |
|
Causing damage with a powered melee attack reduces your grenade cooldown. |
2 |
Season 20 |
Yes |
Guardian Rank 5
|
focusing strike |
|
Grants class ability energy when you cause damage with a powered melee attack. |
2 |
Season 20 |
Yes |
Guardian Rank 5
|
melee kickstart |
|
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used. |
3 |
Season 20 |
Yes |
Guardian Rank 7: Threats and Surges
|
font of vigor |
|
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to strength while you have any Armor Charge. Your Armor Charge now decays over time. |
3 |
Season 20 |
Yes |
Guardian Rank 7: Threats and Surges
|
shield break charge |
|
Breaking a combatant's shield with the matching damage type grants you Armor Charge. |
4 |
Season 20 |
Yes |
Guardian Rank 7: Threats and Surges
|
harmonic loader |
|
Increases reload speed of weapons that match your Super damage type. |
2 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
kinetic loader |
|
Increases reload speed of Kinetic weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
arc loader |
|
Increases reload speed of Arc weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
solar loader |
|
Increases reload speed of Solar weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
stasis loader |
|
Increases reload speed of Stasis weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
strand loader |
|
Increases reload speed of Strand weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
void loader |
|
Increases reload speed of Void weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
harmonic dexterity |
|
Faster ready and stow speed for weapons that match your Super damage type. |
2 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
kinetic dexterity |
|
Faster ready and stow speed for Kinetic weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
arc dexterity |
|
Faster ready and stow speed for Arc weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
solar dexterity |
|
Faster ready and stow speed for Solar weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
stasis dexterity |
|
Faster ready and stow speed for Stasis weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
strand dexterity |
|
Faster ready and stow speed for Strand weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
void dexterity |
|
Faster ready and stow speed for Void weapons. |
3 |
Season 20 |
Yes |
Guardian Rank 6: Powerful Friends
|
Chest Mods[edit]
Name |
Icon |
Description |
Energy cost |
Season Introduced |
Currently available? |
Source
|
harmonic resistance |
|
Reduces incoming damage from combatants that matches your Super element. |
1 |
Season 20 |
Yes |
Guardian Rank 5
|
arc resistance |
|
Reduces incoming Arc damage from combatants. |
2 |
Season 20 |
Yes |
Guardian Rank 5
|
solar resistance |
|
Reduces incoming Solar damage from combatants. |
2 |
Season 20 |
Yes |
Guardian Rank 5
|
stasis resistance |
|
Reduces incoming Stasis damage from combatants. |
2 |
Season 20 |
Yes |
Guardian Rank 5
|
strand resistance |
|
Reduces incoming Strand damage from combatants. |
2 |
Season 24 |
Yes |
Guardian Rank 5
|
void resistance |
|
Reduces incoming Void damage from combatants. |
2 |
Season 20 |
Yes |
Guardian Rank 5
|
Leg Mods[edit]
Name |
Icon |
Description |
Energy cost |
Season Introduced |
Currently available? |
Source
|
Class Mods[edit]
Name |
Icon |
Description |
Energy cost |
Season Introduced |
Currently available? |
Source
|
Legacy and Raid Mods[edit]
Name |
Icon |
Description |
Energy cost |
Season Introduced |
Currently available? |
Source
|
Ghost Mods[edit]
Experience Mods[edit]
Name |
Icon |
Description |
Energy cost |
Season Introduced |
Currently available? |
Source
|
flickering light |
|
Increase XP gains by 2%. |
1 |
Season 12 |
Yes |
Guardian Rank 2
|
little light |
|
Increase XP gains by 3%. |
2 |
Season 12 |
Yes |
Guardian Rank 2
|
hopeful light |
|
Increase XP gains by 5%. |
3 |
Season 12 |
Yes |
Guardian Rank 2
|
burning light |
|
Increase XP gains by 8%. |
4 |
Season 12 |
Yes |
Guardian Rank 2
|
guiding light |
|
Increase XP gains by 10%. |
5 |
Season 12 |
Yes |
Guardian Rank 2
|
blinding light |
|
Increase XP gains by 12%. |
6 |
Season 12 |
Yes |
Guardian Rank 2
|
Tracking Mods[edit]
Name |
Icon |
Description |
Energy cost |
Season Introduced |
Currently available? |
Source
|
combo detector |
|
Detect caches or resources within a 40-meter range. |
1 |
Season 12 |
Yes |
Guardian Rank 2
|
wombo detector |
|
Detect caches or resources within a 50-meter range. |
2 |
Season 12 |
Yes |
Guardian Rank 2
|
Economic Mods[edit]
Name |
Icon |
Description |
Energy cost |
Season Introduced |
Currently available? |
Source
|
meager glimmer booster |
|
Increases Glimmer gains by 5%. |
1 |
Season 12 |
Yes |
Guardian Rank 2
|
standard glimmer booster |
|
Increases Glimmer gains by 10%. |
2 |
Season 12 |
Yes |
Guardian Rank 2
|
considerable glimmer booster |
|
Increases Glimmer gains by 20%. |
3 |
Season 12 |
Yes |
Guardian Rank 2
|
prodigious glimmer booster |
|
Increases Glimmer gains by 35%. |
4 |
Season 12 |
Yes |
Guardian Rank 2
|
supercharged glimmer booster |
|
Increases Glimmer gains by 50%. |
5 |
Season 12 |
Yes |
Guardian Rank 2
|
ultimate glimmer booster |
|
Increases Glimmer gains by 65%. |
6 |
Season 12 |
Yes |
Guardian Rank 2
|
discipline armorer |
|
Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Discipline, and are more likely to drop with higher Discipline. |
2 |
Season 15 |
Yes |
Guardian Rank 2
|
intellect armorer |
|
Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Intellect, and are more likely to drop with higher Intellect. |
2 |
Season 15 |
Yes |
Guardian Rank 2
|
mobility armorer |
|
Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Mobility, and are more likely to drop with higher Mobility. |
2 |
Season 15 |
Yes |
Guardian Rank 2
|
recovery armorer |
|
Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Recovery, and are more likely to drop with higher Recovery. |
2 |
Season 15 |
Yes |
Guardian Rank 2
|
resilience armorer |
|
Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Resilience, and are more likely to drop with higher Resilience. |
2 |
Season 15 |
Yes |
Guardian Rank 2
|
strength armorer |
|
Armor pieces with random stats you acquire will have a guaranteed minimum of 10 Strength, and are more likely to drop with higher Strength. |
2 |
Season 15 |
Yes |
Guardian Rank 2
|
bountiful harvest |
|
Chance to obtain additional Glimmer when harvesting. |
3 |
Season 12 |
Yes |
Guardian Rank 2
|
public defender |
|
Increased loot from public events on all destinations. |
5 |
Season 12 |
Yes |
Guardian Rank 2
|
Activity Mods[edit]
Name |
Icon |
Description |
Energy cost |
Season Introduced |
Currently available? |
Source
|
core harvest |
|
Earn bonus Enhancement Cores when completing ritual activities. |
1 |
Season 23 |
Yes |
Guardian Rank 2
|
prism harvest |
|
Earn bonus Enhancement Prisms when completing ritual activities. |
3 |
Season 23 |
Yes |
Guardian Rank 2
|
modularity |
|
Achieving victory in ritual activities grants a chance to award an Upgrade Module. |
3 |
Season 23 |
Yes |
Guardian Rank 2
|
prosperity |
|
Achieving victory in ritual activities grants a chance to drop an additional piece of Legendary gear. |
3 |
Season 23 |
Yes |
Guardian Rank 2
|