Forum:Ir Naziith, Spawn of Shin'ra: Difference between revisions

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|name= Ir Naziith, Spawn of Shin'ra
|name= Ir Naziith, Spawn of Shin'ra
|othernames= Daughter of Shin'ra {{c|presumably}} <br> Hand of Shin'ra
|othernames= Daughter of Shin'ra {{c|presumably}}
|image=
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|species= [[Hive]]
|species= [[Hive]]
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==Gameplay==
==Gameplay==
{{C|TBA}}
Ir Naziith is first encountered at the end of the [[Forum:Invasions|Invasion]] variant of the [[Schism]] mission, where she disappears soon after the player sees her. She is then fought at the end of the Invasion variant of the [[Vendetta]] mission, where she appears already at a third of her health, wounded in her fight with Shaw. She fights like a regular [[Ultra]] Wizard, but beware of the large amount of [[Hive Trap|Hive Traps]] scattered around the room. She summons reinforcements once, and flees after reaching a sixth of her health.
 
Ir Naziith is then fought in the Invasion variant of [[The Disgraced]] strike. She is first encountered soon after the players enter the [[Jovian Complex]], and again fights like a regular powerful Wizard, but unlike most other bosses, she retains her [[Solar]] [[Absorption Shield]]. In this fight she is supported by other Wizards, a [[Hive Knight]] with a [[Boomer]] perched on a ledge, as well as numerous [[Thralls]] and, most dangerously, [[Revenant Cursed Thrall]]s. Beware of the latter, as they have considerable health and their explosions inflict very high damage. Ir Naziith can be killed here, but sometimes she flees when at about one third of her health.
 
After making your way deeper into the complex, Ir Naziith will reappear from a summoning circle, starting the final confrontation with her. She still fights like a regular Wizard, but becomes immune and disappears every quarter or so of her health, forcing the fireteam to deal with other enemies, including large numbers of Revenant Cursed Thralls, before she reappears, having regenerated her shield. She will appear twice on the raised platform opposite of the Hive portal, and finally from the summoning circle again, where she will fight alongside swarms of enemies pouring from all around the room, including [[Hive Ogre|Ogres]]. Killing her at this time will end the mission for good.


==List of appearances==
==List of appearances==
*''[[Destiny 2]]'': ''[[Beyond Light]]'' {{1st}}
*''[[Destiny 2]]: [[Beyond Light]]'' {{1st}}
**''[[Forum:Season of Sorrow|Season of Sorrow]]'' {{Mo}}
**''[[Forum:Season of Sorrow|Season of Sorrow]]'' {{Mo}}
[[Category:Hive fan fiction]]
[[Category:Enemy fan fiction]]

Latest revision as of 10:39, October 29, 2024

Forums: Index Fan Fiction Ir Naziith, Spawn of Shin'ra Destiny-FrontierGhostShell.png
Ir Naziith, Spawn of Shin'ra
Biographical information

Other name(s):

Daughter of Shin'ra (presumably)

Species:

Hive

Faction:

Weavers of Sorrow

Rank:

Ascendant Hive
Ultra

Class:

Wizard

Gender:

Female

Combat information

Mission:

Schism (Invasions (briefly))
Vendetta (Invasions)
The Disgraced (Invasions)

Abilities:

Arc Darkness Blast
Kinetic Cloud of Darkness
Summon Hive
High Durability
Midair Levitation
Rapid Flight
Teleportation
Solar Absorption Shield

 

Is Naziith, Spawn of Shin'ra is a Hive Wizard who serves as the boss of Invasions variant of The Disgraced Vanguard Strike. She is also the main antagonist of the Weavers of Sorrow variant of the New Light campaign that debuted during the Beyond Light expansion.

Gameplay[edit]

Ir Naziith is first encountered at the end of the Invasion variant of the Schism mission, where she disappears soon after the player sees her. She is then fought at the end of the Invasion variant of the Vendetta mission, where she appears already at a third of her health, wounded in her fight with Shaw. She fights like a regular Ultra Wizard, but beware of the large amount of Hive Traps scattered around the room. She summons reinforcements once, and flees after reaching a sixth of her health.

Ir Naziith is then fought in the Invasion variant of The Disgraced strike. She is first encountered soon after the players enter the Jovian Complex, and again fights like a regular powerful Wizard, but unlike most other bosses, she retains her Solar Absorption Shield. In this fight she is supported by other Wizards, a Hive Knight with a Boomer perched on a ledge, as well as numerous Thralls and, most dangerously, Revenant Cursed Thralls. Beware of the latter, as they have considerable health and their explosions inflict very high damage. Ir Naziith can be killed here, but sometimes she flees when at about one third of her health.

After making your way deeper into the complex, Ir Naziith will reappear from a summoning circle, starting the final confrontation with her. She still fights like a regular Wizard, but becomes immune and disappears every quarter or so of her health, forcing the fireteam to deal with other enemies, including large numbers of Revenant Cursed Thralls, before she reappears, having regenerated her shield. She will appear twice on the raised platform opposite of the Hive portal, and finally from the summoning circle again, where she will fight alongside swarms of enemies pouring from all around the room, including Ogres. Killing her at this time will end the mission for good.

List of appearances[edit]