18,296
edits
No edit summary Tag: Mobile edit |
|||
Line 5: | Line 5: | ||
The basic melee attack, colloquially known as an "uncharged melee", is executed by pressing the appropriate button. The player will lunge slightly towards their target, allowing them to attack even if further than point blank. This attack inflicts [[Kinetic]] damage, and can kill another Guardian in two hits, not accounting for any beneficial or detrimental effects. | The basic melee attack, colloquially known as an "uncharged melee", is executed by pressing the appropriate button. The player will lunge slightly towards their target, allowing them to attack even if further than point blank. This attack inflicts [[Kinetic]] damage, and can kill another Guardian in two hits, not accounting for any beneficial or detrimental effects. | ||
Every subclass also has access to an elemental melee | Every subclass also has access to an elemental melee ability, called a "charged melee". This allows the player to execute various utility moves, depending on their subclass. Most subclasses have multiple melees, with differing cooldowns. The cooldown of melee abilities is also modified by the character's Strenght stat. | ||
By default, a player executes their charged melee if it is ready, and their uncharged melee if the other is on cooldown. However, they can be separated through keybinds. | By default, a player executes their charged melee if it is ready, and their uncharged melee if the other is on cooldown. However, they can be separated through keybinds. |