Resonant Glyphkeeper: Difference between revisions

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(corrected master weapon element)
 
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{{Boss infobox
{{Taken infobox
|nameBG=black
|BG=black
|sectionBG=black
|lineBG=black
|name= Resonant Glyphkeeper
|name= Resonant Glyphkeeper
|image= [[File:Resonant Glyphkeeper.png|300px]]
|image= [[File:Resonant Glyphkeeper.png|300px]]
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|mission= [[Vow of the Disciple]]
|mission= [[Vow of the Disciple]]
|weapon= {{icon|Arc}} Taken [[Slug Rifle]] <br> {{icon|Solar}} Taken [[Slug Rifle]] {{C|Master}} <br> Taken [[Cabal Shield]]
|weapon= {{icon|Arc}} Taken [[Slug Rifle]] <br> {{icon|Solar}} Taken [[Slug Rifle]] {{C|Master}} <br> Taken [[Cabal Shield]]
|ability= High Durability <br> Rapid Movement <br> Teleportation <br> {{icon|Kinetic}} Shield Bash <br> {{icon|Kinetic}} Shield Lunge <br> {{icon|Arc}} Shield Blast <br> Damage Reduction {{C|Master}} <br> Unstoppable Rage {{C|Master}} <br> Hide Glyphs
|ability= High Durability <br> Rapid Movement <br> Teleportation <br> {{icon|Kinetic}} Shield Bash <br> {{icon|Kinetic}} Shield Lunge <br> {{icon|Arc}} Shield Blast <br> Damage Reduction {{C|Master}} <br> {{Icon|Unstoppable}} Unstoppable Rage {{C|Master}} <br> Hide Glyphs
}}
}}


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Resonant Glyphkeepers appear in the [[Vow of the Disciple]] [[Raid]], during the [[Exibition]] and [[Dominion]] encounters. They are tasked with hiding the Glyphs that the fireteam needs to see to progress the encounters. They fight much like normal Taken Phalanxes, charging players while firing their [[Slug Rifle]]s and pushing them with their shield's blasts.
Resonant Glyphkeepers appear in the [[Vow of the Disciple]] [[Raid]], during the [[Exibition]] and [[Dominion]] encounters. They are tasked with hiding the Glyphs that the fireteam needs to see to progress the encounters. They fight much like normal Taken Phalanxes, charging players while firing their [[Slug Rifle]]s and pushing them with their shield's blasts.


In the third encounter, a Resonant Glyphkeeper will spawn paired with a [[Glyphkeeper]]. Once it is dead, it will leave behind three symbols that can only be seen by a [[Guardian]] holding a relic. In subsequent rooms, the Resonant Glyphkeeper will appear once pairs of [[Ravenous Taken Hobgoblin]]s have been killed, and they serve the same function. The side on which the Resonant Glyphkeeper spawns is randomized.
In the third encounter, a Resonant Glyphkeeper will spawn paired with a [[Glyphkeeper]]. Once it is dead, it will leave behind three symbols that can only be seen by a [[Guardian]] holding a relic. In rooms after the first, the Resonant Glyphkeeper will appear once pairs of [[Ravenous Taken Hobgoblin]]s have been killed. The side on which the Resonant Glyphkeeper spawns is randomized.


In the final encounter, the Resonant Glyphkeeper will spawn on the left side, and reveal symbols on the left column that can only be seen by players with Leeching or Emanating Force. Another Resonant Glyphkeeper will appear to restart the process if the team loses all the holders of Leeching Force.
In the final encounter, the Resonant Glyphkeeper will spawn on the left side, and reveal symbols on the left column that can only be seen by players with Leeching or Emanating Force. Another Resonant Glyphkeeper will appear to restart the process if the team loses all the holders of Leeching Force.

Latest revision as of 18:15, June 14, 2024

Resonant Glyphkeeper
Resonant Glyphkeeper.png
Biographical information

Species:

Taken

Rank:

Major
Champion (Master)

Class:

Taken Phalanx

Combat information

Mission:

Vow of the Disciple

Weapon(s):

Arc Taken Slug Rifle
Solar Taken Slug Rifle (Master)
Taken Cabal Shield

Abilities:

High Durability
Rapid Movement
Teleportation
Kinetic Shield Bash
Kinetic Shield Lunge
Arc Shield Blast
Damage Reduction (Master)
Unstoppable Unstoppable Rage (Master)
Hide Glyphs

 

The Resonant Glyphkeepers are Major Taken Phalanxes that appear in the Sunken Pyramid.[1]

Gameplay[edit]

Resonant Glyphkeepers appear in the Vow of the Disciple Raid, during the Exibition and Dominion encounters. They are tasked with hiding the Glyphs that the fireteam needs to see to progress the encounters. They fight much like normal Taken Phalanxes, charging players while firing their Slug Rifles and pushing them with their shield's blasts.

In the third encounter, a Resonant Glyphkeeper will spawn paired with a Glyphkeeper. Once it is dead, it will leave behind three symbols that can only be seen by a Guardian holding a relic. In rooms after the first, the Resonant Glyphkeeper will appear once pairs of Ravenous Taken Hobgoblins have been killed. The side on which the Resonant Glyphkeeper spawns is randomized.

In the final encounter, the Resonant Glyphkeeper will spawn on the left side, and reveal symbols on the left column that can only be seen by players with Leeching or Emanating Force. Another Resonant Glyphkeeper will appear to restart the process if the team loses all the holders of Leeching Force.

In the Master version of the raid, they become Unstoppable Taken Phalanxes, though they retain their name.

List of appearances[edit]

References[edit]