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[[File:Grimoire Factions.jpg|200px|right|Grimoire card for the three main City factions.]]
[[File:Grimoire Factions.jpg|200px|right|Grimoire card for the three main City factions.]]


'''Factions''' are groups that [[Guardian]]s can join and earn [[Reputation]] with. Most factions are based within the [[Last City]], but some are found elsewhere, such as the [[Reef]]. Completing activities for a faction allows Guardians to increase their rank with them and earn rewards. On the other hand, there are some factions that cannot be joined because they have no Reputation stat, and furthermore, the enemy races have their own factions dedicated to their own goals.
'''Factions''' are groups that [[Guardian]]s can join and earn [[Reputation]] with. Most factions are based within the [[Last City]]. Completing activities for a faction allows Guardians to increase their rank with them and earn rewards. On the other hand, there are some factions that cannot be joined because they have no Reputation stat, and furthermore. Following the events of ''[[Season of the Splicer]]'', the Factions had since left the Last City after the [[Override: Last City|invasion]] of the [[Vex]] within the [[Eliksni Quarter]].<ref>'''Bungie (2021/5/11)''', ''[[Destiny 2]]: [[Season of the Splicer]], [https://www.youtube.com/watch?v=xy6Wnyze6l8  As Prophesied {{!}} Ikora Rey: "The Factions are no more."]''</ref>


==Consensus factions==
==Consensus factions==
These three factions form the City's government, the [[Consensus]], and seek champions among the Guardians to represent them in the [[Crucible]]. Guardians may pledge themselves to a faction for a fee of 2500 [[Glimmer]] to support it and earn faction-specific rewards, such as [[weapon]]s, [[armor]], [[emblem]]s, and [[shader]]s. Guardians can only change their allegiance once per week, and must pay the fee each time. Players continue to earn Vanguard or Crucible Reputation in addition to Reputation with their faction.
These three factions form the City's government, the [[Consensus]], and seek champions among the Guardians to represent them in the [[Crucible]]. Guardians may pledge themselves to a faction for a fee of 2500 [[Glimmer]] to support it and earn faction-specific rewards, such as [[Weapons]]s, [[Armor]], [[Emblem]]s, and [[Shader]]s. Guardians can only change their allegiance once per week and must pay the fee each time. Players continue to earn Vanguard or Crucible Reputation in addition to Reputation with their faction.


If players earn Level 25 Reputation with a faction, they'll unlock a faction quest that rewards an [[Exotic]] class item that increases Reputation gains with that faction.
If players earn Level 25 Reputation with a faction, they'll unlock a faction quest that rewards an [[Exotic]] class item that increases Reputation gains with that faction.
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|<small>'''Tower Rep'''</small><br>[[Executor Hideo]]
|<small>'''Tower Rep'''</small><br>[[Executor Hideo]]
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|-
|<small>'''Philosophy'''<br>''"The Traveler is not our only salvation. Another future lies out among the light of other stars."''<br>Dead Orbit is a survivalist faction that believes humanity's future lies not on [[Earth]] with the [[Traveler]], but in a great diaspora throughout the universe. They hope that by colonizing as many worlds beyond the [[Solar System]] as possible, humanity will become too innumerable for another disaster like the [[Collapse]] to break it or an enemy like the [[Darkness]] to extinguish it. Dead Orbit members are currently assembling a fleet of starships to begin their interstellar journey.</small>
|<small>'''Philosophy'''<br>''"The Traveler is not our only salvation. Another future lies out among the light of other stars."''<br>Dead Orbit is a survivalist faction that believes humanity's future lies not on [[Earth]] with the [[The Traveler|Traveler]], but in a great diaspora throughout the universe. They hope that by colonizing as many worlds beyond the [[Sol System]] as possible, humanity will become too innumerable for another disaster like the [[Collapse]] to break it or an enemy like the [[Darkness]] to extinguish it. Dead Orbit members are currently assembling a fleet of starships to begin their interstellar journey.</small>
|<small>'''Philosophy'''<br>''"There is no future but now. No truth but war."''<br>Future War Cult is a fatalist faction that believes conflict is the quintessential nature of the universe and the inescapable end-state of most, if not all possible realities. Known for their martial prowess as much as their secrecy and eccentricity, Cultists assert that another confrontation with the Darkness, the "coming war", is inevitable whether humanity makes its stand on Earth or attempts to flee elsewhere. In their opinion, preparing for that confrontation should be the sole, driving purpose of the Last City and the Guardians.</small>
|<small>'''Philosophy'''<br>''"There is no future but now. No truth but war."''<br>Future War Cult is a fatalist faction that believes conflict is the quintessential nature of the universe and the inescapable end-state of most, if not all possible realities. Known for their martial prowess as much as their secrecy and eccentricity, Cultists assert that another confrontation with the Darkness, the "coming war", is inevitable whether humanity makes its stand on Earth or attempts to flee elsewhere. In their opinion, preparing for that confrontation should be the sole, driving purpose of the Last City and the Guardians.</small>
|<small>'''Philosophy'''<br>''"Hope will be born from the collective triumphs of the king in us all."''<br>New Monarchy is a monarchist faction that believes humanity should strive to restore the lost glory and order of the [[Golden Age]], and that the ideal way to achieve that is by uniting the Last City under a single, benevolent ruler invested with absolute authority. New Monarchists view the [[Consensus]] as a tenuous compromise that impedes the path to true progress. They patiently await the day when the Consensus voluntarily abolishes itself and a monarch is chosen by acclamation.</small>
|<small>'''Philosophy'''<br>''"Hope will be born from the collective triumphs of the king in us all."''<br>New Monarchy is a monarchist faction that believes humanity should strive to restore the lost glory and order of the [[Golden Age]], and that the ideal way to achieve that is by uniting the Last City under a single, benevolent ruler invested with absolute authority. New Monarchists view the Consensus as a tenuous compromise that impedes the path to true progress. They patiently await the day when the Consensus voluntarily abolishes itself and a monarch is chosen by acclamation.</small>
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|-
|}
|}


===Faction Rallies===
===Faction Rallies===
In [[Destiny 2]], the factions return to compete against one another in the [[Faction Rallies]] event, where one of the factions is declared the winner by receiving the most support from players across all available activities.
In [[Destiny 2]], the factions return to compete against one another in the [[Faction Rallies]] event, where one of the factions is declared the winner by receiving the most support from players across all available activities. They have been deprecated beginning in ''Forsaken''.
 
==Guardian factions==
These factions give Reputation to Guardians by default.
 
*'''[[Vanguard]]'''—the default faction for all Guardians. The Vanguard advise Guardians on missions and see to the City's defense. Guardians earn Reputation with the Vanguard by completing [[Patrol]] missions, [[Story Mission]]s, [[Strike]]s, and Vanguard [[Bounties]].
*'''[[Crucible]]'''—the City's competitive arena. Guardians earn Reputation by competing and completing Crucible bounties, and [[Lord Shaxx]]'s weekly bounties.
*'''[[Iron Banner]]'''—a special tournament in the Crucible. Guardians earn Reputation by winning matches and completing Iron Banner bounties. Formerly hosted by [[Lady Efrideet]] and currently overseen by [[Saladin Forge|Lord Saladin]].
*'''[[Cryptarch]]'''—any Guardian who brings [[engram]]s for decoding are rewarded for their discoveries.
*'''[[Gunsmith]]'''—field test weapons for the Tower's gunsmith, and he'll reward you with a special delivery with one of the City's [[Weapon Foundry|Weapon Foundries]].
*'''[[Sparrow Racing League]]'''—complete and win [[Sparrow]] races to increase SRL Event Standing and earn better rewards. The [[Amanda Holliday|Tower Shipwright]] hosts the event.
 
==Quest factions==
These individuals seek the help of Guardians for their own agendas.
 
*'''[[Eris Morn|Crota's Bane]]'''—Eris Morn is the sole representative of this faction, and is obsessed with stopping [[Crota, Son of Oryx]] and [[Oryx, the Taken King]]. Completing her bounties will unlock items for sale exclusive to her.
*'''[[Queen's Wrath (event)|Queen's Wrath]]'''—the Reef is hiring Guardians to eliminate dangerous members of the [[House of Wolves]] and the [[Taken]] that have escaped into the wild. The [[Queen's Guard]] awards those who bring the Reef's enemies to justice.
*'''[[House of Judgment]]'''—the Queen wants the [[Prison of Elders]] cleared of its prisoners, and has tasked Guardians with this duty in exchange for treasures.


==Other factions==
==Other factions==
These factions are named, but cannot be joined by Guardians to date.
These factions are named, but cannot be joined by Guardians to date.


*'''[[Cult of Osiris]]'''—a cult dedicated to the teachings of [[Osiris]]. Players can interact with its representative, [[Brother Vance]], but cannot earn Reputation with them.
*'''[[Cult of Osiris]]'''— a cult dedicated to the teachings of [[Osiris]]. Players can interact with its representative, [[Brother Vance]], but cannot earn Reputation with them.
*'''[[Symmetry]]'''—a minor faction that was founded on the teachings of [[Ulan-Tan]]. Barred from the Consensus for being too dangerous.
*'''[[Symmetry]]'''— a minor faction that was founded on the teachings of [[Ulan-Tan]]. Barred from the Consensus for being too dangerous.
*'''[[Concordat]]'''—a former Consensus member, ejected after its founder, [[Lysander]], was exiled.
*'''[[Concordat]]'''— a former Consensus member, ejected after its founder, [[Lysander]], was exiled.
 
*'''[[Echelon South]]'''— a violent faction that was exiled from the City following the [[Faction Wars]].
==Allied Factions==
These factions have allied with the Vanguard and the Guardians of Earth in a common defense coalition.  
*[[Fallen]] House:
**[[House of Light]] - A newly formed house of Fallen led by [[Mithrax, Kell of Light]] who believe in allying themselves with Humanity and worshipping the Traveler.
**[[House of Spider]]—a Fallen Crime Syndicate held up in the [[Tangled Shore]] lead by [[The Spider]].
*[[Cabal]] Legion:
**[[Imperial Cabal]] - The remnants of The Cabal Empire after the fall of [[Torobatl]] that still remain loyal to [[Empress Caiatl]].
 
==Enemy factions==
*[[Fallen]] Houses:
**[[House of Devils]]—noble House located on [[Earth]], most commonly encountered by Guardians.
***[[Devil Splicers]]—a radical sect of the Fallen [[Splicer]]s belonging to the House of Devils.
**[[House of Kings]]—secretive yet dangerous noble House on Earth rarely seen by Guardians.
**[[House of Exile]]—a House of outcasts from the [[Battle of Twilight Gap]] located on the [[Moon]].
**[[House of Rain]]—a small now extinct House that plundered Mercury in the Dark Age. Its banners were taken up by House Dusk.
**[[House of Stone]]—an extinct House destroyed in the [[Whirlwind]]. Lead by [[Chelchis, Kell of Stone]], a Fallen legend.
**[[House of Scar]]—an extinct Fallen House after the events of the [[Whirlwind]].
**[[House of Winter]]—large Fallen House on [[Venus]] looking to secure Vex technology.
**[[House of Wolves]]—Fallen House that was once loyal to [[Mara Sov]] but rebelled under the leadership of [[Skolas, Kell of Kells]].
***[[Taniks' Crew]]—a rag-tag group of Fallen that work for the Fallen Mercenary [[Taniks, the Scarred]].
**[[House of Dusk]]—a mysterious Fallen House that emerges during the [[Red War]], engaging every other faction in the system.
**[[Kell's Scourge]]—Another Fallen Crime Syndicate full of anarchists that plundered the vaults and forges of the [[Black Armory]] lead by [[Siviks, Lost to None]].
**[[House of Salvation]]—A massive Fallen House formed from Dusk, Wolves, Devils, and Scourge seeking the destruction of the Traveler and utiziation of the [[Darkness]]. Lead by [[Eramis, Kell of Darkness]] and her Dark Council.
 
*[[Scorn]]—a rogue faction of Fallen pirates that broke out from the [[Prison of Elders]] following the [[Red War]] and were transformed into a new race.
 
*[[Hive]] Sects:
**The [[Hidden Swarm]]—the Hive's outermost line of defense on the Moon, most commonly encountered by Guardians.
**[[Spawn of Crota]]—direct servants of [[Crota, Son of Oryx]].
**[[Cult of the Worm]]—a desperate brood contained in the [[Prison of Elders]].
**[[Cult of Megor]]—a desperate brood contained in the [[Prison of Elders]].
**[[Blood of Oryx]]—direct servants of [[Oryx, the Taken King]].
**[[The Silent Brood]]—wardens of [[The Sunless Cell]] on the [[Dreadnaught]].
**[[Venom of Oryx]]—seen only in [[The First Firewall]] [[Story]] mission.
**[[Savathûn's Hive]]—servants of [[Savathûn]] found on [[Titan (moon)|Titan]].
**[[Grasp of Nokris]]—servants of [[Nokris]] and [[Xol]] found in [[Hellas Basin]] on [[Mars]].
**[[Xivu Arath's Horde]]Servants of [[Xivu Arath, God of War]].
***[[Wrathborn]]—corrupted Fallen, Hive, and Cabal that serve Xivu Arath and are led by her [[High Celebrant of Xivu Arath|High Celebrant]].
**[[Lucent Brood]]—servants and Lightbearers of Savathûn found in [[Savathûn's Throne World|her Throne World]].
 
*[[Vex]] Programmings:
**[[Hezen Corrective]]—Vex units that seek out and attack the House of Winter on Venus.
**[[Hezen Protective]]—protectors of important Vex sites like [[The Citadel]].
**[[Virgo Prohibition]]—aggressive and relentless Vex units that test the Cabal's [[Exclusion Zone]].
**[[Sol Divisive]]—protectors of the [[Black Garden]].
**[[Precursors]]—ancient yet futuristic Vex in the [[Vault of Glass (location)|Vault of Glass]] and the [[Infinite Forest]].
**[[Descendants]]—extremely old Vex from the future in the Vault of Glass and the Infinite Forest.
**[[Unidentified Vex collective]]—Largest Vex programming collective encountered on [[Nessus]], [[Io]], [[Mercury]] and [[Europa]].
**[[Proxy|Proxies]]—Simulated entities created by the infinite Forest to protect it.
 
*[[Cabal]] Legions:
**[[Sand Eaters]]—most commonly encountered infantry on Mars before the Red War.
**[[Dust Giants]]—highly trained soldiers used to reinforce crumbling lines and fend off Vex offensives.
**[[Siege Dancers]]—elite forward soldiers that take over newfound territory.
**[[Ice Reapers]]—an elite [[Psion]] unit including the [[Psion Flayer]]s.
**[[Blind Legion]]—soldiers that seek out and defend Vex artifacts on Mars.
**[[Broken Legion]]—a renegade detachment contained in the [[Prison of Elders]].
**[[Skyburners]]—celestial demolitions fleet; formerly a reserve fleet until the [[Taken War]].
**[[Red Legion]]—elite [[Cabal]] special forces Legion sent to capture the [[Traveler]] in ''[[Destiny 2]]''.
***[[Blood Guard]]—Elite Royal Guard task Force of Ghaul and the Red Legion.
**[[Loyalists]]—the loyal followers of [[Emperor Calus]] who serve him aboard [[The Leviathan]].
**[[Cabal Deserters]]—Various groups of Cabal forces who broke off from the main Cabal Legions for individual reasons.
***[[Psion Conclave]]—A rebel group composed predominantly of [[Psion]]s seeking retribution for [[Amtec]] [[Niruul, the Hollow Voice|and]] [[Ozletc, the Sky Piercer|her]] [[Tazaroc, the Sun Eater|sisters]].
 
*[[Taken]]—the personal army of [[Oryx, the Taken King]], composed of corrupted and enslaved members of other enemy races.
 
*[[Nightmare]]s—Manifestations of past enemies created by the [[Darkness]] of [[The Lunar Pyramid|the Lunar Pyramid]] for psychological and physical warfare.


==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
*''[[Destiny 2]]''
*''[[Destiny 2]]''
*''[[Destiny: Fall of Osiris]]''
==References==
<references/>


{{Guardian factions}}
{{Guardian factions}}
{{Guardian orders}}
{{Enemy factions}}


[[Category:Activities]]
[[Category:Activities]]
[[Category:Guardian factions|*]]
[[Category:Guardian factions]]

Latest revision as of 10:45, November 21, 2024

"They've done more good than harm. By most calculations."
Grimoire description
Grimoire card for the three main City factions.

Factions are groups that Guardians can join and earn Reputation with. Most factions are based within the Last City. Completing activities for a faction allows Guardians to increase their rank with them and earn rewards. On the other hand, there are some factions that cannot be joined because they have no Reputation stat, and furthermore. Following the events of Season of the Splicer, the Factions had since left the Last City after the invasion of the Vex within the Eliksni Quarter.[1]

Consensus factions[edit]

These three factions form the City's government, the Consensus, and seek champions among the Guardians to represent them in the Crucible. Guardians may pledge themselves to a faction for a fee of 2500 Glimmer to support it and earn faction-specific rewards, such as Weaponss, Armor, Emblems, and Shaders. Guardians can only change their allegiance once per week and must pay the fee each time. Players continue to earn Vanguard or Crucible Reputation in addition to Reputation with their faction.

If players earn Level 25 Reputation with a faction, they'll unlock a faction quest that rewards an Exotic class item that increases Reputation gains with that faction.

Dead Orbit Future War Cult New Monarchy
Dead Orbit Future War Cult New Monarchy
Tower Rep
Arach Jalaal
Tower Rep
Lakshmi-2
Tower Rep
Executor Hideo
Philosophy
"The Traveler is not our only salvation. Another future lies out among the light of other stars."
Dead Orbit is a survivalist faction that believes humanity's future lies not on Earth with the Traveler, but in a great diaspora throughout the universe. They hope that by colonizing as many worlds beyond the Sol System as possible, humanity will become too innumerable for another disaster like the Collapse to break it or an enemy like the Darkness to extinguish it. Dead Orbit members are currently assembling a fleet of starships to begin their interstellar journey.
Philosophy
"There is no future but now. No truth but war."
Future War Cult is a fatalist faction that believes conflict is the quintessential nature of the universe and the inescapable end-state of most, if not all possible realities. Known for their martial prowess as much as their secrecy and eccentricity, Cultists assert that another confrontation with the Darkness, the "coming war", is inevitable whether humanity makes its stand on Earth or attempts to flee elsewhere. In their opinion, preparing for that confrontation should be the sole, driving purpose of the Last City and the Guardians.
Philosophy
"Hope will be born from the collective triumphs of the king in us all."
New Monarchy is a monarchist faction that believes humanity should strive to restore the lost glory and order of the Golden Age, and that the ideal way to achieve that is by uniting the Last City under a single, benevolent ruler invested with absolute authority. New Monarchists view the Consensus as a tenuous compromise that impedes the path to true progress. They patiently await the day when the Consensus voluntarily abolishes itself and a monarch is chosen by acclamation.

Faction Rallies[edit]

In Destiny 2, the factions return to compete against one another in the Faction Rallies event, where one of the factions is declared the winner by receiving the most support from players across all available activities. They have been deprecated beginning in Forsaken.

Other factions[edit]

These factions are named, but cannot be joined by Guardians to date.

  • Cult of Osiris— a cult dedicated to the teachings of Osiris. Players can interact with its representative, Brother Vance, but cannot earn Reputation with them.
  • Symmetry— a minor faction that was founded on the teachings of Ulan-Tan. Barred from the Consensus for being too dangerous.
  • Concordat— a former Consensus member, ejected after its founder, Lysander, was exiled.
  • Echelon South— a violent faction that was exiled from the City following the Faction Wars.

List of appearances[edit]

References[edit]