Forum:Raid Lair (Rework): Difference between revisions

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{{forumheader|Fan Fiction}}<!-- Please put your content below this line. Be sure to sign your edits with four tildes: ~~~~ -->
{{forumheader|Fan Fiction}}<!-- Please put your content below this line. Be sure to sign your edits with four tildes: ~~~~ -->
{{title|Raid Lair}}
{{title|Raid Lair}}
'''Raid Lairs''' are an activity that debuted in ''[[Curse of Osiris]]'' and reintroduced and reworked in ''[[The Final Shape]].
'''Raid Lairs''' are a hybrid activity that debuted in ''[[Curse of Osiris]]'' and reintroduced and reworked in ''[[The Final Shape]].


==First Iteration==
==Overview==
===First Iteration===
Like [[Raid]]s, the Raid Lairs were six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where the Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: [[Leviathan, Eater of Worlds|Eater of Worlds]] is approximately the same length as [[Crota's End]], while [[Spire of Stars]] is slightly longer. The Raid Lairs still feature a Prestige difficulty, but instead of additional objectives, players are restricted to a specific loadout of weapon types which changes each week.
Like [[Raid]]s, the Raid Lairs were six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where the Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: [[Leviathan, Eater of Worlds|Eater of Worlds]] is approximately the same length as [[Crota's End]], while [[Spire of Stars]] is slightly longer. The Raid Lairs still feature a Prestige difficulty, but instead of additional objectives, players are restricted to a specific loadout of weapon types which changes each week.


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With the release of [[Beyond Light]], all previous raid lairs had been made inaccessible, entering the [[Destiny Content Vault]].
With the release of [[Beyond Light]], all previous raid lairs had been made inaccessible, entering the [[Destiny Content Vault]].


==Rework==
===Rework===
Raid Lairs were reintroduced as a scalable hybrid activity. With the new format, starting the activity with 3 or less players started it as a [[Dungeon]], being designed to be able to be completed solo. Starting the activity with 4 or more started it as a [[Raid]], being designed to offer a more difficult challenge and requiring teamwork.  
Raid Lairs were reintroduced as a scalable hybrid activity. With the new format, starting the activity with 3 or less players started it as a [[Dungeon]], being designed to be able to be completed solo. Starting the activity with 4 or more started it as a [[Raid]], being designed to offer a more difficult challenge and to require teamwork.  


The activity format was created as a solution for the reprised [[Raid]], now a Raid Lair, [[Crota's End]].
The activity format was created as a solution for the reprised [[Raid]], now a Raid Lair, [[Crota's End]].
Raid mode for Raid Lairs usually have a length comparable to that of [[Crown of Sorrow (raid)|Crown of Sorrow]] and [[Scourge of the Past]].


==List of Raid Lairs==
==List of Raid Lairs==
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! Raid Lair !! Location !! Expansion !! Enemy Races !! Final Boss
! Raid Lair !! Location !! Expansion !! Enemy Races !! Final Boss
|-
|-
| [[Leviathan, Eater of Worlds|Eater of Worlds]]  || [[The Leviathan]], [[Nessus]] Orbit || [[Curse of Osiris]] || [[Cabal]], [[Vex]] || [[Argos, Planetary Core]]
| [[Leviathan, Eater of Worlds|Eater of Worlds]]  || [[The Leviathan]], [[Nessus]] Orbit || [[Curse of Osiris]] || [[Cabal]] <br> [[Vex]] || [[Argos, Planetary Core]]
|-
|-
| [[Spire of Stars]] || [[The Leviathan]], [[Nessus]] Orbit || [[Warmind (expansion)|Warmind]] || [[Cabal]] || [[Val Ca'uor]]
| [[Spire of Stars]] || [[The Leviathan]], [[Nessus]] Orbit || [[Warmind (expansion)|Warmind]] || [[Cabal]] || [[Val Ca'uor]]
|-
|-
| [[Crota's End]] || [[Ocean of Storms]], [[Moon]] || [[The Dark Below]] || [[Hive]] || [[Ir Yût, the Deathsinger]]; <br> [[Crota, Son of Oryx]]
| [[Crota's End]] || [[Ocean of Storms]], [[Moon]] || [[The Dark Below]] {{c|Originally}} <br> [[The Final Shape]] || [[Hive]] || [[Ir Yût, the Deathsinger]]; <br> [[Crota, Son of Oryx]]
|-
| [[Duality (dungeon)|Duality]] ||  [[Leviathan (ship)|Derelict Leviathan]] || [[Season of the Haunted]] ([[The Witch Queen]]) {{c|Originally}} <br> [[Forum:Age of Renewal|Age of Renewal]] || [[Cabal]] <br> [[Nightmare]]s || [[Nightmare of Caiatl, Princess-Imperial]]
|}
|}


==Trivia==
==Trivia==
*Unlike [[Dungeon]]s, Raid Lairs are typically brought back with a Raid Race.
*Unlike [[Dungeon]]s, Raid Lairs typically have a Raid Race to accompany their release. The Raid Lairs must, however, be completed in raid mode.


==List of appearances==
==List of appearances==
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**''[[The Final Shape]]''
**''[[The Final Shape]]''
**''[[Forum:Age of Renewal|Age of Renewal]]''
**''[[Forum:Age of Renewal|Age of Renewal]]''
*''[[Forum:Destiny 3]]''
*''[[Forum:Destiny 3|Destiny 3]]''

Latest revision as of 22:42, October 5, 2022

Forums: Index Fan Fiction Raid Lair (Rework) Destiny-FrontierGhostShell.png

Raid Lairs are a hybrid activity that debuted in Curse of Osiris and reintroduced and reworked in The Final Shape.

Overview[edit]

First Iteration[edit]

Like Raids, the Raid Lairs were six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Where the Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: Eater of Worlds is approximately the same length as Crota's End, while Spire of Stars is slightly longer. The Raid Lairs still feature a Prestige difficulty, but instead of additional objectives, players are restricted to a specific loadout of weapon types which changes each week.

The Raid Lairs had previously been discontinued with no new releases since Spire of Stars. Some later Raids were approximately the length of a Raid Lair, though are not labelled as such.

With the release of Beyond Light, all previous raid lairs had been made inaccessible, entering the Destiny Content Vault.

Rework[edit]

Raid Lairs were reintroduced as a scalable hybrid activity. With the new format, starting the activity with 3 or less players started it as a Dungeon, being designed to be able to be completed solo. Starting the activity with 4 or more started it as a Raid, being designed to offer a more difficult challenge and to require teamwork.

The activity format was created as a solution for the reprised Raid, now a Raid Lair, Crota's End.

Raid mode for Raid Lairs usually have a length comparable to that of Crown of Sorrow and Scourge of the Past.

List of Raid Lairs[edit]

Raid Lair Location Expansion Enemy Races Final Boss
Eater of Worlds The Leviathan, Nessus Orbit Curse of Osiris Cabal
Vex
Argos, Planetary Core
Spire of Stars The Leviathan, Nessus Orbit Warmind Cabal Val Ca'uor
Crota's End Ocean of Storms, Moon The Dark Below (Originally)
The Final Shape
Hive Ir Yût, the Deathsinger;
Crota, Son of Oryx
Duality Derelict Leviathan Season of the Haunted (The Witch Queen) (Originally)
Age of Renewal
Cabal
Nightmares
Nightmare of Caiatl, Princess-Imperial

Trivia[edit]

  • Unlike Dungeons, Raid Lairs typically have a Raid Race to accompany their release. The Raid Lairs must, however, be completed in raid mode.

List of appearances[edit]