Praedyth's Revenge: Difference between revisions
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{{Merge|Praedyth's Revenge (Timelost)}} | |||
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[[Category:Sniper Rifles]] | [[Category:Sniper Rifles]] | ||
[[Category:Legendary weapons]] | [[Category:Legendary weapons]] |
Latest revision as of 18:54, August 21, 2024
It has been suggested that this article or section be merged with Praedyth's Revenge (Timelost). |
Destiny 2
Destiny 1
- "Praedyth's fall isn't over... because it hasn't happened yet... and it will happen again."
- — Weapon Description
Preadyth's Revenge is a Legendary Sniper Rifle that deals Void damage. It is rewarded from The Templar Oracle Phase in the Vault of Glass Raid.
In Destiny 2, this weapon deals Kinetic damage, and a "timelost" version is available from completing raid challenges.
Destiny 1[edit]
Column 0[edit]
- Oracle Disruptor – This weapon deals bonus damage to Oracles in the Vault of Glass.
- Infuse – Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 1[edit]
- TacSys SLS15 – Mid-zoom scope. Useful for unpredictable situations.
- Ambush SLH25 – Agile, snappy scope. Handles beautifully. Rewards a skilled hand.
- LongView SLR10 – Low-zoom scope. Improved range and handling.
Column 2[edit]
- Firefly – Precision kills with this weapon cause the target to explode.
Column 3[edit]
- Flared Magwell – Reload this weapon even faster.
- Quickdraw – This weapon can be drawn unbelievably fast.
- Field Scout – Increases carried Ammo capacity.
Column 4[edit]
- Feeding Frenzy – Kills with this weapon increase reload speed for a short time.
Destiny 2[edit]
Barrel[edit]
- Fluted Barrel +5 stability, +15 handling
- Arrowhead brake +10 handling, +30 recoil
- Chambered compensator -10 stability, +10 recoil, -5 handling
- Corkscrew Rifling +5 range, stability, and handling
- Extended Barrel +10 range and recoil, -10 handling
- Full Bore +15 range, -10 stability, -5 handling
- Hammer-Forged Rifling +10 range
- Polygonal Rifling +10 stability
- Smallbore +7 range and stability
Magazine[edit]
- Tactical Mag +5 stability, +10 reload, +10 magazine
- Accurized Rounds +10 range
- Extended Mag -20 reload, +30 magazine
- Steady Rounds -5 range, +15 stability
- Alloy Mag +10 reload when magazine is empty
Column 1 perk[edit]
- Osmosis – Using a grenade ability changes this weapon's damage to match your subclass until stowed.
- Rewind Rounds – When the magazine is emptied, the magazine is refilled based on the number of hits (must hit the last shot of the magazine in order to activate)
- Quickdraw – This weapon can be drawn very fast
- No Distractions – Aiming down sights reduces incoming flinch
- Moving target – Increased movement speed and target acquisition when aiming down sights
- Feeding frenzy – Rapid kills progressively increase reload speed, stacking up to 3x
Column 2 perk[edit]
- Frenzy – Being in combat (radius unknown) for an extended period of time increases damage, handling, and reload speed until out of combat
- High-Impact Reserves – Bottom half of the magazine deals extra damage
- Firefly – Kills make the target explode and produce a Solar explosion, also slightly increases reload speed.
- Adrenaline Junkie – Grenade final blows grant bonus damage and handling for a moderate duration
- Opening Shot – Aiming down sights increases target acquisition and range on the first shot fired.
- Kill Clip – Killing an enemy grants a 35% damage bonus for 3 seconds
List of appearances[edit]
References[edit]