Lightbearer Wizard: Difference between revisions

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{{New content|[[The Witch Queen]]}}
{{Stub}}
{{Hive infobox
{{Hive infobox
|nameBG=#DFD4BF
|BG=#DFD4BF
|sectionBG=#DFD4BF
|lineBG=#DFD4BF
|image= [[File:LucentWizardInfoboxSis.jpg|300px]]
|name= Lightbearer Wizard
|name= Lightbearer Wizard
|type= [[Wizard]]
|type= [[Wizard]]
|species= [[Hive]]
|species= [[Hive]]
|rank=  
|rank= [[Major]] <br> [[Ultra]]
|sect= [[Lucent Brood]]
|sect= [[Lucent Brood]]
|purpose=
|weapon(s)= {{icon|Arc}} [[Pulse Grenade]]
|weapon(s)= Pulse Grenade
|abilities= {{icon|Arc}} Darkness Blast <br> Healing Rift <br> {{icon|Arc}} [[Stormtrance]] <br> Resurrection <br> High Durability <br> Midair Levitation <br> Rapid Flight
|abilities= Darkness Blast <br> Healing Rift <br> [[Stormtrance]] <br> Rapid Flight <br> High Durability
}}
}}
'''Lightbearer Wizards''' are Hive [[Wizards]] who wield the [[Light]] and have a Hive [[Ghost]], allowing them to be endlessly resurrected so long as their Ghost is not destroyed.
'''Lightbearer Wizards''' are Hive [[Wizards]] who have been risen by a [[Ghost]], allowing them to wield the [[Light]] and to be endlessly resurrected so long as their Ghost is not destroyed.
 
==Gameplay==
These Wizards will fly around the arena, unleashing barrages of Darkness Blasts onto their enemies, and on occasion throw out [[Pulse Grenade]]s, both of which deal [[Arc]] damage. They will also cast Healing Rifts onto the ground, which will regenerate the health of any Hive who stands in it. Their eyes will normally glow white, but when their [[Super]] is fully charged, they will switch to a blue hue, and the Wizard will be able to cast it at any time. Upon casting [[Stormtrance]], they swap out their Darkness Blasts for highly damaging, long-range Arc bolts in a similar manner to the Overcharged Ether blasts of [[Scorn]] [[Abomination]]s. At closer ranges, they can instead call down strikes of lightning from above in a line directed toward their enemy. They are very fast foes that can easily fly over cover to unleash their devastating strikes, so it is recommended to take them by surprise. Upon death, their Ghost will appear, and must be destroyed with a [[Finisher]] or, after ten seconds, the Wizard will respawn at full health and must be defeated again.
 
Lightbearer Wizards can appear both as [[Major]]s and as [[Ultra]]s. Unlike most other Ultras, they are susceptible to Finishers.
 
==Known Lightbearer Wizards==
*[[Dûl Alai, Warden of the Spire]]
*[[Ei Arat, Trespasser]]
*[[Ei Irulac, Last of Her Coven]]
*[[Ei Räkosh, Banisher of Memory]]
*[[Elūnash, Oblative Adherent]]
*[[Hathrek, the Glasweard]]
*[[Iraaku, Keeper of Revelations]]
*[[Ir Abruum, Mothlit]]
*[[Ir Haza]]
*[[Ir Nasrir, Secret Seeker]]
*[[Ir Okmarr, Devoted to Savathûn]]
*[[Kerr-Ath, Expedition Commander]]
*[[Korosek, Thronebringer]]
*[[Lucent Warlock]]
*[[Luzaku]]
*[[Savathûn's Right Hand]]
*[[Savathûn, the Witch Queen]]
*[[Šimmumah ur-Nokru|Šimmumah ur-Nokru, Lucent Necromancer]]
*[[Ubartu-ana]] {{C|Inferred}}
 
==Variants==
*[[Adherent of Šimmumah]]
*[[Arc Votarist]]
*[[Aspect of Savathûn]]
*[[Lightkeeper]]
*[[Lucent Arc Hoarder]]
*[[Lucent Archivist]]
*[[Lucent Portalguard]]
*[[Projection of Savathûn]]
*[[Sacrificial Loghtbearer]]
*[[Secret of Severed Flesh]]
*[[Secret-Keeper of the Witch Queen]]
 
==Gallery==
<gallery>
File:Stormcaller Wizard.jpg|A Lightbearer Wizard casting its super
</gallery>
 
==Appearances==
*''[[Destiny 2]]''
**''[[The Witch Queen]]'' {{1st}}
***''[[Season of the Risen]]''
***''[[Season of Plunder]]''
**''[[Season of the Deep]]''
**''[[Season of the Witch]]''
**''[[The Final Shape]]
{{Hive}}
 
[[Category:Enemies]]
[[Category:Hive]]
[[Category:Lightbearers]]

Latest revision as of 22:13, December 9, 2024

Lightbearer Wizard
LucentWizardInfoboxSis.jpg
Biographical information

Species:

Hive

Type:

Wizard

Sect:

Lucent Brood

Rank:

Major
Ultra

Combat information

Weapon(s):

Arc Pulse Grenade

Abilities:

Arc Darkness Blast
Healing Rift
Arc Stormtrance
Resurrection
High Durability
Midair Levitation
Rapid Flight

 

Lightbearer Wizards are Hive Wizards who have been risen by a Ghost, allowing them to wield the Light and to be endlessly resurrected so long as their Ghost is not destroyed.

Gameplay[edit]

These Wizards will fly around the arena, unleashing barrages of Darkness Blasts onto their enemies, and on occasion throw out Pulse Grenades, both of which deal Arc damage. They will also cast Healing Rifts onto the ground, which will regenerate the health of any Hive who stands in it. Their eyes will normally glow white, but when their Super is fully charged, they will switch to a blue hue, and the Wizard will be able to cast it at any time. Upon casting Stormtrance, they swap out their Darkness Blasts for highly damaging, long-range Arc bolts in a similar manner to the Overcharged Ether blasts of Scorn Abominations. At closer ranges, they can instead call down strikes of lightning from above in a line directed toward their enemy. They are very fast foes that can easily fly over cover to unleash their devastating strikes, so it is recommended to take them by surprise. Upon death, their Ghost will appear, and must be destroyed with a Finisher or, after ten seconds, the Wizard will respawn at full health and must be defeated again.

Lightbearer Wizards can appear both as Majors and as Ultras. Unlike most other Ultras, they are susceptible to Finishers.

Known Lightbearer Wizards[edit]

Variants[edit]

Gallery[edit]

Appearances[edit]