Destiny of Fighters: Super Turbo: Difference between revisions
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{{ | {{italic title}} | ||
{{game infobox | |||
|name=''Destiny of Fighters: Super Turbo'' | |||
|image=[[File:Destiny of Fighters Super Turbo.png|300px]] | |||
|sectionBG=black | |sectionBG=black | ||
|lineBG=black | |lineBG=black | ||
}} | }} | ||
{{#widget:Vimeo|id=273829094|thumb|width=300px|caption=''Destiny of Fighters: Super Turbo'' gameplay.}} | {{#widget:Vimeo|id=273829094|thumb|width=300px|caption=''Destiny of Fighters: Super Turbo'' gameplay.}} | ||
'''''Destiny of Fighters: Super Turbo''''' is a retro-style fighting game created in January of 2018, during the annual [[Bungie]] "Carnival" event. Carnivals are an annual week-long [[Wikipedia:Game jam|game jam]] held internally at Bungie in which developers are able to form teams and experiment with fun ideas for gameplay.<ref name="Candland">[ | '''''Destiny of Fighters: Super Turbo''''' is a retro-style fighting game created in January of 2018, during the annual [[Bungie]] "Carnival" event. Carnivals are an annual week-long [[Wikipedia:Game jam|game jam]] held internally at Bungie in which developers are able to form teams and experiment with fun ideas for gameplay.<ref name="Candland">[https://www.cand.land/prototypes ''David Candland'' - Prototypes]</ref> | ||
''Destiny of Fighters'' originated in the 2018 Carnival event, in which a team of employees including UI designer David Candland worked to create a "''functional but cheesey, over-the-top, retro style''" fighting game in the ''[[Destiny 2]]'' engine. The prototype was worked on for four days and presented on the fifth, and features rough gameplay, animation and sound work - using the [[Ikora Rey]] and [[Shaxx]] models for player characters. All user interface implementation was done by Candland.<ref name="Candland"/> | ''Destiny of Fighters'' originated in the 2018 Carnival event, in which a team of employees including UI designer David Candland worked to create a "''functional but cheesey, over-the-top, retro style''" fighting game in the ''[[Destiny 2]]'' [[halopedia:Blam engine#Tiger Engine|engine]]. The prototype was worked on for four days and presented on the fifth, and features rough gameplay, animation and sound work - using the [[Ikora Rey]] and [[Shaxx]] models for player characters. All user interface implementation was done by Candland.<ref name="Candland"/> | ||
== | ==Gallery== | ||
<gallery> | |||
File:Destiny of Fighters Super Turbo Character Select.png|The character select screen. | |||
</gallery> | |||
==References== | |||
<references/> | <references/> | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Deleted material]] | [[Category:Deleted material]] |
Latest revision as of 08:49, January 18, 2022
Destiny of Fighters: Super Turbo | |
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Destiny of Fighters originated in the 2018 Carnival event, in which a team of employees including UI designer David Candland worked to create a "functional but cheesey, over-the-top, retro style" fighting game in the Destiny 2 engine. The prototype was worked on for four days and presented on the fifth, and features rough gameplay, animation and sound work - using the Ikora Rey and Shaxx models for player characters. All user interface implementation was done by Candland.[1]