Found Verdict: Difference between revisions

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{{Weapon infobox
{{Weapon infobox
|image= [[File:FoundVerdict.jpg|300px]]
|manufacturer=  
|manufacturer=  
|style= Pump-action pellet [[Shotgun]]
|style= Pump-action pellet [[Shotgun]]
|class= [[Rarity|Legendary]]
|class= [[Rarity|Legendary]]
|type= [[Shotgun]]
|type= [[Shotgun]]
|level= 40
|level=
|impact= 62
|impact= 80
|stability= 32
|stability= 30
|magazine= 6
|magazine= 6
|feed=  
|feed=  
|ammo= [[Shotgun]] shells
|ammo= Special
|mode= pump-action
|mode= Pump-action
|rate= 140 RPM
|rate= 55 RPM
|damage= [[Arc]] energy
|damage= [[Arc]]
|range= 23
|range= 38
|service= [[Guardian]]s
|service= [[Guardian]]s
|affiliation=
|affiliation=
Line 24: Line 25:
}}
}}
{{Quote|Witness.|Weapon Description}}
{{Quote|Witness.|Weapon Description}}
'''Found Verdict''' is a [[Legendary]] [[Shotgun]] that deals [[Arc]] damage and has a chance to be rewarded from The [[Templar]] [[Oracle]] and Boss Phase in the [[Vault of Glass]] [[Raid]]. It is one of the most iconic [[Shotgun]]s in [[Destiny]] history, as well as one of the best in terms of damage due to the Final Round perk.
'''Found Verdict''' is a [[Legendary]] [[Shotgun]] that deals [[Arc]] damage. It was first introduced in [[Destiny]] [[Rise of Iron]] as a reward from The [[Templar]] [[Oracle]] and Boss Phase in the [[Vault of Glass (raid)|Vault of Glass]] [[Raid]]. It is one of the most iconic [[Shotgun]]s in [[Destiny]] history, as well as one of the best in terms of damage due to the Final Round perk{{citation needed}}.
 
It was reintroduced to [[Destiny 2]] in the [[Season of the Splicer]] along with the reintroduction of the [[Vault of Glass (raid)|Vault of Glass]] [[Raid]].
 
==Destiny Perks==
 
===Intrinsic===
*'''Oracle Disruptor''' - This weapon deals bonus damage to [[Oracle]]s in the [[Vault of Glass (raid)|Vault of Glass]]


==Perks==
*'''Intrinsic''': Oracle Disruptor - This weapon deals bonus damage to [[Oracle]]s in the [[Vault of Glass]]
===Column 2 (Barrel)===
===Column 2 (Barrel)===
*'''Aggressive Ballistics''': More predictable recoil, enhanced impact, shorter range and more recoil.
*'''Aggressive Ballistics''' More predictable recoil, enhanced impact, shorter range and more recoil.
*'''Accurized Ballistics''': More range and impact, increased recoil.
*'''Smallbore'''
*'''Field Choke''': More range and impact, increased recoil.
*'''Accurized Ballistics''' More range and impact, increased recoil.
*'''Field Choke''' More range and impact, increased recoil.
 
===Column 3===
===Column 3===
*'''Full Auto''': This weapon can be fired in full auto mode.
*'''Full Auto''' This weapon can be fired in full auto mode.
 
===Column 4===
===Column 4===
*'''Fitted Stock''': Increases weapon stability.
*'''Fitted Stock''' Increases weapon stability.
*'''Single Point Sling''': Switch weapons faster, move more quickly while aiming.
*'''Single Point Sling''' Switch weapons faster, move more quickly while aiming.
*'''Send It''': Increases range and accuracy, harder to handle, decreases carried ammo capacity.
*'''Send It''' Increases range and accuracy, harder to handle, decreases carried ammo capacity.
 
===Column 5===
===Column 5===
*'''Final Round''': The last round in a magazine deals bonus damage.
*'''Final Round''' The last round in a magazine deals bonus damage.
 
==Destiny 2 Perks==
 
===Intrinsic===
*'''Aggressive Frame''' Hard-hitting, high recoil. Increases rate of fire after kill.
 
===Column 1 (Barrel)===
*'''Smoothbore'''
*'''Fullchoke'''
*'''Barrel Shroud'''
*'''Rifled Barrel'''
*'''Smallbore'''
*'''Corkscrew Rifling'''
 
===Column 2 (Magazine)===
*'''Tactical Mag'''
*'''Light Mag'''
*'''Assault Mag'''
*'''Appended Mag'''
*'''Extended Mag'''
*'''Accurized Rounds'''
*'''Steady Rounds'''
 
===Column 3 (Trait)===
*'''Full Auto Trigger System''': Holding down the trigger will fire this weapon at full auto.
*'''Unrelenting''': Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
*'''Slideshot''': Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
*'''Auto-loading Holster''': The holstered weapon is automatically reloaded after a short period of time.
*'''Rewind Rounds''': When this weapon's magazine is empty, it refills from reserves based on the number of hits.
*'''Surplus''': Increases handling, reload speed, and stability for each fully charged ability.
 
===Column 4 (Trait)===
*'''Opening Shot''': Greatly improved accuracy and range on the opening shot of attack.
*'''Vorpal Weapon''': Increased damage against bosses, vehicles, and Guardians with their Super active.
*'''Killing Wind''': Final blows grant increased mobility, weapon range, and handling for a short duration.
*'''One-Two Punch''': Hitting an enemy with every pellet in a shot increases melee damage for a short duration.
*'''Demolitionist''': Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
*'''Frenzy''': Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.
 
==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
**''[[Rise of Iron]]''
**''[[Rise of Iron]]''
*''[[Destiny 2]]''
**''[[Season of the Splicer]]''
[[Category:Weapons]]
[[Category:Legendary weapons]]
[[Category:Shotguns]]

Latest revision as of 11:00, July 22, 2023

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Found Verdict
FoundVerdict.jpg
Production overview

Style:

Pump-action pellet Shotgun

Rarity class:

Legendary

Weapon type:

Shotgun

Min-max impact:

80

Min-max stability:

30

Min-max magazine:

6

Specifications

Ammunition type:

Special

Fire mode:

Pump-action

Rate of fire:

55 RPM

Damage:

Arc

Effective range:

38

Service history

In service:

Guardians

Affiliation:

 

"Witness."
— Weapon Description

Found Verdict is a Legendary Shotgun that deals Arc damage. It was first introduced in Destiny Rise of Iron as a reward from The Templar Oracle and Boss Phase in the Vault of Glass Raid. It is one of the most iconic Shotguns in Destiny history, as well as one of the best in terms of damage due to the Final Round perk[citation needed].

It was reintroduced to Destiny 2 in the Season of the Splicer along with the reintroduction of the Vault of Glass Raid.

Destiny Perks[edit]

Intrinsic[edit]

Column 2 (Barrel)[edit]

  • Aggressive Ballistics More predictable recoil, enhanced impact, shorter range and more recoil.
  • Smallbore
  • Accurized Ballistics More range and impact, increased recoil.
  • Field Choke More range and impact, increased recoil.

Column 3[edit]

  • Full Auto This weapon can be fired in full auto mode.

Column 4[edit]

  • Fitted Stock Increases weapon stability.
  • Single Point Sling Switch weapons faster, move more quickly while aiming.
  • Send It Increases range and accuracy, harder to handle, decreases carried ammo capacity.

Column 5[edit]

  • Final Round The last round in a magazine deals bonus damage.

Destiny 2 Perks[edit]

Intrinsic[edit]

  • Aggressive Frame Hard-hitting, high recoil. Increases rate of fire after kill.

Column 1 (Barrel)[edit]

  • Smoothbore
  • Fullchoke
  • Barrel Shroud
  • Rifled Barrel
  • Smallbore
  • Corkscrew Rifling

Column 2 (Magazine)[edit]

  • Tactical Mag
  • Light Mag
  • Assault Mag
  • Appended Mag
  • Extended Mag
  • Accurized Rounds
  • Steady Rounds

Column 3 (Trait)[edit]

  • Full Auto Trigger System: Holding down the trigger will fire this weapon at full auto.
  • Unrelenting: Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Slideshot: Sliding partially reloads this weapon's magazine and temporarily boosts range and stability.
  • Auto-loading Holster: The holstered weapon is automatically reloaded after a short period of time.
  • Rewind Rounds: When this weapon's magazine is empty, it refills from reserves based on the number of hits.
  • Surplus: Increases handling, reload speed, and stability for each fully charged ability.

Column 4 (Trait)[edit]

  • Opening Shot: Greatly improved accuracy and range on the opening shot of attack.
  • Vorpal Weapon: Increased damage against bosses, vehicles, and Guardians with their Super active.
  • Killing Wind: Final blows grant increased mobility, weapon range, and handling for a short duration.
  • One-Two Punch: Hitting an enemy with every pellet in a shot increases melee damage for a short duration.
  • Demolitionist: Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
  • Frenzy: Being in combat for an extended time increases damage, handling, and reload for this weapon until you are out of combat.

List of appearances[edit]