Wire Rifle: Difference between revisions
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[[File:FallenWireRifleGrimoireCard.jpg| | {{Tabbed infobox | ||
|title1 = Wire Rifle | |||
|content1 = | |||
{{Weapon infobox | |||
|image= [[File:FallenWireRifleGrimoireCard.jpg|300px]] | |||
|manufacturer= [[Fallen]] | |||
|style= | |||
|class= | |||
|type= [[Linear Fusion Rifle]] | |||
|level= | |||
|accuracy= Perfect | |||
|impact= High | |||
|stability= Perfect | |||
|handling= | |||
|magazine= | |||
|feed= [[Shock Core]]s | |||
|ammo= Molten Shards | |||
|mode= Charged | |||
|rate= Slow | |||
|damage= {{Icon|Arc}} Arc <br> {{Icon|Solar}} Solar {{C|Specialized [[Heavy Shank]]s}} | |||
|range= Long | |||
|service= All houses | |||
|affiliation= [[Vandal]]s <br> [[Tracer Shank]]s <br> [[Spider's Associate]] <br> Specialized [[Heavy Shank]]s | |||
}} | |||
|title2 = Taken Wire Rifle | |||
|content2 = | |||
{{Weapon infobox | |||
|name= Taken Wire Rifle | |||
|image= [[File:Taken Wire Rifle.png|300px]] | |||
|manufacturer= [[Fallen]] | |||
|style= | |||
|class= | |||
|type= [[Linear Fusion Rifle]] | |||
|level= | |||
|accuracy= Perfect | |||
|impact= High | |||
|stability= Perfect | |||
|handling= | |||
|magazine= | |||
|feed= Solar Cores | |||
|ammo= Molten Shards | |||
|mode= Charged | |||
|rate= Slow | |||
|damage= {{Icon|Solar}} Solar | |||
|range= Long | |||
|service= [[Taken]] | |||
|affiliation= [[Taken Vandal]]s | |||
}} | |||
}} | |||
{{Quote|The Wire Rifle utilizes shock cores to charge thin wires of an exotic metal, converting them into Arc-infused molten shards with an extraordinary muzzle velocity.|Grimoire Description<ref>'''[[Grimoire:Enemies/Fallen_Arsenal#Wire Rifle|Grimoire: Wire Rifle]]'''</ref>}} | |||
'''Wire Rifles''' are [[Sniper Rifle]]s used by the [[Fallen]] to flush out and suppress enemy forces. | |||
The | ==Gameplay== | ||
The Wire Rifle fires a high-velocity [[Arc]] bolt that punches through [[Guardian]] shields at long range, so using cover is advised. The weapon must charge for a second before firing, causing it to emit a recognizable sound and blue flash, which an attentive player can use to predict the attack and dodge it. The weapon is found almost exclusively in the hands of [[Vandal]]s or mounted on the chassis of [[Tracer Shank]]s, though it is also the preferred weapon of some large [[Captain]]s, like the [[Technocrat's Assistant]]s. | |||
Guardians can use a wieldable version of the Wire Rifle, called the [[Queenbreaker's Bow | Some [[Heavy Shank]]s, like [[S.A.B.E.R.-2]], can mount a [[Solar]] variant of this weapon. | ||
[[Taken Vandal]]s with Wire Rifles have their damage type changed to Solar, and can fire the weapon faster, though with lower precision. | |||
The [[SIVA]] infused variant used by [[Splicer Vandal]]s fires in three-round Solar bursts with an erratic trajectory, making it harder to track the shooter. | |||
==Trivia== | |||
*Guardians can use a wieldable version of the Wire Rifle, called the [[Queenbreakers' Bow]] [[Fusion Rifle]]/[[Linear Fusion Rifle]]. | |||
*The Wire Rifle is seemingly compatible with an unspecified caliber of ammunition produced by [[Tex Mechanica]]. Evidence (or more likely an oversight by a developer) of this is located in the [[Tangled Shore]], where one such rifle lays in a vantage point within a foundry, overlooking [[Sorik's Cut]]. | |||
==Gallery== | |||
<gallery> | |||
File:Destiny-QueenbreakersBow-FusionRifle-Ingame.jpg|The Queenbreaker's Bow, a usable version of the Wire Rifle. | |||
File:Soriks Cut Overlook.png|A Wire Rifle with Tex Mechanica ammunition. | |||
File:Wire Rifle.jpg | |||
</gallery> | |||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} | ||
*''[[Destiny 2]]'' | |||
**''[[Season of Arrivals]]'' {{Mo}} | |||
==References== | ==References== |
Latest revision as of 12:21, September 6, 2024
Wire Rifle | |
---|---|
Production overview | |
Manufacturer: |
|
Weapon type: |
|
Min-max accuracy: |
Perfect |
Min-max impact: |
High |
Min-max stability: |
Perfect |
Specifications | |
Feed system: |
|
Ammunition type: |
Molten Shards |
Fire mode: |
Charged |
Slow | |
Damage: |
Arc |
Effective range: |
Long |
Service history | |
In service: |
All houses |
Affiliation: |
Vandals |
- "The Wire Rifle utilizes shock cores to charge thin wires of an exotic metal, converting them into Arc-infused molten shards with an extraordinary muzzle velocity."
- — Grimoire Description[1]
Wire Rifles are Sniper Rifles used by the Fallen to flush out and suppress enemy forces.
Gameplay[edit]
The Wire Rifle fires a high-velocity Arc bolt that punches through Guardian shields at long range, so using cover is advised. The weapon must charge for a second before firing, causing it to emit a recognizable sound and blue flash, which an attentive player can use to predict the attack and dodge it. The weapon is found almost exclusively in the hands of Vandals or mounted on the chassis of Tracer Shanks, though it is also the preferred weapon of some large Captains, like the Technocrat's Assistants.
Some Heavy Shanks, like S.A.B.E.R.-2, can mount a Solar variant of this weapon.
Taken Vandals with Wire Rifles have their damage type changed to Solar, and can fire the weapon faster, though with lower precision.
The SIVA infused variant used by Splicer Vandals fires in three-round Solar bursts with an erratic trajectory, making it harder to track the shooter.
Trivia[edit]
- Guardians can use a wieldable version of the Wire Rifle, called the Queenbreakers' Bow Fusion Rifle/Linear Fusion Rifle.
- The Wire Rifle is seemingly compatible with an unspecified caliber of ammunition produced by Tex Mechanica. Evidence (or more likely an oversight by a developer) of this is located in the Tangled Shore, where one such rifle lays in a vantage point within a foundry, overlooking Sorik's Cut.
Gallery[edit]
List of appearances[edit]
- Destiny (First appearance)
- Destiny 2
- Season of Arrivals (Mentioned only)
References[edit]
|