Salvation Walker: Difference between revisions
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{{Fallen infobox | {{Fallen infobox | ||
|image= [[File: | |image= [[File:SalvageWalker1.jpg|300px]] | ||
|name= Salvation Walker | |name= Salvation Walker | ||
|species= [[Fallen]] | |species= [[Fallen]] | ||
|type= [[Fallen Walker]] | |type= [[Fallen Walker]] | ||
|house= [[House of Salvation]] | |house= [[House of Salvation]] | ||
|rank= [[Ultra]] | |||
|rank= | |mission= [[The Aftermath]] <br> [[Ketchcrash]] | ||
|mission= [[The Aftermath]] | |weapon(s)= {{icon|Arc}} Nose Repeater <br> {{icon|Arc}} Missile Pod <br> {{icon|Solar}} Laser Cannon | ||
|abilities= Summon Fallen <br> High Durability <br> {{icon|Arc}} Shock Emmission | |||
|weapon(s)= Nose Repeater <br> Missile Pod <br> Laser Cannon | |||
|abilities= Summon | |||
}} | }} | ||
'''Salvation Walker''' is a [[Fallen Walker]] deployed by the [[House of Salvation]] during the [[Empire's Fall]] mission, [[The Aftermath]]. | '''Salvation Walker''' is a [[Fallen Walker]] deployed by the [[House of Salvation]] during the [[Empire's Fall]] mission, [[The Aftermath]]. | ||
They were | They were built within [[Technocrat's Iron]] to strengthen the Salvation frontline across Europa. | ||
==Gameplay== | ==Gameplay== | ||
The Salvation Walker is deployed when the Guardian encounters [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission. | The Salvation Walker is deployed when the Guardian encounters [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission. | ||
==Gallery== | ==Gallery== | ||
<gallery perrow=3> | <gallery perrow=3> | ||
SalvageWalker2.jpg|A Salvation Walker preparing to attack | |||
SalvageWalker3.jpg|A Salvation Walker summoning Fallen | |||
SalvageWalker4.jpg|A side profile of the Salvation Walker | |||
SalvageWalker5.jpg|A Walker repelling the Guardians | |||
SalvageWalker6.jpg|A Salvation Walker | |||
SalvageWalker7.jpg|A Skiff deploying a Walker | |||
</gallery> | </gallery> | ||
==List of | ==List of appearances== | ||
*''[[Destiny 2]]'' | *''[[Destiny 2]]'' | ||
**''[[Beyond Light]]'' {{1st}} | **''[[Beyond Light]]'' {{1st}} | ||
**''[[Season of Plunder]]'' | |||
==References== | ==References== | ||
<references/> | <references/> | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Fallen]] | [[Category:Fallen]] | ||
[[Category:Artificial intelligence]] |
Latest revision as of 16:56, June 18, 2024
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Salvation Walker is a Fallen Walker deployed by the House of Salvation during the Empire's Fall mission, The Aftermath.
They were built within Technocrat's Iron to strengthen the Salvation frontline across Europa.
Gameplay[edit]
The Salvation Walker is deployed when the Guardian encounters Kridis, Dark Priestess, who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
Gallery[edit]
List of appearances[edit]
- Destiny 2
- Beyond Light (First appearance)
- Season of Plunder