Salvation Walker: Difference between revisions

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{{Fallen infobox
{{Fallen infobox
|image= [[File:SinkentoSalvageWalker1.jpg|300px]]
|image= [[File:SalvageWalker1.jpg|300px]]
|name= Salvation Walker
|name= Salvation Walker
|species= [[Fallen]]
|species= [[Fallen]]
|type= [[Fallen Walker]]
|type= [[Fallen Walker]]
|house= [[House of Salvation]]
|house= [[House of Salvation]]
|gender=
|rank= [[Ultra]]
|rank=  
|mission= [[The Aftermath]] <br> [[Ketchcrash]]
|mission= [[The Aftermath]]
|weapon(s)= {{icon|Arc}} Nose Repeater <br> {{icon|Arc}} Missile Pod <br> {{icon|Solar}} Laser Cannon
|height=
|abilities= Summon Fallen <br> High Durability <br> {{icon|Arc}} Shock Emmission
|weight=
|weapon(s)= Nose Repeater <br> Missile Pod <br> Laser Cannon
|abilities= Summon [[Fallen]] <br> High Durability <br> Shock Emmission
}}
}}
'''Salvation Walker''' is a [[Fallen Walker]] deployed by the [[House of Salvation]] during the [[Empire's Fall]] mission, [[The Aftermath]].
'''Salvation Walker''' is a [[Fallen Walker]] deployed by the [[House of Salvation]] during the [[Empire's Fall]] mission, [[The Aftermath]].
They were built within [[Technocrat's Iron]] to  strengthen the Salvation frontline across Europa.


==Gameplay==
==Gameplay==
The Salvation Walker is deployed when the Guardian encounter [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilise the Walker. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
The Salvation Walker is deployed when the Guardian encounters [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
 
==Unique Variants==
*[[Factory Walker]]


==Gallery==
==Gallery==
<gallery perrow=3>
<gallery perrow=3>
SinkentoSalvageWalker2.jpg
SalvageWalker2.jpg|A Salvation Walker preparing to attack
SinkentoSalvageWalker3.jpg
SalvageWalker3.jpg|A Salvation Walker summoning Fallen
SinkentoSalvageWalker4.jpg
SalvageWalker4.jpg|A side profile of the Salvation Walker


SinkentoSalvageWalker5.jpg
SalvageWalker5.jpg|A Walker repelling the Guardians
SinkentoSalvageWalker6.jpg
SalvageWalker6.jpg|A Salvation Walker
SinkentoSalvageWalker7.jpg
SalvageWalker7.jpg|A Skiff deploying a Walker
</gallery>
</gallery>


==List of Appearances==
==List of appearances==
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Beyond Light]]'' {{1st}}
**''[[Beyond Light]]'' {{1st}}
**''[[Season of Plunder]]''


==References==
==References==
<references/>
<references/>


[[Category:Characters]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Fallen]]
[[Category:Fallen]]
[[Category:Artificial intelligence]]

Latest revision as of 16:56, June 18, 2024

Salvation Walker
SalvageWalker1.jpg
Biographical information

Species:

Fallen

Type:

Fallen Walker

House:

House of Salvation

Rank:

Ultra

Mission:

The Aftermath
Ketchcrash

Combat information

Weapon(s):

Arc Nose Repeater
Arc Missile Pod
Solar Laser Cannon

Abilities:

Summon Fallen
High Durability
Arc Shock Emmission

 

Salvation Walker is a Fallen Walker deployed by the House of Salvation during the Empire's Fall mission, The Aftermath.

They were built within Technocrat's Iron to strengthen the Salvation frontline across Europa.

Gameplay[edit]

The Salvation Walker is deployed when the Guardian encounters Kridis, Dark Priestess, who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.

Gallery[edit]

List of appearances[edit]

References[edit]