Warmind Khanjali: Difference between revisions

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{{Quote|A ritual blade inlaid with digitized enigma.|Artifact description}}
{{Quote|A ritual blade inlaid with digitized enigma.|Artifact description}}
[[File:D2 SoW Warmind Khanjali.jpg|thumb|right|Warmind Khanjali|350px]]
[[File:D2 SoW Warmind Khanjali.jpg|thumb|Warmind Khanjali|350px]]
'''Warmind Khanjali''' is an [[Artifact]] that was given to [[The Guardian]] by [[Rasputin]]. It was originally crafted for the [[Warmind]]'s [[Seraphs]] duirng the [[Golden Age]].<ref>'''Bungie (2020/3/10)''', ''[[Destiny 2]]: [[Season of the Worthy]], Playstation 4, Activision Blizzard'', [[Tatarstan]]''</ref>
 
'''Warmind Khanjali''' is an [[Artifact]] that was given to [[The Guardian]] by [[Rasputin]]. It was originally crafted for the [[Warmind]]'s [[Seraphs]] during the [[Golden Age]].<ref>'''Bungie (2020/3/10)''', ''[[Destiny 2]]: [[Season of the Worthy]]'', ''[[Tatarstan]]''</ref>
 
==Seasonal Artifact Mods==
===Column 1===
*'''Anti-Barrier SMG''': Grants weapon {{icon|Barrier}} shield-piercing, bypassing combatant defenses. Strong against Barrier Champions.
*'''Anti-Barrier Sidearm''': Grants weapon {{icon|Barrier}} shield-piercing, bypassing combatant defenses. Strong against Barrier Champions.
*'''Overload Rounds''': Uninterrupted fire grants bullets that cause {{icon|Overload}} disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Unstoppable Hand Cannon''': Aiming down sights loads a powerful explosive payload that {{icon|Unstoppable}} staggers unshielded enemies. Strong against Unstoppable Champions.
*'''Overload Rounds''': Landing consecutive hits on enemy targets causes {{icon|Overload}} disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
 
===Column 2===
*'''Enhanced Unflinching Auto Rifle Aim''': Greatly reduces flinching from incoming fire while aiming [[Auto Rifle]]s.
*'''Enhanced Scatter Projectile Targeting''': Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, [[Machine Gun]]s, [[Submachine Gun|SMG]]s, [[Pulse Rifle]]s, [[Sidearm]]s, and [[Fusion Rifle]]s.
*'''Enhanced Auto Rifle Loader''': Greatly increases reload speed of Auto Rifles.
*'''Enhanced Small Arms Loader''': Greatly increases reload speed of [[Hand Cannon]]s, Sidearms, Submachine Guns, and [[Combat Bow|Bow]]s.
*'''Enhanced Sword Scavenger''': [[Sword]]s get larger bonus reserves when you pick up ammo.
 
===Column 3===
*'''Flourishing Blade''' Defeating combatants or opponents with Swords has a chance to grant a large amount of [[Glimmer]]. Mod does not stack.
*'''Splintered Gladius''': Defeating [[Cabal]] [[Centurion]]s grants Gunsmith Materials. Mod does not stack.
*'''While Ye May''': Defeating [[Fallen]] [[Captain]]s grants destination materials. Mod does not stack.
*'''Prized Shooting''': Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer. Mod does not stack.
*'''Automatic Prize''': Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer. Mod does not stack.
 
===Column 4===
*'''Disrupting Blade''': Landing consecutive hits on enemy targets causes {{icon|Overload}} disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Surge Detonators''': [[Arc]] grenades cause {{icon|Overload}} disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions.
*'''Hammer of the Warmind''': The detonations from Warmind Cells you destroy cause {{icon|Overload}} disruption, delaying ability energy regeneration and lowering combatant damage output, and they {{icon|Unstoppable}} stagger unshielded combatants. Strong against Overload Champions and Unstoppable Champions.
*'''Inferno Whip''': [[Solar]] melee abilities {{icon|Unstoppable}} stagger unshielded combatants. Strong against Unstoppable Champions.
*'''Flare-Up''': Immediately regain your melee charge when you or an ally staggers an Unstoppable Champion.
 
===Column 5===
*'''Passive Guard''': Receive less damage from combatants that are close to you while you are wielding a sword.
*'''Soul of the Praxic Fire''': Activating Solar class abilities grants an overshield and increases the cooldown of your class ability.
*'''Tyrant's Surge''': Dealing damage with Arc melee, Super, and grenade abilities spawns a Warmind Cell.
*'''Thunder Coil''' Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows.
*'''Lightning Strikes Twice''': After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.


==Lore==
==Lore==
''A ritual blade inlaid with digitized enigma.''
[[Neuron-Sheath key]<br>
[[Neuron-Sheath key]<br>
[Run through,<br>
[Run through,<br>
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*A [[Wikipedia:Khanjali|khanjali]] is a traditional double-edged dagger of the Caucasus region that is frequently seen with engraved designs.
*A [[Wikipedia:Khanjali|khanjali]] is a traditional double-edged dagger of the Caucasus region that is frequently seen with engraved designs.


==List of Appearances==
==List of appearances==
*''[[Destiny 2]]'': ''[[Season of the Worthy]]'' {{1st}}
*''[[Destiny 2]]'':
**''[[Season of the Worthy]]'' {{1st}}


==References==
==References==
<references/>
<references/>
{{Artifacts}}


[[Category:Artifacts]]
[[Category:Artifacts]]
[[Category:Warmind]]

Latest revision as of 21:19, September 20, 2024

"A ritual blade inlaid with digitized enigma."
— Artifact description
Warmind Khanjali

Warmind Khanjali is an Artifact that was given to The Guardian by Rasputin. It was originally crafted for the Warmind's Seraphs during the Golden Age.[1]

Seasonal Artifact Mods[edit]

Column 1[edit]

  • Anti-Barrier SMG: Grants weapon Barrier shield-piercing, bypassing combatant defenses. Strong against Barrier Champions.
  • Anti-Barrier Sidearm: Grants weapon Barrier shield-piercing, bypassing combatant defenses. Strong against Barrier Champions.
  • Overload Rounds: Uninterrupted fire grants bullets that cause Overload disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Unstoppable Hand Cannon: Aiming down sights loads a powerful explosive payload that Unstoppable staggers unshielded enemies. Strong against Unstoppable Champions.
  • Overload Rounds: Landing consecutive hits on enemy targets causes Overload disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.

Column 2[edit]

  • Enhanced Unflinching Auto Rifle Aim: Greatly reduces flinching from incoming fire while aiming Auto Rifles.
  • Enhanced Scatter Projectile Targeting: Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, Machine Guns, SMGs, Pulse Rifles, Sidearms, and Fusion Rifles.
  • Enhanced Auto Rifle Loader: Greatly increases reload speed of Auto Rifles.
  • Enhanced Small Arms Loader: Greatly increases reload speed of Hand Cannons, Sidearms, Submachine Guns, and Bows.
  • Enhanced Sword Scavenger: Swords get larger bonus reserves when you pick up ammo.

Column 3[edit]

  • Flourishing Blade Defeating combatants or opponents with Swords has a chance to grant a large amount of Glimmer. Mod does not stack.
  • Splintered Gladius: Defeating Cabal Centurions grants Gunsmith Materials. Mod does not stack.
  • While Ye May: Defeating Fallen Captains grants destination materials. Mod does not stack.
  • Prized Shooting: Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer. Mod does not stack.
  • Automatic Prize: Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer. Mod does not stack.

Column 4[edit]

  • Disrupting Blade: Landing consecutive hits on enemy targets causes Overload disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Surge Detonators: Arc grenades cause Overload disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Hammer of the Warmind: The detonations from Warmind Cells you destroy cause Overload disruption, delaying ability energy regeneration and lowering combatant damage output, and they Unstoppable stagger unshielded combatants. Strong against Overload Champions and Unstoppable Champions.
  • Inferno Whip: Solar melee abilities Unstoppable stagger unshielded combatants. Strong against Unstoppable Champions.
  • Flare-Up: Immediately regain your melee charge when you or an ally staggers an Unstoppable Champion.

Column 5[edit]

  • Passive Guard: Receive less damage from combatants that are close to you while you are wielding a sword.
  • Soul of the Praxic Fire: Activating Solar class abilities grants an overshield and increases the cooldown of your class ability.
  • Tyrant's Surge: Dealing damage with Arc melee, Super, and grenade abilities spawns a Warmind Cell.
  • Thunder Coil Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows.
  • Lightning Strikes Twice: After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

Lore[edit]

A ritual blade inlaid with digitized enigma.

[[Neuron-Sheath key]
[Run through,
Time and time again]
[In Ritual]
[In Ceremony]
[In Vital Sequence]
[Image//History]
[Vision//Grace]
[Sight//Clairvoyance]
[War divinely conjured]
[Canvassed data bits]
[Symphonic calculation]
[Magnitude manufactured]
[Order Incomplete]]

Trivia[edit]

  • A khanjali is a traditional double-edged dagger of the Caucasus region that is frequently seen with engraved designs.

List of appearances[edit]

References[edit]

  1. ^ Bungie (2020/3/10), Destiny 2: Season of the Worthy, Tatarstan