Security Turret: Difference between revisions

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{{Fallen infobox
{{Fallen infobox
|image= [[File:Security Turret.jpg|360px]]
|image= [[File:Security Turret Infobox.png|300px]]
|name= Security Turret
|name= Security Turret
|othernames= Turret
|species= [[Fallen]]
|species= [[Fallen]]
|type= Automated Turret
|purpose= Automated Turret
|house= [[House of Dusk]]
|house= [[House of Judgment]] <br> [[House of Dusk]] <br> [[House of Spider]] <br> [[House of Salvation]]
|rank=  
|rank= [[Minor]]
|mission= [[Zero Hour]]
|mission= [[Last Call]] <br> [[Zero Hour]] <br> [[Ketchcrash]] <br> [[Operation: Seraph's Shield]]
|weapon(s)= [[Arc]] Turret Projectiles
|weapon(s)= {{icon|Arc}} Security Auto-Turret
|abilities= High Durability <br> Rest <br> Awaken <br> Aquire Target <br> Increase Rate of Fire
|abilities= High Durability <br> Increase Rate of Fire
}}
}}
The '''Security Turret''' is a stationary auto-turret used by the [[Fallen]] for brief incursions and position defense.
The '''Security Turret''' is a stationary auto-turret used by the [[Fallen]] for brief incursions and position defense. Two variants exist, a fully automated, deployable version with one barrel, and a larger, static version with a three-barreled weapon and a manual mode.
==Overview==
==History==
These automated turrets are seen in a [[Fallen]] covert base of operations in the [[Zero Hour]] [[Special Missions|Mission]], where they attempted to stave off the [[Guardian]]s and allow [[Siriks, Loyal to Eramis]] and his crew to escape.
The heavy version of the Security Turret was first seen in the [[Prison of Elders]], during the [[Last Call|prison break]], where they were reactivated and manned by [[Cayde-6]] in support of [[The Guardian]] to clean up a number of rioting inmates.<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], Playstation 4, Activision Blizzard'', ''[[Mission]]: [[Last Call]]''</ref> They were later seen as part of the deck defenses of the [[Spider's Ketch]], used to fend off intruders.<ref name="Ketch">'''Bungie (2022/8/23)''', ''[[Destiny 2]]: [[Season of Plunder]] - [[Ketchcrash]]''</ref>
==List of Appearances==
 
The portable version of the Security Turret was first seen during a [[Fallen]] covert operation in the [[Zero Hour]] [[Exotic Mission|Mission]], where they attempted to stave off the [[Guardian]]s and allow [[Siriks, Loyal to Eramis]] and his crew to escape.<ref>'''Bungie (2019/3/5)''', ''[[Destiny 2]]: [[Season of the Drifter]], Playstation 4, Activision Blizzard, [[Exotic Mission]]: [[Zero Hour]]''</ref> They reappear in the [[Ketchcrash]] activity, where the  [[Security Optic]] of the enemy pirate's [[Ketch]] summons them in its defense.<ref name="Ketch"/> They were also employed by the [[House of Salvation]] in fortifying [[Seraph Station]].<ref>'''Bungie (2022/12/6)''', ''[[Destiny 2]]: [[Season of the Seraph]] - [[Exotic Mission]]: [[Operation: Seraph's Shield]]''</ref>
 
==Gameplay==
While superficially similar to the [[Cabal]] [[Scorpius]], Security Turrets have notable differences in makeup and behavior. Security Turrets are more akin to environmental obstacle than combatants, and several effects such as tracking projectiles and [[Witherhoard]] pools will not consider them. Their health pools are much larger than the Cabal's weaponry, and lack a weak point, which further increases the punishment they can take. Security Turrets take a couple of seconds to lock on to a target, which they will then fire upon with highly damaging bursts of [[Arc]] projectiles. The longer they fire upon a target, they quicker they can fire the next burst. Breaking line of sight is recommended when dealing with Security Turrets.
 
==Trivia==
*Their health bar refers to them as "Turret", but kill cams call them "Security Turret".
 
==Gallery==
<gallery>
File:Security Turret.jpg|Security Turret as seen in Zero Hour
File:Security Turret Side.png
File:Big Turret.jpg|Stationary Turret variant, seen in Ketchcrash
</gallery>
 
==List of appearances==
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**[[Joker's Wild]] {{1st}}
**''[[Forsaken]]'' {{1st}}
**''[[Season of the Drifter]]''{{1stID|Security Turret via Zero Hour Exotic Mission}}
**''[[Season of Plunder]]''
**''[[Season of the Seraph]]''
 
==References==
==References==
<references>
<references/>
 
{{Fallen}}
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Fallen]]
[[Category:Fallen]]

Latest revision as of 11:57, July 22, 2024

Security Turret
Security Turret Infobox.png
Biographical information

Species:

Fallen

House:

House of Judgment
House of Dusk
House of Spider
House of Salvation

Rank:

Minor

Purpose:

Automated Turret

Mission:

Last Call
Zero Hour
Ketchcrash
Operation: Seraph's Shield

Combat information

Weapon(s):

Arc Security Auto-Turret

Abilities:

High Durability
Increase Rate of Fire

 

The Security Turret is a stationary auto-turret used by the Fallen for brief incursions and position defense. Two variants exist, a fully automated, deployable version with one barrel, and a larger, static version with a three-barreled weapon and a manual mode.

History[edit]

The heavy version of the Security Turret was first seen in the Prison of Elders, during the prison break, where they were reactivated and manned by Cayde-6 in support of The Guardian to clean up a number of rioting inmates.[1] They were later seen as part of the deck defenses of the Spider's Ketch, used to fend off intruders.[2]

The portable version of the Security Turret was first seen during a Fallen covert operation in the Zero Hour Mission, where they attempted to stave off the Guardians and allow Siriks, Loyal to Eramis and his crew to escape.[3] They reappear in the Ketchcrash activity, where the Security Optic of the enemy pirate's Ketch summons them in its defense.[2] They were also employed by the House of Salvation in fortifying Seraph Station.[4]

Gameplay[edit]

While superficially similar to the Cabal Scorpius, Security Turrets have notable differences in makeup and behavior. Security Turrets are more akin to environmental obstacle than combatants, and several effects such as tracking projectiles and Witherhoard pools will not consider them. Their health pools are much larger than the Cabal's weaponry, and lack a weak point, which further increases the punishment they can take. Security Turrets take a couple of seconds to lock on to a target, which they will then fire upon with highly damaging bursts of Arc projectiles. The longer they fire upon a target, they quicker they can fire the next burst. Breaking line of sight is recommended when dealing with Security Turrets.

Trivia[edit]

  • Their health bar refers to them as "Turret", but kill cams call them "Security Turret".

Gallery[edit]

List of appearances[edit]

References[edit]

  1. ^ Bungie (2018/9/4), Destiny 2: Forsaken, Playstation 4, Activision Blizzard, Mission: Last Call
  2. ^ a b Bungie (2022/8/23), Destiny 2: Season of Plunder - Ketchcrash
  3. ^ Bungie (2019/3/5), Destiny 2: Season of the Drifter, Playstation 4, Activision Blizzard, Exotic Mission: Zero Hour
  4. ^ Bungie (2022/12/6), Destiny 2: Season of the Seraph - Exotic Mission: Operation: Seraph's Shield