Councilor's Hydra: Difference between revisions
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{{Vex infobox | {{Vex infobox | ||
| | |image= [[File:Councilor's Hydra.jpg|360px]] | ||
|name= Councilor's Hydra | |name= Councilor's Hydra | ||
| | |species= [[Vex]] | ||
| | |collectives= [[Sol Collective]] <br> [[Loyalists]] (Unwillingly) | ||
| | |functions= Central Processor | ||
| | |mission= [[Menagerie|The Menagerie]] | ||
| | |height= | ||
| | |weight= | ||
| | |weapon(s)= [[Aeon Maul]] | ||
| | |abilities= Summon [[Vex]] <br> High Durability <br> Teleportation <br> Temporal Shockwave <br> Rotational Shields <br> Hydra Death Blast | ||
}} | }} | ||
The '''Councilor's Hydras''' are [[Vex]] [[Hydra]]s seen in all the Vex encounters, such as the Gauntlet and Crystals, within the [[Menagerie]]. | The '''Councilor's Hydras''' are [[Vex]] [[Hydra]]s seen in all the Vex encounters, such as the Gauntlet and Crystals, within the [[Menagerie]]. | ||
==Gameplay== | ==Gameplay== | ||
These Hydras are seen as the second bosses of both the Gauntlet and Crystals encounters, where they attempt to inhibit the [[Guardian]] [[Fireteam]]'s progress through the [[Menagerie]]. They are to be killed in order to progress through the encounters (such as spawning new Crystals or beginning a new round of the Gauntlet), and gather points. They will remain in their positions (atop the middle altar in the Gauntlet or at the top of the stairs in the Crystals), where they lay into the team with their [[Aeon Maul]] and use their Temporal Shockwave if any get too close. | These Hydras are seen as the second bosses of both the Gauntlet and Crystals encounters, where they attempt to inhibit the [[Guardian]] [[Fireteam]]'s progress through the [[Menagerie]]. They are to be killed in order to progress through the encounters (such as spawning new Crystals or beginning a new round of the Gauntlet), and gather points. They will remain in their positions (atop the middle altar in the Gauntlet or at the top of the stairs in the Crystals), where they lay into the team with their [[Aeon Maul]] and use their Temporal Shockwave if any get too close. | ||
== | ==Appearance== | ||
*''[[Destiny 2]] | *''[[Destiny 2]]: [[Season of Opulence]]'' {{1st}} | ||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 15:42, May 25, 2024
Councilor's Hydra | |
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Statistics | |
Species: |
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Collectives: |
Sol Collective |
Functions: |
Central Processor |
Mission: |
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Combat information | |
Weapon(s): |
|
Abilities: |
Summon Vex |
The Councilor's Hydras are Vex Hydras seen in all the Vex encounters, such as the Gauntlet and Crystals, within the Menagerie.
Gameplay[edit]
These Hydras are seen as the second bosses of both the Gauntlet and Crystals encounters, where they attempt to inhibit the Guardian Fireteam's progress through the Menagerie. They are to be killed in order to progress through the encounters (such as spawning new Crystals or beginning a new round of the Gauntlet), and gather points. They will remain in their positions (atop the middle altar in the Gauntlet or at the top of the stairs in the Crystals), where they lay into the team with their Aeon Maul and use their Temporal Shockwave if any get too close.
Appearance[edit]
- Destiny 2: Season of Opulence (First appearance)