Raid: Difference between revisions
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Raids differ from [[strike]]s in a few ways: | Raids differ from [[strike]]s in a few ways: | ||
*6 player fireteams, as opposed to 3 | |||
*No matchmaking. | *6 player fireteams, as opposed to 3. | ||
*No matchmaking. A player must form a fireteam beforehand. | |||
*Raid enemies will have abilities not found elsewhere in the game. | *Raid enemies will have abilities not found elsewhere in the game. | ||
*Raids are significantly longer than strikes. | *Raids are significantly longer than strikes. | ||
*Raids have no objective markers. | *Raids have no objective markers. A player must find out where to go and what to do themselves.<ref>[https://m.youtube.com/watch?v=bcMR7PNbysA '''YouTube''' - ''Everything We Know About Raids'']</ref> | ||
==List of Raids== | ==List of Raids== |
Revision as of 20:17, August 4, 2014
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Raid is a game mode of Destiny. Raids are 6-player cooperative events that are of high challenge, and require communication between players to succeed.[1] They involve specific quests for groups of fireteams.[2]
Raids differ from strikes in a few ways:
- 6 player fireteams, as opposed to 3.
- No matchmaking. A player must form a fireteam beforehand.
- Raid enemies will have abilities not found elsewhere in the game.
- Raids are significantly longer than strikes.
- Raids have no objective markers. A player must find out where to go and what to do themselves.[3]