Arcstrider: Difference between revisions

From Destinypedia, the Destiny wiki

No edit summary
No edit summary
Line 4: Line 4:
==Upgrades==
==Upgrades==
===Set 1 - Grenades===
===Set 1 - Grenades===
*Skip grenade-A grenade which splits on impact, creating multiple projectiles which seek enemies.
*'''Skip grenade''' - A grenade which splits on impact, creating multiple projectiles which seek enemies.
*Flux Grenade-An explosive grenade which deals additional damage when attached to enemies.
*'''Flux Grenade''' - An explosive grenade which deals additional damage when attached to enemies.
*Arcbolt Grenade-A grenade that chains bolts of lightning to nearby enemies.
*'''Arcbolt Grenade''' - A grenade that chains bolts of lightning to nearby enemies.


===Set 2 - Movement===
===Set 2 - Movement===
*High Jump-Upgrades Double Jump with even greater height.
*'''High Jump''' - Upgrades Double Jump with even greater height.
*Strafe Jump-Upgrades Double Jump with better directional control while in the air.
*'''Strafe Jump''' - Upgrades Double Jump with better directional control while in the air.
*Triple Jump-Upgrades Double Jump with a third jump.
*'''Triple Jump''' - Upgrades Double Jump with a third jump.


===Set 3 - Super===
===Set 3 - Super===
*[[Arc Staff]]-Conjure a polearm infused with [[Arc]] electricity that can be used to rapidly slice enemies while maneuvering around the battlefield.
*[[Arc Staff]] - Conjure a polearm infused with [[Arc]] electricity that can be used to rapidly slice enemies while maneuvering around the battlefield.


===Set 4 - Class Abilities===
===Set 4 - Class Abilities===
*Marksman Dodge-Automatically reload your equipped weapon while dodging
*
*Gambler’s Dodge-Dodging near enemies generates Melee energy
*'''Marksman Dodge''' - Automatically reload your equipped weapon while dodging
*'''Gambler’s Dodge''' - Dodging near enemies generates Melee energy


===Set 5 - Passive Path 1: Way Of The Warrior===
===Set 5 - Passive Path 1: Way Of The Warrior===
*Combat Flow-Melee kills recharge your dodge skill
*'''Combat Flow''' - Melee kills recharge your dodge skill
*Deadly Reach-Dodging temporarily increases melee range
*'''Deadly Reach''' - Dodging temporarily increases melee range
*Lethal Current-Arc Staff attacks hit twice after dodging
*'''Lethal Current''' - Arc Staff attacks hit twice after dodging
*Combination Blow-Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily
*'''Combination Blow''' - Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily


===Set 6 - Passive Path 2: Way Of The Wind===
===Set 6 - Passive Path 2: Way Of The Wind===
*Disorienting Blow-Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it.
*'''Disorienting Blow''' - Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it.
*Lightning Reflexes-Take less damage while dodging when Arc Staff is active
*'''Lightning Reflexes''' - Take less damage while dodging when Arc Staff is active
*Battle Meditation-When critically wounded, melee and grenades recharge drastically faster
*'''Battle Meditation''' - When critically wounded, melee and grenades recharge drastically faster
*Focused Breathing-Sprinting reduces your dodge cooldown. Increased maximum sprint speed
*'''Focused Breathing''' - Sprinting reduces your dodge cooldown. Increased maximum sprint speed


===Set 7 -  Passive Path 3: Way of the Current===
===Set 7 -  Passive Path 3: Way of the Current===
*Tempest Strike-Sliding and using a melee attack causes the player to uppercut with the arc staff, dealing arc damage in a line towards enemies.
*'''Tempest Strike''' - Sliding and using a melee attack causes the player to uppercut with the arc staff, dealing arc damage in a line towards enemies.
*Ebb and Flow-Arc ability damage electrifies enemy targets, and punching electrified targets disorients them, as well as giving grenade, melee, and dodge energy.
*'''Ebb and Flow''' - Arc ability damage electrifies enemy targets, and punching electrified targets disorients them, as well as giving grenade, melee, and dodge energy.
*Lightning Weave-Melee hits increase reload speed.
*'''Lightning Weave''' - Melee hits increase reload speed.
*Whirlwhind Guard-A variation of Arc Staff which allows the staff to be spun in a circular motion, deflecting incoming projectiles. Damage with deflected projectiles increases Arc Staff damage by three times.  
*'''Whirlwhind Guard''' - A variation of Arc Staff which allows the staff to be spun in a circular motion, deflecting incoming projectiles. Damage with deflected projectiles increases Arc Staff damage by three times.  


===Melee Type===
===Melee Type===
*Arc Pressure-Point Punch
*'''Arc Pressure''' - Point Punch


==Gallery==
==Gallery==

Revision as of 03:21, February 11, 2019

An Arcstrider.

The Arcstrider is an Arc-based Hunter subclass that became available in Destiny 2. Arcstriders possess a lightning staff that can be swung rapidly at opponents for massive Arc damage.[1]

Upgrades

Set 1 - Grenades

  • Skip grenade - A grenade which splits on impact, creating multiple projectiles which seek enemies.
  • Flux Grenade - An explosive grenade which deals additional damage when attached to enemies.
  • Arcbolt Grenade - A grenade that chains bolts of lightning to nearby enemies.

Set 2 - Movement

  • High Jump - Upgrades Double Jump with even greater height.
  • Strafe Jump - Upgrades Double Jump with better directional control while in the air.
  • Triple Jump - Upgrades Double Jump with a third jump.

Set 3 - Super

  • Arc Staff - Conjure a polearm infused with Arc electricity that can be used to rapidly slice enemies while maneuvering around the battlefield.

Set 4 - Class Abilities

  • Marksman Dodge - Automatically reload your equipped weapon while dodging
  • Gambler’s Dodge - Dodging near enemies generates Melee energy

Set 5 - Passive Path 1: Way Of The Warrior

  • Combat Flow - Melee kills recharge your dodge skill
  • Deadly Reach - Dodging temporarily increases melee range
  • Lethal Current - Arc Staff attacks hit twice after dodging
  • Combination Blow - Kill an enemy with this melee ability to trigger health regeneration and increase your melee damage temporarily

Set 6 - Passive Path 2: Way Of The Wind

  • Disorienting Blow - Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it.
  • Lightning Reflexes - Take less damage while dodging when Arc Staff is active
  • Battle Meditation - When critically wounded, melee and grenades recharge drastically faster
  • Focused Breathing - Sprinting reduces your dodge cooldown. Increased maximum sprint speed

Set 7 - Passive Path 3: Way of the Current

  • Tempest Strike - Sliding and using a melee attack causes the player to uppercut with the arc staff, dealing arc damage in a line towards enemies.
  • Ebb and Flow - Arc ability damage electrifies enemy targets, and punching electrified targets disorients them, as well as giving grenade, melee, and dodge energy.
  • Lightning Weave - Melee hits increase reload speed.
  • Whirlwhind Guard - A variation of Arc Staff which allows the staff to be spun in a circular motion, deflecting incoming projectiles. Damage with deflected projectiles increases Arc Staff damage by three times.

Melee Type

  • Arc Pressure - Point Punch

Gallery

List of appearances

References