Ghost: Difference between revisions
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==Overview== | ==Overview== | ||
Appearing as a small, floating drone, Ghosts can support the player by performing certain actions such as illuminating darkened areas, repairing technology from the [[Golden Age]], informing the player of incoming hostile threats, telling the player about new objectives, and serving as a marker beacon/respawn point when a player's character dies during cooperative play. They seem to possess some degree of artificial intelligence, being able to converse with their masters in a very [[human]] manner.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref> | Appearing as a small, floating drone, Ghosts can support the player by performing certain actions such as illuminating darkened areas, repairing technology from the [[Golden Age]], informing the player of incoming hostile threats, telling the player about new objectives, and serving as a marker beacon/respawn point when a player's character dies during cooperative play. They seem to possess some degree of artificial intelligence, being able to converse with their masters in a very [[human]] manner.<ref name="E3 2013 Demo">[http://www.youtube.com/watch?v=cXTXPe7JIUk '''Eurogamer''' - ''PS4 E3 2013 Sony Conference'']</ref> | ||
Ghosts were created by the Traveler "with it's dying breath", and have spent their time since the [[collapse]] searching for their guardians. While ghosts can revive their guardian from death, ghosts themselves are irreplaceable. Dead ghosts can be found in the game world which, upon revival, unlocks a new [[grimoire card]]. | |||
==Trivia== | ==Trivia== |
Revision as of 08:43, July 3, 2014
A Ghost is a piece of equipment issued to each Guardian.[1] Constructs of the Traveler, a Ghost seeks out its Guardian amongst the ancient dead.[2]
Overview
Appearing as a small, floating drone, Ghosts can support the player by performing certain actions such as illuminating darkened areas, repairing technology from the Golden Age, informing the player of incoming hostile threats, telling the player about new objectives, and serving as a marker beacon/respawn point when a player's character dies during cooperative play. They seem to possess some degree of artificial intelligence, being able to converse with their masters in a very human manner.[3]
Ghosts were created by the Traveler "with it's dying breath", and have spent their time since the collapse searching for their guardians. While ghosts can revive their guardian from death, ghosts themselves are irreplaceable. Dead ghosts can be found in the game world which, upon revival, unlocks a new grimoire card.
Trivia
- The Ghosts are voiced by Peter Dinklage. [4]
- It has been indicated that players need certain equipment before having access to a Ghost.[5]
- Ghosts may be deactivated and revived.[6]
- The Ghost's saying "We always visit such cheerful places" is a possible reference to Cortana's line in Halo 2 on the level Delta Halo, saying: "We always visit such nice places".
Gallery
Concept art of a Warlock with a Ghost.
- Destiny E3 2013 Demo, Ghost, zoomed in.png
Ghost upon release.
List of appearances
- Destiny (First appearance)
References
- ^ YouTube: E3 2013 Gamespot Interview
- ^ Destiny the Game - How to read your Grimoire cards
- ^ Eurogamer - PS4 E3 2013 Sony Conference
- ^ Gameranx: Destiny to Feature the Voice Talents of Peter Dinklage A.K.A. Tyrion Lannister
- ^ Bungie.net: The Storm and the Mail Sack
- ^ Destiny the Game: Game Master July 2014 Destiny Cover Issue & PlayStation UK Magazine June 2014 Destiny Hands-on: Breakdown