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|weapon= [[Willbreaker]] | |weapon= [[Willbreaker]] | ||
|ability= Darkness Blast <br> Grasp of the King <br> | |ability= Darkness Blast <br> Grasp of the King <br> King's Decree <br> Burning Effect <br> Will of Oryx <br> Cabal Flame Jets <br> Poison Effect <br> Teleportation <br> Rapid Flight <br> High Durability <br> Summon [[Blight]]s <br> Summon [[Taken]] | ||
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An '''Echo of Oryx''' is a shadowy projection of [[Oryx, the Taken King]] created by the power of the [[Darkness]]. Using an Echo allows Oryx to enact his will remotely from the confines of his [[Dreadnaught]]; Oryx can summon and command [[Taken]] troops via the Echo and wield some of his other powers. Once the Echo is vanquished, however, Oryx's power in an area fades and any Taken he summoned are recalled. The Echo is encountered multiple times in the main story; to liberate [[Earth]], [[Venus]] and [[Mars]] from the Taken Blights, the player must defeat the Echo on each world. A more powerful variant of the Echo of Oryx known as the '''Shade of Oryx''' is encountered in the [[King's Fall]] [[Raid]]. | An '''Echo of Oryx''' is a shadowy projection of [[Oryx, the Taken King]] created by the power of the [[Darkness]]. Using an Echo allows Oryx to enact his will remotely from the confines of his [[Dreadnaught]]; Oryx can summon and command [[Taken]] troops via the Echo and wield some of his other powers. Once the Echo is vanquished, however, Oryx's power in an area fades and any Taken he summoned are recalled. The Echo is encountered multiple times in the main story; to liberate [[Earth]], [[Venus]] and [[Mars]] from the Taken Blights, the player must defeat the Echo on each world. A more powerful variant of the Echo of Oryx known as the '''Shade of Oryx''' is encountered in the [[King's Fall]] [[Raid]]. |