Argos, Planetary Core: Difference between revisions

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{{Boss infobox
{{Boss infobox
|name= Argos, Planetary Core
|name= Argos, Planetary Core
|image= [[File:Argos, Planetary Core.jpg|325px]]
|image= [[File:Argos, Planetary Core.jpg|300px]]
|species= [[Vex]]
|species= [[Vex]]
|faction= [[Unidentified Vex collective]]
|faction= [[Unidentified Vex collective]]
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|mass=  
|mass=  
|weapon= [[Aeon Maul]]
|weapon= [[Aeon Maul]]
|ability= Summon [[Vex]] <br> Detonate [[Quantum Mine]]s <br> Arm [[Quantum Mine]]s <br> Gather Energy <br> Summon Gravity Well
|ability= Quantum Mines <br> Prismatic Barrier <br> [[Supplicant]] Missiles <br> Detainment Prism <br> Gravity Smasher <br> High Durability <br> Summon Vex
}}
}}


'''Argos, Planetary Core''' is a [[Vex]] [[Axis Mind]] that resides within the [[Leviathan]]'s core. It is a massive unique [[Hydra]], and is comparable in size to [[Panoptes, Infinite Mind]]. It is the final boss of the [[Leviathan, Eater of Worlds]] [[Raid Lair]].<ref>https://www.youtube.com/watch?v=mCiTc3i36tg</ref>
'''Argos, Planetary Core''' is a powerful [[Vex]] [[Axis Mind]] that resides within the [[The Leviathan|Leviathan]]'s core. It is a massive unique [[Hydra]] whose size is comparable to [[Panoptes, Infinite Mind]], and it is the final boss of the [[Leviathan, Eater of Worlds]] [[Raid Lair]].<ref>https://www.youtube.com/watch?v=mCiTc3i36tg</ref>
   
   
==Gameplay==
==Gameplay==
''TBA''
Argos' encounter is structured very similarly to [[Aksis, Archon Prime]] and is split in two sections.
 
===Break the Barrier===
Initially, there will be a giant prism structure floating in the center of the triangular map; it will be protected by a barrier that will need to be brought down by shooting its [[Arc]], [[Solar]], and [[Void]] crystals. These crystals can only be destroyed with its respective Vex elemental cranium weapon, which must be obtained by fully charging its altar using Vex Cranium fragments scattered around the map. These fragments need to be inserted into one of the corners of the altar, and the elemental cranium weapon will appear when all the altar's corners have a Cranium fragment in them. This process is up against two impediments: masses of lesser Vex units and the triggering of Quantum Mines. If it takes too long to destroy a crystal, then the mines will arm themselves and eventually detonate, wiping the entire team. Successfully destroying all the crystals breaks the first layer of the barrier, finally revealing Argos, Planetary Core.
 
===Destroy Argos===
With its full form finally revealed, Argos begins to attack with its [[Aeon Maul]], which has greater range and rate of fire than those wielded by normal [[Hydra]]s. It will be protected by a prismatic barrier that can only be disabled by bringing the floating elemental charges on the top, left, and right corners in line with a switch at the center, again using the respective cranium weapons, which will be obtained in the same manner as last time. When the barrier is shut down, [[Guardian]]s will gain the "Unstable Energy Boost" buff and be able to freely damage Argos. However, they must remain alert, as Argos will activate one of two self-defense protocols. It can fire a detainment prism from its eye, trapping anyone that it touches and sending them away from the main platforms, eventually leading them to their death. Additionally, it will send a barrage of [[Supplicant]]-like missiles, which will seek their targets out and blast them apart. After a short while, the prismatic barrier will re-calibrate itself and fully shield Argos once again. However, it will occasionally bring down the barrier and attempt to rip the air with Void energy, signalling the charge-up of its Gravity Smasher bomb. If left to detonate on its own, it will instantly kill the whole team. The only way to shut this process down is to, from the surrounding semicircular platforms, destroy a pair of weak points that will be open: one on its middle segment arms, one on its head, and one on its back. Destroying any given pair of weak spots will briefly stun Argos, allowing some damage to be dealt, but it is recommended to get back to gathering craniums to initiate the damage phase again.


===Prestige Mode Changes===
===Prestige Mode Changes===
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==Trivia==
==Trivia==
*Argos is named after an ancient city in SE Greece, on the Gulf of Argolis: a powerful rival of Sparta, Athens, and Corinth.
*Argos is named after an ancient city in SE Greece, on the Gulf of Argolis: a powerful rival of Sparta, Athens, and Corinth.
*Argos is the largest [[Hydra]] ever encountered by [[Guardian]] forces.<ref>https://www.youtube.com/watch?v=mCiTc3i36tg</ref>
*Argos is the largest [[Hydra]] ever encountered by [[Guardian]] forces, easily among the largest Axis Minds.<ref>https://www.youtube.com/watch?v=mCiTc3i36tg</ref>


==References==
==References==
<references/>
<references/>
{{BossD2}}


[[Category:Characters]]
[[Category:Characters]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Vex]]
[[Category:Vex]]

Revision as of 00:10, December 9, 2017

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Argos, Planetary Core
Argos, Planetary Core.jpg
Biographical information

Species:

Vex

Faction:

Unidentified Vex collective

Rank:

Axis Mind

Class:

Hydra

Combat information

Mission:

Leviathan, Eater of Worlds

Weapon(s):

Aeon Maul

Abilities:

Quantum Mines
Prismatic Barrier
Supplicant Missiles
Detainment Prism
Gravity Smasher
High Durability
Summon Vex

 

Argos, Planetary Core is a powerful Vex Axis Mind that resides within the Leviathan's core. It is a massive unique Hydra whose size is comparable to Panoptes, Infinite Mind, and it is the final boss of the Leviathan, Eater of Worlds Raid Lair.[1]

Gameplay

Argos' encounter is structured very similarly to Aksis, Archon Prime and is split in two sections.

Break the Barrier

Initially, there will be a giant prism structure floating in the center of the triangular map; it will be protected by a barrier that will need to be brought down by shooting its Arc, Solar, and Void crystals. These crystals can only be destroyed with its respective Vex elemental cranium weapon, which must be obtained by fully charging its altar using Vex Cranium fragments scattered around the map. These fragments need to be inserted into one of the corners of the altar, and the elemental cranium weapon will appear when all the altar's corners have a Cranium fragment in them. This process is up against two impediments: masses of lesser Vex units and the triggering of Quantum Mines. If it takes too long to destroy a crystal, then the mines will arm themselves and eventually detonate, wiping the entire team. Successfully destroying all the crystals breaks the first layer of the barrier, finally revealing Argos, Planetary Core.

Destroy Argos

With its full form finally revealed, Argos begins to attack with its Aeon Maul, which has greater range and rate of fire than those wielded by normal Hydras. It will be protected by a prismatic barrier that can only be disabled by bringing the floating elemental charges on the top, left, and right corners in line with a switch at the center, again using the respective cranium weapons, which will be obtained in the same manner as last time. When the barrier is shut down, Guardians will gain the "Unstable Energy Boost" buff and be able to freely damage Argos. However, they must remain alert, as Argos will activate one of two self-defense protocols. It can fire a detainment prism from its eye, trapping anyone that it touches and sending them away from the main platforms, eventually leading them to their death. Additionally, it will send a barrage of Supplicant-like missiles, which will seek their targets out and blast them apart. After a short while, the prismatic barrier will re-calibrate itself and fully shield Argos once again. However, it will occasionally bring down the barrier and attempt to rip the air with Void energy, signalling the charge-up of its Gravity Smasher bomb. If left to detonate on its own, it will instantly kill the whole team. The only way to shut this process down is to, from the surrounding semicircular platforms, destroy a pair of weak points that will be open: one on its middle segment arms, one on its head, and one on its back. Destroying any given pair of weak spots will briefly stun Argos, allowing some damage to be dealt, but it is recommended to get back to gathering craniums to initiate the damage phase again.

Prestige Mode Changes

TBA

List of appearances

Trivia

  • Argos is named after an ancient city in SE Greece, on the Gulf of Argolis: a powerful rival of Sparta, Athens, and Corinth.
  • Argos is the largest Hydra ever encountered by Guardian forces, easily among the largest Axis Minds.[2]

References

Template:BossD2