Forum:House of Time: Difference between revisions

Hope you like this as a start, Dante.
(Created page with "{{Forumheader|Fan Fiction}} {{Faction infobox |variant= |image= |Domain(s)= Uranus <br> Neptune <br> Pluto |Functions= United House |Other names= House Time |Conflicts= Re...")
 
(Hope you like this as a start, Dante.)
Line 81: Line 81:
''To be added''
''To be added''


==Command structure==
==Command Structure==
===Nobility===
===Nobility===
*''Eponymous Archon''—Time's "Kell", and supreme leader of the three Houses
*''Eponymous Archon''—Time's "Kell", and supreme leader of the three Houses
Line 99: Line 99:
*''Vidame''—leader of five Sloops
*''Vidame''—leader of five Sloops


===House hierarchy===
===House Hierarchy===
''To be added''
House Time's hierarchy varies drastically from other Fallen Houses. Instead of having their own files and ranks, each Fallen troop is classed into one of three combat groups: Skirmishers, Reconnaissance, and Champions. Skirmishers are fast, agile opponents armed with efficient close range weaponry, although they must sacrifice durability to do so, and are the first enemies Guardians will typically encounter when engaging House Time's crews. Reconnaissance troops are versatile opponents that can cover a wide range of tasks, and are more tactically intelligent and better equipped than their lower-ranking Skirmisher counterparts. Champions are large, heavily armored foes armed with specialist heavy weaponry, making them a force to be reckoned with, and are typically deployed as crew leaders in battle.
 
===Skirmishers===
*'''Slasher''': A [[Dreg]] armed with a Shock Machete. They run incredibly fast and can use their machetes to perform two different attacks: a three-slash combo or a winded-up overhead downward strike, the latter of which can inflict a slight shocking effect.
 
*'''Spearman''': A [[Wretch]] armed with a Scorch Spear. They can leap incredible distances towards their targets, performing a high-damage thrust that inflicts a burning effect. It uses a series of repeated jabs when faced up close.
 
*'''Outlaw''': A Dreg capable of throwing [[Shock Dagger]]s at its targets. Knifes can bounce on several surfaces, and leave small electrical fields wherever they hit, which will blind and slow Guardians that step in them.
 
*'''Stinger''': A Wretch armed with a one-handed Null Javelin and equipped with a Drag Hook. They use their hooks to pull Guardians towards them before using their Javelins, which will remove a set portion of ability charges with successive hit.
 
*'''Crow''': A Dreg equipped with a miniature jetpack and armed with dual Advanced [[Shock Pistol]]s. They rapidly flutter around the battlefield to use their pistols, which fire in quick, accurate bursts, allowing them to down Guardians quickly with little effort. When killed, their jetpack explodes
 
===Reconnaissance===
*'''Marksman''': A [[Vandal]] armed with a Wire Repeater. They continuously provide high-damage sniper fire for their teammates. When faced at close range, they unveil a Shock Machete for close range reactionary combat.
 
*'''Savage''': A [[Marauder]] equipped with a short-range teleportation device and armed with quad Advanced Shock Pistols. At point blank, they use Shock Dagger attachments on their upper pistols, inflicting a shocking effect on their target.
 
*'''Trooper''': A Vandal armed with a Null Rifle with an underbarrel [[Shock Grenade]] attachment. They can unleash a constant stream of slow-travelling but seeking bolts of [[Void]] fire, whereas Shock Grenades generate a small field that blinds and slows anything in its radius.
 
*'''Arachnid''': A Marauder armed with dual [[Shrapnel Launcher]]s. They can actively climb on walls and surfaces to gain superior attack angles. Occasionally, they will cling in place on a surface and fire shrapnel from down below.
 
*'''Harpooner''': A Vandal armed with a shoulder-mounted Harpoon Welder. They can rain down flaming harpoons that release a line of fire where they strike, igniting everything in its path. It can mount its weapon on a piece of cover to increase the rate of fire.
 
*'''Stalker''': A Marauder that can teleport via smoke vanish and is armed with a Scorch Rifle. They unleash a stream of high-damaging Solar bolts that inflict a burning effect once enough bolts hit their target. They can also throw Null Grenades that poison anything in their radius.
 
===Champions===
*'''Quartermaster''': A large [[Captain]] armed with a Scorch Mace. They unleash large lines of flames where they strike, which ignite and sunder their targets. The line eventually erupts upward, sending Guardians flying into the air. They also teleport when attacked.
 
*'''Autogunner''': A large Captain armed with a shoulder-mounted Null Autocannon. They spin up their barrels before unleashing a torrent of Void bolts that remove a set portion of ability and [[Super]] charge with each hit, effectively sapping Guardians of their abilities. If wanting to get up close, they will teleport towards their target before unleashing an Ultra Smash melee attack.
 
*'''Pyrotech''': A large Captain armed with a Shrapnel Thrower. They fire wads of hot lead that leave large pools of fire upon detonation, and can use a flamethrower fire mode at closer ranges, although they still prefer to teleport towards their target and smash them.
 
*'''Fumigator''': A giant Captain equipped with a ballistic shield and armed with a one-handed Nox Cannon. They release high-explosive toxic grenades at a rapid rate, creating large poison clouds in their wake. At close range, they can fire a cone of noxious gas before performing a shield bash that will knock Guardians down and send them flying in the opposite direction. They teleport around their targets as a means of flanking them, and are also equipped with [[Arc]] energy shields on top of their physical shields, boasting the highest defense levels of any known Fallen. However, they normally move incredibly slowly.


==Technology==
==Technology==