Protheon, Modular Mind: Difference between revisions

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|mass=  
|mass=  
|weapon= [[Torch Hammer]] <br> [[Arc]] Chaingun <br> Arc Mortar
|weapon= [[Torch Hammer]] <br> [[Arc]] Chaingun <br> Arc Mortar
|ability= Teleportation <br> High Durability <br> Floor Dissipation <br> Burning Debuff <br> Radiolarian Field <br> Berserk Mode <br> Temporal Shockwave <br> Summon Vex
|ability= Teleportation <br> High Durability <br> Floor Dissipation <br> Burning Debuff <br> Radiolarian Field <br> Berserk Mode <br> Temporal Shockwave <br> Summon [[Vex]]
}}
}}


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==References==
==References==
<references/>
<references/>
{{boss}}


==List of Apperances==
==List of Apperances==

Revision as of 00:22, May 19, 2017

Protheon, Modular Mind
Protheon.jpg
Biographical information

Species:

Vex

Rank:

Ultra

Class:

Minotaur

Combat information

Mission:

The Inverted Spire

Weapon(s):

Torch Hammer
Arc Chaingun
Arc Mortar

Abilities:

Teleportation
High Durability
Floor Dissipation
Burning Debuff
Radiolarian Field
Berserk Mode
Temporal Shockwave
Summon Vex

 

Protheon, Modular Mind is a Vex Minotaur and is the main boss of The Inverted Spire Strike. He was unearthed by the Red Legion following their occupation of Nessus.

Overview

At some point, the Red Legion established massive drills, managing to drill into Vex ruins that housed Protheon deep within Nessus.

Gameplay

Protheon's encounter is split up into three stages.

Stage One

Protheon will roam around the arena and open fire with its Torch Hammer while summoning Vex reinforcements. Its Torch Hammer deals high damage with its explosive Void bolts. In order to get to another point immediately, it will teleport to continue its attack. The player must be aware of where it will teleport to so that they may take cover and put enough distance between them and Protheon. After enough damage is dealt, the floor will dissipate and all Guardians will fall to another arena, thus beginning stage two.

Stage Two

Protheon will remain stationary and in the center of the arena. However, its weapon system will have switched to an Arc chaingun that fires a stream of energy bolts in rapid succession, thus allowing for easy suppressive fire. In addition, it will occasionally slam the ground with its fist to blanket the floor in fire. This blanket of fire will rapidly eat away at the player's health so long as they remain on the ground. Once another health threshold has passed, Protheon will dissipate the floor once again, thus beginning stage three.

Stage Three

Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field and pick off the Guardians from a distance with its chaingun and its mortar Any player that enters the field will suffer a damage-over-time effect until they get back on the main platform. As time progresses, Protheon will become more aggressive and enter a berserker rage, rapidly charging down on the player to stomp the floor, creating a temporal shockwave, which will instantly kill them. It will remain in this stage until it is killed.

Trivia

References


Template:Boss

List of Apperances