Protheon, Modular Mind: Difference between revisions
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(Created page with "{{Boss infobox |name= Protheon, Modular Mind |image= |species= Vex |faction= |rank= Ultra |class= Minotaur |mission= The Inverted Spire |gender= |height= |...") |
m (Wait...he has THREE guns?!) |
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|height= | |height= | ||
|mass= | |mass= | ||
|weapon= [[Torch Hammer]] <br> [[Arc]] Chaingun | |weapon= [[Torch Hammer]] <br> [[Arc]] Chaingun <br> Arc Mortar | ||
|ability= Teleportation <br> High Durability <br> Floor Dissipation <br> Burning Debuff <br> Radiolarian Field <br> Berserk Mode <br> Temporal Shockwave <br> Summon Vex | |ability= Teleportation <br> High Durability <br> Floor Dissipation <br> Burning Debuff <br> Radiolarian Field <br> Berserk Mode <br> Temporal Shockwave <br> Summon Vex | ||
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===Stage Three=== | ===Stage Three=== | ||
Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field and pick off the Guardians from a distance with its chaingun | Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field and pick off the Guardians from a distance with its chaingun and its mortar Any player that enters the field will suffer a damage-over-time effect until they get back on the main platform. As time progresses, Protheon will become more aggressive and enter a berserker rage, rapidly charging down on the player to stomp the floor, creating a temporal shockwave, which will instantly kill them. It will remain in this stage until it is killed. | ||
==Apperances== | ==Apperances== |
Revision as of 22:41, May 18, 2017
Protheon, Modular Mind | |
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Biographical information | |
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Combat information | |
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Weapon(s): |
Torch Hammer |
Abilities: |
Teleportation |
Protheon, Modular Mind is the main boss of The Inverted Spire Strike.
Gameplay
Protheon's encounter is split up into three stages.
Stage One
Protheon will roam around the arena and open fire with its Torch Hammer while summoning Vex reinforcements. Its Torch Hammer deals high damage with its explosive Void bolts. In order to get to another point immediately, it will teleport to continue its attack. The player must be aware of where it will teleport to so that they may take cover and put enough distance between them and Protheon. After enough damage is dealt, the floor will dissipate and all Guardians will fall to another arena, thus beginning stage two.
Stage Two
Protheon will remain stationary and in the center of the arena. However, its weapon system will have switched to an Arc chaingun that fires a stream of energy bolts in rapid succession, thus allowing for easy suppressive fire. In addition, it will occasionally slam the ground with its fist to blanket the floor in fire. This blanket of fire will rapidly eat away at the player's health so long as they remain on the ground. Once another health threshold has passed, Protheon will dissipate the floor once again, thus beginning stage three.
Stage Three
Protheon will be at its most dangerous state here. For the first half of this stage, it will remain in a Vex radiolarian field and pick off the Guardians from a distance with its chaingun and its mortar Any player that enters the field will suffer a damage-over-time effect until they get back on the main platform. As time progresses, Protheon will become more aggressive and enter a berserker rage, rapidly charging down on the player to stomp the floor, creating a temporal shockwave, which will instantly kill them. It will remain in this stage until it is killed.