Nightstalker: Difference between revisions

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{{quote|Draw from the Void. Light the way.|Class Description}}
{{quote|I've had a dozen Hunters ask me why it's so hard to summon a Dusk Bow. I asked 'em what they thought of the Void, and their eyes told me everything. You can't be afraid. That's the secret. No fear.|[[Tevis]]}}
[[File:Destiny Nightstalker Image.jpg|thumb|right|A Nightstalker.|400px]]
[[File:Destiny Nightstalker Image.jpg|thumb|right|A Nightstalker.|400px]]
'''Nightstalker''' is a [[Void]]-based [[Hunter]] subclass.
'''Nightstalker''' is a [[Void]]-based [[Hunter]] subclass.
==Class Description==
{{quote|Draw from the Void. Light the way.|Class Description}}


==Upgrades==
==Upgrades==

Revision as of 17:28, October 20, 2016

"I've had a dozen Hunters ask me why it's so hard to summon a Dusk Bow. I asked 'em what they thought of the Void, and their eyes told me everything. You can't be afraid. That's the secret. No fear."
Tevis
A Nightstalker.

Nightstalker is a Void-based Hunter subclass.

Class Description

"Draw from the Void. Light the way."
— Class Description

Upgrades

Tier 1—Grenades

  • Spike Grenade—a grenade that attaches to any surface and emits a torrent of damaging Void Light
  • Voidwall Grenade—a grenade that creates a horizontal wall of burning Void Light
  • Vortex Grenade—a grenade that creates a Vortex, continually damaging enemies trapped inside

Tier 2—Movement

  • Double Jump—jump a second time after leaving the ground
  • Higher Jump—upgrades Double Jump for even greater height
  • Better Control—upgrades Double Jump for better directional control while in the air
  • Triple Jump—upgrades Double Jump with a third jump

Tier 3—Super

  • Shadowshot—tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies
  • Blood Bound—tethered enemies explode when killed. Damage to tethered enemies is shared to all
  • Black Hole—the Void Anchor has increased range, lasts significantly longer and can tether more targets
  • Quiver—fire Shadowshot up to three times. Void Anchors have reduced range

Tier 4—Melee

  • Smoke—throw Smoke to slow and disorient those trapped in its cloud
  • Envenomed—adds a toxin that damages enemies within Smoke
  • Vanish in Smoke—you and allies near Smoke explosions vanish from sight
  • Snare—allows Smoke to stick to surfaces, detonating when enemies are near

Tier 4—Training 1

  • Path Forgotten—training focused on toughness and speed
  • Path Forbidden—training focused on battle recovery and speed
  • Path Unknown—training focused on battle recovery and toughness

Tier 5—Perks 1

  • Courage of the Pack—killing tethered targets increases Recovery and Armor for you and nearby allies. Stacks up to 5 times
  • Light of the Pack—killing tethered targets creates Orbs of Light for your allies
  • Lockdown—grenade and Smoke effects last twice as long, allowing strong territory control

Tier 7—Training 2

  • Way of the Drifter—training focused on all attributes
  • Way of the Fearless—training focused on toughness at all costs
  • Way of the Nomad—training focused on maximum battle recovery

Tier 8—Perks 2

  • Keen Scout—sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage
  • Predator—the Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey
  • Shadestep—press O, O (PlayStation) or B, B (Xbox) to evade

List of appearances

References