Thunderlord: Difference between revisions
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==Upgrades== | ==Upgrades== | ||
First: Ammunition +1. Costs 50 [[Glimmer]] and three weapon kits. | First: '''Ammunition +1'''. Costs 50 [[Glimmer]] and three weapon kits. | ||
Second: Accuracy +1. Costs 50 Glimmer and three weapon kits, requires a talent point. | Second: '''Accuracy +1'''. Costs 50 Glimmer and three weapon kits, requires a talent point. | ||
Third: Gathering Storm. Getting a kill boosts the damage of the weapon temporarily, multiple boosts will stack. Costs 50 Glimmer and three weapon kits. | Third: '''Gathering Storm'''. Getting a kill boosts the damage of the weapon temporarily, multiple boosts will stack. Costs 50 Glimmer and three weapon kits. | ||
Fourth: Full Force. | Fourth: '''Full Force'''. Tear through targets with a high rate of overpenetration, also grants +1 Accuracy. Costs 50 Glimmer and three weapon kits, requires a talent point.<ref name= "Closed Doors Demo"> [http://www.youtube.com/watch?v=BTfhrONAp-c '''IGN''' - ''Destiny Behind Closed Doors Demo - E3 2013''] </ref> | ||
Fifth: Ammunition +1. Costs 50 Glimmer and three weapon kits, requires a talent point. | Fifth: '''Ammunition +1'''. Costs 50 Glimmer and three weapon kits, requires a talent point. | ||
Sixth: | Sixth: '''Shake It Loose'''. Increase the chance to get ammo drops for all your weapons. Costs 50 Glimmer and three weapon kits, requires a talent point..<ref name= "Closed Doors Demo"> [http://www.youtube.com/watch?v=BTfhrONAp-c '''IGN''' - ''Destiny Behind Closed Doors Demo - E3 2013''] </ref> | ||
Seventh: Stability +1. Costs 50 Glimmer and three weapon kits, requires a talent point. | Seventh: '''Stability +1'''. Costs 50 Glimmer and three weapon kits, requires a talent point. | ||
Eighth: Accuracy +1. Costs 50 Glimmer and three weapon kits, requires a talent point. | Eighth: '''Accuracy +1'''. Costs 50 Glimmer and three weapon kits, requires a talent point. | ||
Ninth: Rolling Thunder. Rounds will penetrate enemies and then explode into a burst of electricity. Costs 50 glimmer and three weapon kits, requires a talent point.<ref name= "E3 2013 Demo"/> | Ninth: '''Rolling Thunder'''. Rounds will penetrate enemies and then explode into a burst of electricity. Costs 50 glimmer and three weapon kits, requires a talent point.<ref name= "E3 2013 Demo"/> | ||
==Gallery== | ==Gallery== |
Revision as of 11:51, June 18, 2013
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- "Even in the chaos of the Gap, one could make out its thunderous fire leaving a sea of Fallen in its wake."
- — Weapon Description
The Thunderlord is a type of exotic machinegun that fires electrically-charged rounds.[1]
Upgrades
First: Ammunition +1. Costs 50 Glimmer and three weapon kits.
Second: Accuracy +1. Costs 50 Glimmer and three weapon kits, requires a talent point.
Third: Gathering Storm. Getting a kill boosts the damage of the weapon temporarily, multiple boosts will stack. Costs 50 Glimmer and three weapon kits.
Fourth: Full Force. Tear through targets with a high rate of overpenetration, also grants +1 Accuracy. Costs 50 Glimmer and three weapon kits, requires a talent point.[2]
Fifth: Ammunition +1. Costs 50 Glimmer and three weapon kits, requires a talent point.
Sixth: Shake It Loose. Increase the chance to get ammo drops for all your weapons. Costs 50 Glimmer and three weapon kits, requires a talent point..[2]
Seventh: Stability +1. Costs 50 Glimmer and three weapon kits, requires a talent point.
Eighth: Accuracy +1. Costs 50 Glimmer and three weapon kits, requires a talent point.
Ninth: Rolling Thunder. Rounds will penetrate enemies and then explode into a burst of electricity. Costs 50 glimmer and three weapon kits, requires a talent point.[1]
Gallery
List of appearances
- Destiny (First appearance)