Nightstalker: Difference between revisions

No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 7: Line 7:
{{Quote|Some of us know the difference a Fireteam makes. Some of us...we touch the Void. Make it a part of us. And then we take a name...Nightstalker. Hunt from the shadows, pin them down, never let them see you coming.|[[Cayde-6]]}}
{{Quote|Some of us know the difference a Fireteam makes. Some of us...we touch the Void. Make it a part of us. And then we take a name...Nightstalker. Hunt from the shadows, pin them down, never let them see you coming.|[[Cayde-6]]}}


Nightstalkers are rare among [[Hunter]]s as they wield the [[Light]] to summon their own '''Dusk Bows''': bows made of [[Void]] energy that can tether enemies with their signature Shadowshots. According to [[Tevis Larsen]], a key aspect for Hunter to wield the Void is to have no fear of it.<ref name=TNST2>'''Bungie (2015/9/15)''', ''[[The Taken King]], Activision Blizzard, [[A Ranger Found]]''</ref> Another aspect of being a Nightstalker is that they must always experience feelings of deprivation including hunger and exhaustion in order to commune with the Void, as the absence of all sensation is fundamental for Hunters to tap into their rogue-like abilities which includes vanishing into invisibility and disorienting their enemies with smoke and subterfuge.  
Nightstalkers are rare among [[Hunter]]s as they wield the [[Light]] to summon their own '''Dusk Bows''': bows made of [[Void]] energy that can tether enemies with their signature Shadowshots, creating [[Orbs of Power]] for their allies. According to [[Tevis Larsen]], a key aspect for Hunters to wield the Void is to have no fear of it.<ref name=TNST2>'''Bungie (2015/9/15)''', ''[[The Taken King]], [[A Ranger Found]]''</ref> Another aspect of being a Nightstalker is that they must always experience feelings of deprivation including hunger and exhaustion in order to commune with the Void, as the absence of all sensation is fundamental for Hunters to tap into their rogue-like abilities which includes vanishing into the shadows with invisibility and weakening their enemies with smoke bombs. In addition to their Shadowshots, Nightstalkers may also conjure dual-wielding blades of Void Light and cloak themselves stealthily to stalk their foes undetected.


==Lore==
==Lore==
Line 18: Line 18:
That truth is this: monsters need not fear the night.
That truth is this: monsters need not fear the night.


Do not hunt the monster. Become the monster.<ref name="Grimoire">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian/Sub-Classes#Nightstalker|Nightstalker]]''</ref>
Do not hunt the monster. Become the monster.<ref name="Grimoire">'''Bungie (2015/9/15)''', ''[[Destiny]]: [[The Taken King]], [[Grimoire]]: [[Grimoire:Guardian/Sub-Classes#Nightstalker|Nightstalker]]''</ref>


===Destiny 2===
===Destiny 2===
Line 137: Line 137:
**'''Mobius Quiver''': Fire two volleys of three Void Arrows that seek nearby targets. Shadowshot makes targets volatile and deals increased damage to tethered targets. Defeating tethered targets creates Orbs of Power.
**'''Mobius Quiver''': Fire two volleys of three Void Arrows that seek nearby targets. Shadowshot makes targets volatile and deals increased damage to tethered targets. Defeating tethered targets creates Orbs of Power.
*'''[[Spectral Blades]]''': Summon a pair of deadly Void Blades and stalk the battlefield in a veil of shadows.
*'''[[Spectral Blades]]''': Summon a pair of deadly Void Blades and stalk the battlefield in a veil of shadows.
**'''Light Attack''': Perform a quick melee attack.
**''Light Attack'': Perform a quick melee attack.
**'''Heavy Attack''': Perform a heavy attack that '''weakens''' your target, and once more vanish from sight.
**''Heavy Attack'': Perform a heavy attack that '''weakens''' your target, and once more vanish from sight.


===Grenades===
===Grenades===
Line 150: Line 150:


===Melee===
===Melee===
*'''Snare Bomb''': Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. '''Weakens''' targets on detonation.
*'''Snare Bomb''': Throw a Smoke Bomb that attaches to surfaces and pings target radar, then detonates into a disorienting smoke cloud, '''weakening''' nearby targets. Targets within the smoke cloud take damage over time.


===Movement===
===Movement===
Line 163: Line 163:
===Aspects===
===Aspects===
*'''Stylish Executioner''' ''(The boast which sucks the air from the room. Let your enemies know your might before you take them down.)'': Defeating a '''weakened''', '''suppressed''', or '''volatile''' target grants '''invisibility''' and Truesight. After performing a Stylish Execution, your next melee attack while '''invisible''' '''weakens''' targets. Fragment Slots (2)
*'''Stylish Executioner''' ''(The boast which sucks the air from the room. Let your enemies know your might before you take them down.)'': Defeating a '''weakened''', '''suppressed''', or '''volatile''' target grants '''invisibility''' and Truesight. After performing a Stylish Execution, your next melee attack while '''invisible''' '''weakens''' targets. Fragment Slots (2)
*'''Trappers Ambush''' ''(The eyes which bear down on you from a place you cannot see. Ensnare your enemies before they can see you coming.)'': Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are '''weakened''', and allies are made '''invisible'''. Your Smoke Bomb makes nearby allies '''invisible''' when it attaches to nearby surfaces or targets. Fragment Slots (2)
*'''Trapper's Ambush''' ''(The eyes which bear down on you from a place you cannot see. Ensnare your enemies before they can see you coming.)'': Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are '''weakened''', and allies are made '''invisible'''. Your Smoke Bomb makes nearby allies '''invisible''' when it attaches to nearby surfaces or targets. Fragment Slots (2)
*'''Vanishing Step''' ''(The wiles of a seasoned interlocutor; dodge any unwanted affronts and slip by unseen.)'': Dodging makes you '''invisible'''. Fragment Slots (2)
*'''Vanishing Step''' ''(The wiles of a seasoned interlocutor; dodge any unwanted affronts and slip by unseen.)'': Dodging makes you '''invisible'''. Fragment Slots (2)
*'''On the Prowl''' ''(A roughly hewn hatchet, covered in dirt and moss. A remnant that does not boast of killing, but attests to survival.)'': Entering '''invisibility''' marks a nearby combatant as a priority target for you and your team. Defeating priority targets creates a '''weakening''' cloud of smoke that makes you and allies '''invisible''' when passing through it. When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy. Fragment Slots (3).


===Fragments===
===Fragments===
2,526

edits