Garden of Salvation: Difference between revisions

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|image= [[File:VexSalvationGarden2.jpg|400px]]
|image= [[File:VexSalvationGarden2.jpg|400px]]
|player= 1-6
|player= 1-6
|light= 940
|light= 1600
|place=[[Black Garden|The Black Garden]]
|place=[[Black Garden|The Black Garden]]
|objective= Track the source of the [[Unknown Artifact]]'s signal into the [[Black Garden]].
|objective= Track the source of the [[Unknown Artifact]]'s signal into the [[Black Garden]].
|factions=[[Sol Divisive]]
|races=[[Vex]]
|nowalk=yes
}}
}}
{{Article quote|The [[Black Garden|Garden]] calls out to [[The Guardian|you]].}}
{{Article quote|The [[Black Garden|Garden]] calls out to [[The Guardian|you]].}}
'''Garden of Salvation''' is a [[Raid]] in ''Destiny 2'', released in the ''[[Shadowkeep]]'' expansion on October 5th, 2019.  
'''Garden of Salvation''' is a [[Raid]] in ''Destiny 2'', released in the ''[[Shadowkeep]]'' expansion on October 5th, 2019.  


Taking place during an [[Season of the Undying|invasion]] of the [[Sol Divisive]] [[Vex]], the Guardians are tasked by [[Eris Morn]] to track a signal from the [[Unknown Artifact]], emitting from deep within the [[Black Garden]]. The raid features Guardians as they trace the signal to its [[Darkness#Veiled Figures|source]] at the center of the garden, all while battle an onslaught of Vex climaxing with the [[Consecrated Mind, Sol Inherent|Sol]] [[Sanctified Mind, Sol Inherent|Inherent]] Minds.  
When [[Vex]] from the [[Sol Divisive]] are [[Season of the Undying|drawn]] to the awakened [[The Lunar Pyramid|Pyramid]] beneath the [[Moon]], [[Eris Morn]] tracks a mysterious signal with the [[Unknown Artifact]] emitting from deep within the [[Black Garden]]. Now [[Guardians]] must enter the birthplace of the Vex as they trace the signal to its [[Darkness#Veiled Figures|source]] at the center of the garden, uncover [[Pyramid Scale|remnants]] of the [[Black Fleet]] and defeat the [[Consecrated Mind, Sol Inherent|Vex]] [[Sanctified Mind, Sol Inherent|Minds]] empowered by them.
 
==Objectives==
*'''Track the Unknown Artifact's Signal'''
:''Enter the Black Garden to track the Unknown Artifact's signal.''
 
*'''Track the Unknown Artifact's Signal'''
:''Evade the Consecrated Mind and continue tracking the Unknown Artifact's signal.''
 
*'''Track the Unknown Artifact's Signal'''
:''Make your way through the Undergrowth to continue tracking the Unknown Artifact's signal.''
 
*'''Draw Out the Consecrated Mind'''
:''Find a way to draw the Consecrated Mind out of hiding.''
 
*'''Subdue the Consecrated Mind'''
:''Defeat the Consecrated Mind to continue tracking the Unknown Artifact's signal.''
 
*'''Track the Unknown Artifact's Signal'''
:''Follow the Unknown Artifact's signal up to the Boundless Horizon to discover where it leads.''
 
*'''Conquer the Sanctified Mind'''
:''Defeat the Sanctified Mind to discover the final destination of the Unknown Artifact's signal.''
 
==Unique enemies==
*[[Angelic]]s
*[[Barrier Hobgoblin]]s
*[[Overload Minotaur]]s
*[[Supplicant]]s


==Bosses==
==Bosses==
*[[Consecrated Mind, Sol Inherent]]
*[[Consecrated Mind, Sol Inherent]]
*[[Sanctified Mind, Sol Inherent]]
*[[Sanctified Mind, Sol Inherent]] {{C|Final Boss}}


==Walkthrough==
==Walkthrough==
Line 63: Line 94:


===Conquer The Sanctified Mind===
===Conquer The Sanctified Mind===
[[File:SanctifiedMind1.jpg|thumb|300px|The Sanctified Mind]]
[[File:SanctifiedMind.jpeg|thumb|300px|The Sanctified Mind]]
For the final boss of the raid, players will be split into three teams of two. Two teams will collect motes and one team will stay behind. There are two [[Vex]] confluxes or "banks", one blue and one red. An [[Angelic]] will spawn, which must be killed. Once this is done, the first team will either shoot the Mind's left shoulder which will drop a teleportation portal to go to the Red zone, or its right knee to go to the Blue zone.
For the final boss of the raid, players will be split into three teams of two. Two teams will collect motes and one team will stay behind. There are two [[Vex]] confluxes or "banks", one blue and one red. An [[Angelic]] will spawn, which must be killed. Once this is done, the first team will either shoot the Mind's left shoulder, dropping a teleportation portal to the Red zone, or its right knee to go to the Blue zone.
Once they jumped in either portals, players must kill [[Goblin]]s, [[Harpy]]s and a [[Minotaur]] in order to get 15 Voltaic Motes (Tainted Voltaic Motes in the Red zone) in total, with a maximum of 10 per player. Once they have collected all Motes, they must call out to the players left behind who will shoot the same area of the [[Sanctified Mind, Sol Inherent]] that was used to drop the portal, so right knee for Blue, left shoulder for Red. This will teleport the two collectors back at the start point of the encounter, and they will need to bank their Motes at the appropriate conflux (blue on the left, red on the right).
Once they jump in either portal, players must kill [[Goblin]]s, [[Harpy]]s, and a [[Minotaur]] in order to get 15 Voltaic Motes (Tainted Voltaic Motes in the Red zone) in total, with a maximum of 10 per player. Once they have collected all Motes, they must call out to the players left behind who will shoot the same area of the [[Sanctified Mind, Sol Inherent]] that was used to drop the portal, so right knee for Blue, left shoulder for Red. This will teleport the two collectors back at the start point of the encounter, and they will need to bank their Motes at the appropriate conflux (blue on the left, red on the right).


This will give both players the Enlightenment buff, which must be used to prevent Vex from sacrificing to both confluxes.
This will give both players the Enlightenment buff, which must be used to prevent Vex from sacrificing both confluxes.


As soon as the first collector team comes back, the second team must depart for the same zone from which the first team came from and repeat the process. When the second team comes back, the first team will teleport to the other zone, collect Motes, bank and protect the confluxes while the second team goes to same the zone and does the same.
As soon as the first collector team comes back, the second team must depart for the same zone from which the first team came and repeat the process. When the second team returns, the first team will teleport to the other zone, collect Motes, bank, and protect the confluxes while the second team goes to the same zone and does the same.


When the second team banks for the second time, both banks should be full and the Sanctified Mind will make a big cross appear and spawn an [[Angelic]] which must be killed. Once the [[Angelic]] is dead, three or four players (four recommended for comfort) will need to start a tether chain of the same color as the boss's cross, starting at one of the banks and linking to the cross. The Sanctified Mind's core will then be vulnerable, and the damage phase will be started. It is advised to have at least one player of each class : a [[Titan (class)|Titan]] to use their [[Ward of Dawn]] for protection, a [[Warlock]] with the [[Well of Radiance]] for healing and damage buff, and a [[Hunter]] who will use bottom tree [[Golden Gun]] combined with the [[Celestial Nighthawk]] for immense damage. Precision damage weapons, like Linear Fusion Rifles, are preferred for damaging the boss, due to the great distance between the boss and the fireteam, and the prominent critical weak point.
When the second team banks for the second time, both banks should be full and the Sanctified Mind will make a big cross appear and spawn an [[Angelic]] which must be killed. Once the [[Angelic]] is dead, three or four players (four recommended for comfort) will need to start a tether chain of the same color as the boss's cross, starting at one of the banks and linking to the cross. The Sanctified Mind's core will then be vulnerable, and the damage phase will be started.


Once the damage phase is over, players will need to repeat the whole process again. It is worth noting that [[Cyclops]] will spawn on pillars and can one-shot a player with their powerful [[Void]] attack, so it is highly suggested to kill them as soon as they are spotted.
Once the damage phase is over, players will need to repeat the whole process again. It is worth noting that [[Cyclops]] will spawn on pillars and can one-shot a player with their powerful [[Void]] attack, so it is highly suggested to kill them as soon as they are spotted.


==Unique Enemies==
==Transcript==
*[[Angelic]]s
{{Verbatim}}
*[[Barrier Hobgoblin]]s
''Loading screen''
*[[Overload Minotaur]]s
*'''[[Eris Morn]]''': They take us for fools. The [[Unknown Artifact|artifact]] you [[Beyond_(mission)|brought back]] from the [[Pyramid]] began emitting a signal. One that reaches deep into… the [[Black Garden]]. Once again, we are beckoned into their trap. [[The Witness|They]] expect us to follow the signal. To discover where it leads. Fine. We will play their games. But this time, with caution… not curiosity.
*[[Supplicant]]s
 
''Mission begins''
 
'''[[Looking Glass]], The [[Moon]]'''
 
::''The fireteam lands in the Looking Glass on the Moon where they find a [[Transfer Gate]] into the Black Garden. As they approach, [[Sol Divisive]] [[Vex]] arrive to waylay their entrance. The fireteam defeats them and enters the Black Garden.''
 
:'''The Unknown Artifact's signal resonates deep within the Garden…'''
 
'''[[Embrace]], Black Garden'''
 
::''The fireteam comes upon a [[Vex Mind]], the [[Consecrated Mind, Sol Inherent]], siphoning from a [[Minotaur]] unit. Finding their attacks futile, the fireteam attempts to unlock the nearby barrier. They connect a tether from a Vex Lens to the barrier, unlocking it.''
 
::''Their machinations alerts the Consecrated Mind which begin to engage the Guardians, abundant with '''Voltaic Overflow'''.''
 
:'''Voltaic Overflow created'''
 
::''The fireteam gather the excess Voltaic energy, lest it fatally detonates the arena.''
 
''If the Volatic Overflow is not gathered, it will detonate killing the whole fireteam.''
 
:'''Voltaic Overflow detonated'''
 
::''Meanwhile, the Guardians escape the currently immune Consecrated Mind by unlocking more barriers and evading the onslaught of Sol Divisive Vex.''
 
::''The fireteam successfully evade the Vex Mind by entering the [[Undergrowth]].''
 
:'''The Consecrated Mind retreats into the ether…'''
 
:'''The Unknown Artifact's signal strengthens…'''
 
'''Undergrowth, Black Garden'''
 
::''The fireteam attempt to use the relays to draw the Consecrated Mind into a vulnerable position.''
 
:'''Undergrowth defenses deployed'''
 
::''Periodically, [[Angelic]]s and other Vex arrive to stop their attempt. The fireteam defeat the Angelic to allow a tethered connection to the relay.''
 
:'''Undergrowth defenses subsided'''
 
''If the Vex are not stopped, they will detonate the assaulted relay; killing the entire fireteam with '''Volatile Penitence'''.''
 
:'''Alcove relay detonated'''
 
''Or''
 
:'''Hedges relay detonated'''
 
''Or''
 
:'''Pavilion relay detonated'''
 
''Or''
 
:'''Thicket relay detonated'''
 
''Or''
 
:'''Underbrush relay detonated'''
 
::''As more Vex arrive, they become immune to the Guardians' attacks. The fireteam become '''Enlightened''' through the tethered relays which allows them to break through their shields.''
 
::''The fireteam successfully powers all five relays and draws out the Consecrated Mind.''
 
:'''The Unknown Artifact's signal sharpens…'''
 
::''One of the previously powered relays begins to resonate.''
 
:'''The Alcove relay resonates with energy'''
 
''Or''
 
:'''The Hedges relay resonates with energy'''
 
''Or''
 
:'''The Thicket relay resonates with energy'''
 
''Or'''
 
:'''The Underbrush relay resonates with energy'''
 
::''The fireteam collects '''Voltaic Motes''' from defeated foes; depositing them in the now-resonating relay.''
 
::''Meanwhile, the Consecrated Mind continues to create Voltaic Overflow. As they are collected, the Mind detains the Guardian. Their fireteam members release them from the prison by damaged the Mind's eyes.''
 
''If the detained Guardian is not released, they will be '''Desecrated'' by the Vex Mind; killing them.''
 
::''With enough Volatic Motes, the relay becomes overloaded; attracting the Consecrated Mind to it.''
 
:'''The Consecrated Mind is drawn to the overloaded relay''' 
 
::''As the Vex Mind resets the relay, the fireteam takes advantage to damage it.''
 
::''The fireteam defeats the Consecrated Mind, Sol Inherit.''
 
:'''The Unknown Artifact's signal intensifies…'''
 
'''[[Boundless Horizon]], Black Garden'''
 
::''The fireteam travels up a stump-like structure to find another Vex Mind, the [[Sanctified Mind, Sol Inherent]], swirling in white and orange energy.''
 
::''As the fireteam engages the Vex Mind, they shoot its shoulder and leg to force portals into nearby islands. At these islands, the Guardians gather '''Voltaic''' or '''Tainted Voltaic Motes'''.''
 
::''The motes are deposited in the nearby relays.''
 
::''With the relays charged, they tether its energy to the Sanctified Mind to break its defenses and stop its '''Sacred Dematerialization'''.''
 
:'''The tether is pulsing with Light energy…'''
 
''Or''
 
:'''The tether is pulsing with dark<small>{{sic}}</small> energy…'''
 
''If the assaulted relay is not defended against incoming Vex, they will sacrifice themselves to it; detonating and killing the entire fireteam with '''Volatile Penitence'''.''
 
:'''Vex sacrificed'''
 
''Then''
 
:'''The relay pulsing with light energy detonated'''
 
''Or''
 
:'''The relay pulsing with dark energy detonated'''
 
::''The fireteam defeat the Sanctified Mind, Sol Inherit. A platform behind the arena, [[Pyramid]] technology shifts a [[Pyramid Scale|Scale]] and opens a pathway underneath.''
 
:'''The Unknown Artifact's signal ends here…'''
 
::''The fireteam finally reaches the signal's source where they find a [[Veiled Statue]] like that first encountered in the [[Lunar Pyramid]].''


==Vex Collectives==
===Divinity Exotic Quest===
*[[Sol Divisive]]


==Rewards==
::''With the [[Divine_Fragmentation#4._Key_to_Divinity|Empowered Decryption Core]] in hand, the Guardian presents it to a module in the Black Garden.''
===Weapons===
*[[Accrued Redemption]] - [[Combat Bow]]
*[[Ancient Gospel]] - [[Hand Cannon]]
*[[Omniscient Eye]] - [[Sniper Rifle]]
*[[Prophet of Doom]] - [[Shotgun]]
*[[Reckless Oracle]] - [[Auto Rifle]]
*[[Sacred Provenance]] - [[Pulse Rifle]]
*[[Zealot's Reward]] - [[Fusion Rifle]]
*[[Divinity]] - [[Trace Rifle]]


===Armor===
:'''INITIATED: Security bypass protocol'''
*[[Kentarch 3 Suit (Hunter)]]
*[[Kentarch 3 Suit (Titan)]]
*[[Kentarch 3 Suit (Warlock)]]


===Cosmetic===
::''Afterwards, the fireteam tethers a dark energy to hidden relays found throughout the Black Garden.''
*Inherent Truth emblem
*Ancient Believer shader
*Ancient Defender shader


==New Mechanics==
:'''ACCEPTED: Singular security bypass'''
*One of the main mechanics in the raid involves the tether boxes, which project a tether to the nearest player when shot at. The tether can chain to multiple nearby players, from one to the next. The usual objective with this mechanic is to have the tether connect to multiple players in order to guide it to a certain object it needs to connect to.


==The Divinity Sidequest==
:'''COMPLETED: All security bypassed'''
The Divinity Sidequest is initiated by defeating [[Zeteon, Redemptive Mind]] at the Black Garden portal in the [[Lunar Battlegrounds]]. The portal can be found by heading to the right of the gateway leading to [[Sorrow's Harbor]] and entering a cavern: Once the portal is in sight it will activate, sending out several waves of Vex. Eventually, Zeteon will exit, and defeating the Redemptive Mind will grant the players the [[Quest]] "What's This...What's This?"


Players must then head to [[Nessus]] to locate and scan the data nodes in hidden rooms within the [[The Orrery]], [[The Conflux]], and the [[Ancient's Haunt]] [[Lost Sector]]s. Next, players must collect 30 Phantasmal Fragments and 120 Decryption Fragments by defeating Vex on the Moon.
::''After tracing the source of the signal, the Guardian finds the Exotic [[Trace Rifle]], [[Divinity]].''


After entering the portal on the Moon during the Garden of Salvation Raid, players must turn around and jump off the platform they are standing to reach the secret tunnel under the Raid entrance. This room will have a receiver for the Empowered Decryption Core. Players must scan the node to initiate the first puzzle. Doing so will prompt a the message "INITIATED: Security Bypass protocol."
===Post-Raid Content===
'''After the raid's first completion, speak with Eris Morn at [[Sanctuary]] to get the following dialogue.'''


===First Puzzle===
*'''Eris Morn''': All this time, they've been closer than we ever knew. First, the Pyramid on the Moon. Now, a team of Guardians finds remnants of their presence in the Black Garden. Upon this discovery, the artifact came to life. From it, we received another vile [[Lore:Unveiling|attempt at manipulation]]. They show us only what they want us to see. As if we're to act the part of puppets and nothing more. Any further communication they send, we must discard. The moment we let them turn our gaze from the truth... is the moment we lose.<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]] - [[Eris Morn]]: [https://www.youtube.com/watch?v=LzZRZz6su8U Post-Raid Dialogue]''</ref>


The first puzzle is in the staircase before the first encounter. When going up the stairs, players will find two holes they will need to enter. The hole on the left side contains a Tether Mechanism. Shooting it will tether players to it and their fellow guardians. The objective is to use players to chain the tether on the left side to the node in the hole on the right side. In a fireteam of 6, players must split into two groups (3 players per side) to chain the tether across. Doing so successfully will prompt a text that reads "ACCEPTED: Singular security bypass." Players may then continue onward to the first encounter.
==Rewards==
===Weapons===
*'''[[Divinity]]''' – [[Exotic]] {{icon|Arc}}  [[Trace Rifle]]
*[[Accrued Redemption]] – Legendary {{icon|Kinetic}} [[Combat Bow]]
*[[Ancient Gospel]] – Legendary {{icon|Void}} [[Hand Cannon]]
*[[Omniscient Eye]] – Legendary {{icon|Solar}} [[Sniper Rifle]]
*[[Prophet of Doom]] – Legendary {{icon|Arc}} [[Shotgun]]
*[[Reckless Oracle]] – Legendary {{icon|Void}} [[Auto Rifle]]
*[[Sacred Provenance]] – Legendary {{icon|Kinetic}} [[Pulse Rifle]]
*[[Zealot's Reward]] – Legendary {{icon|Void}} [[Fusion Rifle]]


===Second Puzzle===
===Armor sets===
*[[Kentarch 3 Suit (Hunter)]] - [[Hunter]] Armor set
*[[Kentarch 3 Suit (Warlock)]] - [[Warlock]] Armor set
*[[Kentarch 3 Suit (Titan)]] - [[Titan (class)|Titan]] Armor set


The second puzzle is located after the first encounter. After the encounter is complete, players must turn around and locate a tree with pink foliage. Under the tree is the entrance to a cave containing both the Tether Mechanism and the ending node. A fireteam of 6 players must disperse themselves so that the tether can pass through the circular holes and return to the ending node in the cave where the Tether Mechanism was activated. Doing so successfully will prompt a message that reads "ACCEPTED: Singular security bypass." Players may then continue to the third puzzle.
===Miscellaneous===
*'''Raid Armor Mods''':
**Relay Defender - Gain an increase to weapon damage while within 5 meters of an active Vex Relay. Multiple copies of this mod stack to increase this benefit.
**Enhanced Relay Defender - Gain a powerful increase to weapon damage while within 5 meters of an active Vex Relay.
**Resistant Tether - Gain damage resistance while part of a tether chain.
**Enhanced Resistant Tether - Gain powerful damage resistance while part of a tether chain.
**Voltaic Mote Collector - Gain an overshield after you collect 10 Motes.
**Enhanced Voltaic Mote Collector - Gain an overshield after you collect 5 Motes.
**Voltaic Ammo Collector - Increases the chances of finding Heavy ammo while you have the Voltaic Overflow buff.
**Enhanced Voltaic Ammo Collector - Greatly increases the chances of finding Heavy ammo while you have the Voltaic Overflow buff.
*'''[[Emblem]]s''':
**'''[[Lightgg:298334059|Inherent Truth]]'''
**'''[[Lightgg:298334058|Dive into Darkness]]'''
*'''[[Shader]]s''':
**'''[[lightgg:3996862462|Ancient Believer]]'''
**'''[[lightgg:3996862463|Ancient Defender]]'''


==Trivia==
==Trivia==
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*There are several motionless Vex Goblins that will awaken when approached and die after a brief moment, one can be encountered as soon as the first encounter is completed after the big drop, on the right side.
*There are several motionless Vex Goblins that will awaken when approached and die after a brief moment, one can be encountered as soon as the first encounter is completed after the big drop, on the right side.
*After defeating the [[Sanctified Mind, Sol Inherent]], a [[Pyramid Scale]] is formed by the remnants of a [[Pyramid]]. This marks the first appearance of [[Pyramid Scale]]s, 248 days before they would reappear during the [[Season of Arrivals]]
*After defeating the [[Sanctified Mind, Sol Inherent]], a [[Pyramid Scale]] is formed by the remnants of a [[Pyramid]]. This marks the first appearance of [[Pyramid Scale]]s, 248 days before they would reappear during the [[Season of Arrivals]]
* Garden of Salvation is the only raid in Destiny history that doesn't have any Heavy Weapons in its loot table (including exotics).


==Gallery==
==Gallery==
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File:GoS skybox4.jpg
File:GoS skybox4.jpg
</Gallery>
</Gallery>
==References==
<references/>


[[Category:Raids]]
[[Category:Raids]]