Vow of the Disciple: Difference between revisions

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**At the same time, it is also the second raid to have the final boss be a member of a race players don't normally face, with the Ahamkara, [[Riven]], from [[Last Wish]] being the first.
**At the same time, it is also the second raid to have the final boss be a member of a race players don't normally face, with the Ahamkara, [[Riven]], from [[Last Wish]] being the first.
*This is the first raid to ever have two factions that are normally hostile towards each other, be allies.
*This is the first raid to ever have two factions that are normally hostile towards each other, be allies.
*While on the way to the third encounter of the raid, Guardians can find a prophecy wall in one of the rooms that reveal some clues of [[The Witness]]'s plans via the symbols encountered throughout the raid. When the symbols are put together, the prophecy reads as follows: "The [[Hive]] and the [[Scorn]] will love the Darkness and worship the Witness. The [[Black Fleet]] will enter [[Earth]] and stop the [[Guardians]]. The Witness will commune with the [[Traveler]] and drink the Light. Finally, the Witness will kill ____." The last symbol on the wall was destroyed by a crumbled pillar, so it is unclear what/who the Witness will kill.
*While on the way to the third encounter of the raid, Guardians can find a prophecy wall in one of the rooms that reveal some clues of [[The Witness]]'s plans via the symbols encountered throughout the raid. When the symbols are put together, the prophecy reads as follows: "The [[Hive]] and the [[Scorn]] will love the Darkness and worship the Witness. The [[Black Fleet]] will enter [[Earth]] and stop the [[Guardians]]. The Witness will commune with the [[Traveler]] and drink the Light. Finally, the Witness will kill ____." The last symbol on the wall was destroyed by a crumbled pillar, so it is unclear what or who the Witness will kill.
*During the Raid, Rhulk takes control of the Guardian's HUD, causing it to display a series of messages in lieu of the typical descriptions of objectives, meaning that players have no clear clue as to why he is talking to them in the HUD.


==References==
==References==
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