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[[File:Unstoppable Ogre.jpg|thumb|An [[Unstoppable Ogre]].]]  
[[File:Unstoppable Ogre.jpg|thumb|An [[Unstoppable Ogre]].]]  
{{Quote|Champions of what? A lofty title won't protect them from you.|[[Zavala]].<ref>'''Bungie (2019/10/01)''', ''[[Destiny]]: Console, [https://www.ishtar-collective.net/items/they-were-the-champions?highlight=champion They Were the Champions]''</ref>}}
{{Quote|Champions of what? A lofty title won't protect them from you.|[[Zavala]].<ref>'''Bungie (2019/10/01)''', ''[[Destiny]]: Console, [https://www.ishtar-collective.net/items/they-were-the-champions?highlight=champion They Were the Champions]''</ref>}}
'''Champions''' are special boss type enemies introduced in ''[[Shadowkeep]]''. They appear in [[Nightfall|The Ordeal]] on Heroic or harder, Legend and Master [[Lost Sector]]s, Master [[Grasp of Avarice]], seasonal activities, raids starting from [[Garden of Salvation]] onwards in Destiny 2, and are also hidden on the [[Moon]] patrol space. They are units who have been “touched” by the [[Darkness]].<ref>[https://www.ishtar-collective.net/items/stem-the-dark?highlight=champions Stem the Dark]</ref> [[Saint-14]] stated that they were tricky enemies that he had fought multiple times in the [[Infinite Forest]].<ref>[https://www.ishtar-collective.net/items/strictly-enforced?highlight=champions Strickly Enforced]</ref>
'''Champions''' are special [[Major|miniboss]] type enemies introduced in the ''[[Shadowkeep]]'' expansion of ''[[Destiny 2]]''. They are guaranteed to appear in Heroic or higher difficulty content, such as [[Nightfall]]s or elected [[Lost Sector]]s, seasonal activities, raids starting from [[Garden of Salvation]] onwards, and rarely in other activities.


==Overview==
==Overview==
Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration. These come in a crown shape for Barrier Champions, double horn shape for Unstoppable Champions, and two circles around the head and torso for Overload Champions.


* '''Barrier''' Champions behave much like their normal counterparts would until they are at one third of their health. When damaged to one third, they will create an impenetrable dome shield that also heals up most of their lost health.
Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration.
* '''Overload''' Champions not only have an advanced healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively.
*'''Barrier''' Champions have growths in a crown shape. They behave much like their normal counterparts would until they are at one third of their health. When damaged to one third, they will create an impenetrable, reflective  dome shield that also heals up most of their lost health, and fire with increased speed while within its confines.
* '''Unstoppable''' Champions have a severely high health pool and an immunity to staggering or stuns, and will use these resiliences to allow them to aggressively assail their opponents from close range and from afar.
*'''Overload''' Champions have growths in a double circle shape, one around the head and one around the torso. They not only have an advanced healing factor, regenerating damage even while being shot at repeatedly, but they also have increased ability regeneration, allowing them to use their innate abilities more frequently and aggressively.
*'''Unstoppable''' Champions have growths in a double horn shape. They have a severely high damage reduction and an immunity to staggering or stuns, and will use these resistances to aggressively assail their opponents in close range. They are the only Champions that are unable to regenerate health.


Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. They will stun the Champion temporarily and will notify all nearby players with a sound and a text prompt. Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny_2_Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] weapons also have Anti-Champion capabilities already attached.
Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. Hitting a Champion with the appropriate effect will stun it, and will notify all nearby players with a sound and a text prompt. A stunned Champion's growths will go dark, and it will stop moving for a while. It will start moving and responding to attacks soon, but will take normal damage and be incapable of using its Champion special ability until the Darkness growths regain their red hue, after a brief white flash.


* Anti-Barrier weapons are the only weapons capable of damaging a Barrier Champion's shield using shield-piercing munitions. They will also bypass defences such as those utilized by [[Phalanx]]es and [[Hydra]]s and do extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier mods will generally always be active.  
Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] items and subclass keywords also have intrinsic Anti-Champion capabilities, such as the [[Wish-Ender]] bow, the [[Lucky Raspberry]] used by Hunters, and the '''Suspend''' [[Strand]] effect. A weapon can only deal with a specific Champion type when firing its bullets. A weapon will prioritize its innate anti-Champion capabilities, then use the selected anti-Champion mod, and then make use of possible subclass verbs. Some Exotic weapons may pull double duty under the right circumstances. For example, [[Conditional Finality]] will stun Unstoppables with its Freezing and Ignitions, while its direct shots will pierce Barriers if under the effect of Radiant, as long as there is no "Unstoppable" or "Overload" artifact mod active for the player's [[Shotgun]].
* Overload weapons require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. Overload weapons will generally activate after rapidly firing the weapon.
 
* Unstoppable weapons typically require a moment of aiming without firing to engage its effects before they can load a shot that can stagger Unstoppable Champions. They will also stagger other unshielded enemies, and sometimes produce an explosive effect capable of splash damage, but otherwise increase damage. Unstoppable mods will generally activate after aiming down sights for a brief period.
*'''Anti-Barrier''' effects are the only way to damage a Barrier Champion's shield using their shield-piercing effect. They will also bypass defenses such as those utilized by [[Phalanx]]es and [[Hydra]]s and deal extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier weapons will generally always be active. Weapons imbued with the '''Radiant''' effect, '''Unraveling Rounds''' on Strand weapons, and '''Volatile Rounds''' on Void weapons temporarily have Anti-Barrier capabilities.
*'''Anti-Overload''' effects require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output and ability use of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. Overload weapons will generally activate after rapidly firing the weapon. '''Slow''', '''Jolt''', and '''Suppression''' effects have Anti-Overload capabilities.
*'''Anti-Unstoppable''' effects are the only thing that can stagger Unstoppable Champions and remove their damage reduction. They will also stagger other unshielded enemies, possibly making them flinch with every hit, and sometimes produce an explosive effect capable of splash damage, but otherwise increase damage. Unstoppable weapons will generally activate after aiming down sights for a brief period. '''Shatter''', '''Suspend''', '''Blind''', and '''Ignition''' effects have Anti-Unstoppable capabilities.
<gallery>
File:BarrierS.png|75px|thumb|Barrier Symbol
File:OverloadS.png|75px|thumb|Overload Symbol
File:UnstoppableS.png|75px|thumb|Unstoppable Symbol
</gallery>


==List of Champions==
==List of Champions==
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===[[Cabal]]===
===[[Cabal]]===
*[[Barrier Colossus]]
*[[Barrier Colossus]]
**[[Barrier Conquest Keymaster]]
**[[Scytale]]
*[[Unstoppable Incendior]]
*[[Unstoppable Incendior]]
**[[Ruffian]]
**[[Unstoppable War Beast Keymaster]]
===[[Fallen]]===
===[[Fallen]]===
*[[Barrier Servitor]]
*[[Barrier Servitor]]
*[[Overload Captain]]
*[[Overload Captain]]
**[[Saboteur]]
===[[Hive]]===
===[[Hive]]===
*[[Barrier Knight]]
*[[Barrier Knight]]
**Envoy of Savathûn
**[[Envoy of Savathûn]]
*[[Unstoppable Ogre]]
*[[Unstoppable Ogre]]
**[[Scytale]]


{{Col-2}}
{{Col-2}}
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===[[Scorn]]===
===[[Scorn]]===
*[[Overload Chieftain]]
*[[Overload Chieftain]]
**[[Dread Devourer]]
*[[Unstoppable Abomination]]
*[[Unstoppable Abomination]]


===[[Taken]]===
===[[Taken]]===
*[[Overload Taken Hobgoblin]]
*[[Overload Taken Hobgoblin]]
**Savathûn's Marionette
**[[Savathûn's Marionette]]
*[[Unstoppable Taken Phalanx]]
*[[Unstoppable Taken Phalanx]]
**Savathûn's Marionette
**[[Resonant Glyphkeeper]]
**[[Savathûn's Marionette]]
**[[Scytale]]
 
===[[Vex]]===
===[[Vex]]===
*[[Barrier Hobgoblin]]
*[[Barrier Hobgoblin]]
**[[Scytale]]
*[[Overload Minotaur]]
*[[Overload Minotaur]]
**[[Devotee of the Witness]]
**[[Scytale]]
{{Col-end}}
{{Col-end}}
==Trivia==
==Trivia==
* These enemies appear to be imbued with Darkness-derived powers, indicated by the red-black tendrils and aura rising from their shoulders.
* These enemies appear to be imbued with Darkness-derived powers, indicated by the red-black tendrils and aura rising from their shoulders.
**These enemies emit a dark gas from its body, similar to the  [[Qodron, Gate Lord|Qodron]], [[Eschaton Mind]], [[Imminent Mind]], and [[Primeval Mind]].
**These enemies emit a dark gas from its body, similar to [[Qodron, Gate Lord|Qodron]], and the [[Eschaton Mind]], [[Imminent Mind]], and [[Primeval Mind]].
*The [[Scorn]] never had any champions until [[Season of the Lost]].
*The [[Scorn]] never had any champions until [[Season of the Lost]].
**This is most likely due to the fact that the Scorn are not technically a species, just a faction and it is very unusual for factions to receive exclusive champions. Additionally, due to the fact that the Scorn had almost no story appearance after [[Forsaken]], and champions were first introduced in Shadowkeep, it is likely that [[Bungie]] did not think it necessary to give them Champions.
*Champions normally appear in end-game or high-level content such as [[Nightfall]], [[Raid]]s Legend and Master [[Lost Sector]]s, Master difficulty Dungeons, or certain Story or Exotic missions. Champions can be found [[Patrol]]ling the private areas of the [[Moon]], such as the [[Circle of Bones]], with three areas chosen weekly among all possible. They cannot be found patrolling anywhere else in the game thus far.
*Despite not possessing the actual capability to stun the champion, '''Freeze''' and '''Suspend''' are capable of preventing Barrier Champions from activating their shield ability.
**This subsequently makes [[Stasis]] the only subclass with a way to deal with all three Champion types.


==List of appearances==
==List of appearances==
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***''[[Season of the Splicer]]''
***''[[Season of the Splicer]]''
***''[[Season of the Lost]]''
***''[[Season of the Lost]]''
**''[[The Witch Queen]]''
***''[[Season of the Risen]]''
***''[[Season of the Haunted]]''
***''[[Season of Plunder]]''
***''[[Season of the Seraph]]''
**''[[Lightfall]]''
***''[[Season of Defiance]]''
***''[[Season of the Deep]]''
***''[[Season of the Witch]]''
***''[[Season of the Wish]]''
***''[[Into the Light]]''
**''[[The Final Shape]]''
***''[[Episode: Echoes]]''
***''[[Episode: Revenant]]''


==Reference==
==Reference==

Latest revision as of 09:58, December 8, 2024

"Champions of what? A lofty title won't protect them from you."
Zavala.[1]

Champions are special miniboss type enemies introduced in the Shadowkeep expansion of Destiny 2. They are guaranteed to appear in Heroic or higher difficulty content, such as Nightfalls or elected Lost Sectors, seasonal activities, raids starting from Garden of Salvation onwards, and rarely in other activities.

Overview[edit]

Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration.

  • Barrier Champions have growths in a crown shape. They behave much like their normal counterparts would until they are at one third of their health. When damaged to one third, they will create an impenetrable, reflective dome shield that also heals up most of their lost health, and fire with increased speed while within its confines.
  • Overload Champions have growths in a double circle shape, one around the head and one around the torso. They not only have an advanced healing factor, regenerating damage even while being shot at repeatedly, but they also have increased ability regeneration, allowing them to use their innate abilities more frequently and aggressively.
  • Unstoppable Champions have growths in a double horn shape. They have a severely high damage reduction and an immunity to staggering or stuns, and will use these resistances to aggressively assail their opponents in close range. They are the only Champions that are unable to regenerate health.

Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. Hitting a Champion with the appropriate effect will stun it, and will notify all nearby players with a sound and a text prompt. A stunned Champion's growths will go dark, and it will stop moving for a while. It will start moving and responding to attacks soon, but will take normal damage and be incapable of using its Champion special ability until the Darkness growths regain their red hue, after a brief white flash.

Anti-Champion capability can be most easily acquired through the current Seasonal Artifact with unlockable weapon mods and class ability mods equipped on armor. Some Exotic items and subclass keywords also have intrinsic Anti-Champion capabilities, such as the Wish-Ender bow, the Lucky Raspberry used by Hunters, and the Suspend Strand effect. A weapon can only deal with a specific Champion type when firing its bullets. A weapon will prioritize its innate anti-Champion capabilities, then use the selected anti-Champion mod, and then make use of possible subclass verbs. Some Exotic weapons may pull double duty under the right circumstances. For example, Conditional Finality will stun Unstoppables with its Freezing and Ignitions, while its direct shots will pierce Barriers if under the effect of Radiant, as long as there is no "Unstoppable" or "Overload" artifact mod active for the player's Shotgun.

  • Anti-Barrier effects are the only way to damage a Barrier Champion's shield using their shield-piercing effect. They will also bypass defenses such as those utilized by Phalanxes and Hydras and deal extra damage to Titan Barricades in PvP modes. Anti-barrier weapons will generally always be active. Weapons imbued with the Radiant effect, Unraveling Rounds on Strand weapons, and Volatile Rounds on Void weapons temporarily have Anti-Barrier capabilities.
  • Anti-Overload effects require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output and ability use of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. Overload weapons will generally activate after rapidly firing the weapon. Slow, Jolt, and Suppression effects have Anti-Overload capabilities.
  • Anti-Unstoppable effects are the only thing that can stagger Unstoppable Champions and remove their damage reduction. They will also stagger other unshielded enemies, possibly making them flinch with every hit, and sometimes produce an explosive effect capable of splash damage, but otherwise increase damage. Unstoppable weapons will generally activate after aiming down sights for a brief period. Shatter, Suspend, Blind, and Ignition effects have Anti-Unstoppable capabilities.

List of Champions[edit]

Trivia[edit]

  • These enemies appear to be imbued with Darkness-derived powers, indicated by the red-black tendrils and aura rising from their shoulders.
  • The Scorn never had any champions until Season of the Lost.
  • Champions normally appear in end-game or high-level content such as Nightfall, Raids Legend and Master Lost Sectors, Master difficulty Dungeons, or certain Story or Exotic missions. Champions can be found Patrolling the private areas of the Moon, such as the Circle of Bones, with three areas chosen weekly among all possible. They cannot be found patrolling anywhere else in the game thus far.
  • Despite not possessing the actual capability to stun the champion, Freeze and Suspend are capable of preventing Barrier Champions from activating their shield ability.
    • This subsequently makes Stasis the only subclass with a way to deal with all three Champion types.

List of appearances[edit]

Reference[edit]

  1. ^ Bungie (2019/10/01), Destiny: Console, They Were the Champions