Prismatic: Difference between revisions

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{{New content|[[The Final Shape]]}}
[[File:Prism Logo.jpg|thumb|350px|Prismatic Symbol]]
[[File:Prismatic Press kit.jpg|thumb|350px|Guardians wielding Prismatic]]
{{Quote|The line between Light and Dark is — it's gone. It's gone! Guardian, you're — you've fused Light and Dark into harmony. How?|Ghost}}
'''Prismatic''' is a fusion of both the [[Light]] and [[Darkness]]. Prismatic allows the user to combine abilities and Supers from all previously acquired [[Subclass]]es, and fill up a Light meter and a Dark meter to activate '''Transcendence''', which will modify a grenadeq to use a Light and Dark element. It was first introduced in ''[[The Final Shape]]''.
'''Prismatic''' is an elemental affinity of both the [[Light]] and [[Darkness]] fused together. Prismatic allows the user to combine abilities and Supers from all previously acquired [[Subclass]]es, and fill up a Light meter and a Dark meter to activate '''Transcendence''', which will modify a grenade to use a Light and Dark element. It was first introduced in ''[[The Final Shape]]''.


==History==
==History==
As the Guardian explored the landscape within the Pale Heart, they found patches of terrain where the Light and Dark mingled with one another, which the Guardian could use to activate their Prismatic state.{{citation needed}} Prior to this, the Guardian had experienced a vision from the Traveler upon entering the Pale Heart, in which they saw an Ares One astronaut enveloped by Prismatic energy.{{citation needed}}


==Gameplay==
==Gameplay==
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Common effects of the Prismatic subclass are:  
Common effects of the Prismatic subclass are:  


*'''Transcendance''' - When you deal Light-aligned damage ([[Arc]], [[Solar]], and [[Void]]) or apply Light-aligned buffs or debuffs, the Light bar on the left fills. When you deal Darkness-aligned damage ([[Stasis]] or [[Strand]]) or apply Darkness-aligned buffs or debuffs, the Darkness bar on the right fills. Kinetic damage fills both bars at a reduced rate, but that rate increases when either bar is filled. When both bars are full and meet in the middle, Transcendence is available.<br>While Transcendent, your melee and grenade energy are instantly refreshed and regenerate more quickly. Dealing damage with a grenade further increases your melee regeneration rate and vice versa. Your weapon damage is slightly increased, and you are more resistant to incoming damage.
*'''Transcendence''' - You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.
*'''Light Buffs''' - Light buffs include '''Amplified''', '''Cure''', '''Radiant''', '''Restoration''', '''Devour''', '''Invisibility''', and '''Overshield'''.
*'''Darkness Buffs''' - Darkness buffs include '''Frost Armor''' and '''Woven Mail'''.
*'''Light Debuffs''' - Light debuffs include '''Blind''', '''Jolt''', '''Scorch''', '''Ignitions''', '''Suppression''', '''Volatile''', and '''Weaken'''.
*'''Darkness Debuffs''' - Darkness debuffs include '''Slow''', '''Freeze''', '''Sever''', '''Suspend''', and '''Unravel'''.
 
===Utility Abilities===
*{{icon|Prismatic}} '''Transcendence''': Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. {{Icon|Kinetic}} Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration.


====Movement Modes====
====Movement Modes====
{{Col-begin}}
{{col-3}}
;Hunter
;Hunter
*'''High Jump'''
*'''High Jump'''
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*'''Triple Jump'''
*'''Triple Jump'''
*'''{{icon|Arc}} Blink'''
*'''{{icon|Arc}} Blink'''
{{col-3}}
;Titan
;Titan
*'''High Lift'''
*'''High Lift'''
*'''Strafe Lift'''
*'''Strafe Lift'''
*'''Catapult Lift'''
*'''Catapult Lift'''
{{col-3}}
;Warlock
;Warlock
*'''Burst Glide'''
*'''Burst Glide'''
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*'''Controlled Glide'''
*'''Controlled Glide'''
*'''{{icon|Void}} Blink'''
*'''{{icon|Void}} Blink'''
 
{{Col-end}}
====Class Abilities====
====Class Abilities====
{{Col-begin}}
{{col-3}}
;Hunter
;Hunter
*'''Marksman’s Dodge'''
*'''Marksman’s Dodge'''
*'''Gambler’s Dodge'''
*'''Gambler’s Dodge'''
*'''{{icon|Solar}} Acrobat’s Dodge'''
*'''{{icon|Solar}} Acrobat’s Dodge'''
{{col-3}}
;Titan
;Titan
*'''Towering Barricade'''
*'''Towering Barricade'''
*'''Rally Barricade'''
*'''Rally Barricade'''
*'''{{icon|Arc}} Thruster'''
*'''{{icon|Arc}} Thruster'''
{{col-3}}
;Warlock
;Warlock
*'''Healing Rift'''
*'''Healing Rift'''
*'''Empowering Rift'''
*'''Empowering Rift'''
*'''{{icon|Solar}} Phoenix Dive'''
*'''{{icon|Solar}} Phoenix Dive'''
{{Col-end}}


====Melee Abilities====
====Melee Abilities====
{{Col-begin}}
{{col-3}}
;Hunter
;Hunter
*'''{{icon|Arc}} Combination Blow'''
*'''{{icon|Arc}} Combination Blow'''
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*'''{{icon|Strand}} Threaded Spike'''
*'''{{icon|Strand}} Threaded Spike'''
*'''{{icon|Void}} Snare Bomb'''
*'''{{icon|Void}} Snare Bomb'''
{{col-3}}
;Titan
;Titan
*'''{{icon|Void}} Shield Throw'''
*'''{{icon|Void}} Shield Throw'''
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*'''{{icon|Solar}} Hammer Strike'''
*'''{{icon|Solar}} Hammer Strike'''
*'''{{icon|Stasis}} Shiver Strike'''
*'''{{icon|Stasis}} Shiver Strike'''
{{col-3}}
;Warlock
;Warlock
*'''{{icon|Solar}} Incinerator Snap'''
*'''{{icon|Solar}} Incinerator Snap'''
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*'''{{icon|Stasis}} Penumbral Blast'''
*'''{{icon|Stasis}} Penumbral Blast'''
*'''{{icon|Strand}} Arcane Needle'''
*'''{{icon|Strand}} Arcane Needle'''
{{Col-end}}


====Grenades====
====Grenades====
{{Col-begin}}
{{col-3}}
;Hunter
;Hunter
*'''{{icon|Arc}} Arcbolt Grenade'''
*'''{{icon|Arc}} [[Arcbolt Grenade]]'''
*'''{{icon|Solar}} Swarm Grenade'''
*'''{{icon|Solar}} [[Swarm Grenade]]'''
*'''{{icon|Stasis}} Duskfield Grenade'''
*'''{{icon|Stasis}} [[Duskfield Grenade]]'''
*'''{{icon|Strand}} Grapple'''
*'''{{icon|Strand}} [[Grapple]]'''
*'''{{icon|Void}} Magnetic Grenade'''
*'''{{icon|Void}} [[Magnetic Grenade]]'''
*'''{{icon|Solar}}/{{icon|Stasis}} Hailfire Spike''' (''Transcendent'')
*'''{{icon|Prismatic}} [[Hailfire Spike]]''' ({{icon|Stasis}}/{{icon|Solar}})
{{col-3}}
;Titan
;Titan
*'''{{icon|Void}} Suppressor Grenade'''
*'''{{icon|Void}} [[Suppressor Grenade]]'''
*'''{{icon|Arc}} Pulse Grenade'''
*'''{{icon|Arc}} [[Pulse Grenade]]'''
*'''{{icon|Strand}} Shackle Grenade'''
*'''{{icon|Strand}} [[Shackle Grenade]]'''
*'''{{icon|Solar}} Thermite Grenade'''
*'''{{icon|Solar}} [[Thermite Grenade]]'''
*'''{{icon|Stasis}} Glacier Grenade'''
*'''{{icon|Stasis}} [[Glacier Grenade]]'''
*'''{{icon|Strand}}/{{icon|Arc}} Electrified Snare''' (''Transcendent'')
*'''{{icon|Prismatic}} [[Electrified Snare]]''' ({{icon|Strand}}/{{icon|Arc}})
{{col-3}}
;Warlock
;Warlock
*'''{{icon|Solar}} Healing Grenade'''
*'''{{icon|Solar}} [[Healing Grenade]]'''
*'''{{icon|Void}} Vortex Grenade'''
*'''{{icon|Void}} [[Vortex Grenade]]'''
*'''{{icon|Arc}} Storm Grenade'''
*'''{{icon|Arc}} [[Storm Grenade]]'''
*'''{{icon|Stasis}} Coldsnap Grenade'''
*'''{{icon|Stasis}} [[Coldsnap Grenade]]'''
*'''{{icon|Strand}} Threadling Grenade'''
*'''{{icon|Strand}} [[Threadling Grenade]]'''
*'''{{icon|Void}}/{{icon|Stasis}} Freezing Singularity''' (''Transcendent'')
*'''{{icon|Prismatic}} [[Freezing Singularity]]''' ({{icon|Void}}/{{icon|Stasis}})
{{Col-end}}


====Supers====
====Supers====
{{Col-begin}}
{{col-3}}
;Hunter
;Hunter
*'''{{icon|Solar}} [[Golden Gun|Golden Gun - Marksman]]'''
*'''{{icon|Solar}} [[Golden Gun|Golden Gun - Marksman]]'''
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*'''{{icon|Stasis}} [[Silence and Squall]]
*'''{{icon|Stasis}} [[Silence and Squall]]
*'''{{icon|Strand}} [[Silkstrike]]
*'''{{icon|Strand}} [[Silkstrike]]
{{col-3}}
;Titan
;Titan
*'''{{icon|Solar}} [[Hammer of Sol]]'''
*'''{{icon|Solar}} [[Hammer of Sol]]'''
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*'''{{icon|Stasis}} [[Glacial Quake]]'''
*'''{{icon|Stasis}} [[Glacial Quake]]'''
*'''{{icon|Strand}} [[Bladefury]]'''
*'''{{icon|Strand}} [[Bladefury]]'''
{{col-3}}
;Warlock
;Warlock
*'''{{icon|Solar}} [[Song of Flame]]'''
*'''{{icon|Solar}} [[Song of Flame]]'''
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*'''{{icon|Stasis}} [[Winter's Wrath]]'''
*'''{{icon|Stasis}} [[Winter's Wrath]]'''
*'''{{icon|Strand}} [[Needlestorm]]'''
*'''{{icon|Strand}} [[Needlestorm]]'''
{{Col-end}}
===Aspects===
{{Col-begin}}
{{col-3}}
;Hunter
*'''{{icon|Solar}} Gunpowder Gamble'''
*'''{{icon|Arc}} Ascension'''
*'''{{icon|Void}} Stylish Executioner'''
*'''{{icon|Stasis}} Winter's Shroud'''
*'''{{icon|Strand}} Threaded Specter'''
{{col-3}}
;Titan
*'''{{icon|Solar}} Consecration'''
*'''{{icon|Arc}} Knockout'''
*'''{{icon|Void}} Unbreakable'''
*'''{{icon|Stasis}} Diamond Lance'''
*'''{{icon|Strand}} Drengr's Lash'''
{{col-3}}
;Warlock
*'''{{icon|Solar}} Hellion'''
*'''{{icon|Arc}} Lightning Surge'''
*'''{{icon|Void}} Feed the Void'''
*'''{{icon|Stasis}} Bleak Watcher'''
*'''{{icon|Strand}} Weaver's Call'''
{{col-end}}


====Fragments====
====Fragments====
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====Enemies====
====Enemies====
While no enemies deal Prismatic damage, there exist some foes, indicated by the term '''Bound''', that are protected by the power of [[The Witness]] to the point that they are invulnerable to damage. The only way to break this protection is for a player to hit them while they are '''transcendent''', after which point they will remain vulnerable until slain. This protection replaces the base enemy's [[Absorption Shield]], which they will not generate even after their defenses are broken.
While no enemies deal Prismatic damage, there exist some foes that are protected by the power of [[The Witness]] to the point that they are invulnerable to damage, indicated by the term '''Bound''' and a pinkish healthbar and glow. The only way to break this protection is for a player to hit them while they are '''transcendent''', after which point they will remain vulnerable until slain. This protection replaces the base enemy's [[Absorption Shield]], which they will not generate even after their defenses are broken. If no Prismatic Wells are available or if a player doesn’t have either a Light or Darkness-aligned damage type equipped, shooting Bounded enemies will fill both bars and will allow for a player to enter Transcendence to damage Bounded enemies.


==Gallery==
==Gallery==
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File:Prismatic Warlock.png|Prismatic Warlock
File:Prismatic Warlock.png|Prismatic Warlock
File:Transcendence Banner.png|All three classes entering Transcendence.
File:Transcendence Banner.png|All three classes entering Transcendence.
File:Prismatic Press kit.jpg|Guardians wielding Prismatic.
File:Traveler-Lightfall.jpg|The portal into the [[The Pale Heart|Pale Heart]].
File:Valence.png|The [[Valence]] venting over [[Earth]].
File:Prismatic Custom Colour.svg|100px|thumb|Prismatic icon
</gallery>
;Prismatic Keywords
<gallery>
Transcendence icon.png|Transcendence
Light Buffs icon.png|Light Buffs
Darkness Buffs icon.png|Darkness Buffs
Light Debuffs icon.png|Light Debuffs
Darkness Debuffs icon.png|Darkness Debuffs
</gallery>
</gallery>


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==Appearance==
==Appearance==
*''[[Destiny 2]]: [[Lightfall]] {{1st}}
*''[[Destiny 2]]: [[Lightfall]]'' {{1st}}
*''[[The Final Shape]]'' {{1stID}}
**''[[The Final Shape]]'' {{1stID}}


==References==
==References==
<references/>
<references/>


{{Prismatic}}
{{Elements}}
{{Elements}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Subclasses]]