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{{New content|[[The Final Shape]]}}
[[File:Prism Logo.jpg|thumb|350px|Prismatic Symbol]]
[[File:Prismatic Press kit.jpg|thumb|350px|Guardians wielding Prismatic]]
{{Quote|The line between Light and Dark is — it's gone. It's gone! Guardian, you're — you've fused Light and Dark into harmony. How?|Ghost}}
[[File:Prismatic Custom Colour.svg|100px|thumb|Prismatic Symbol]]
'''Prismatic''' is an elemental affinity of both the [[Light]] and [[Darkness]] fused together. Prismatic allows the user to combine abilities and Supers from all previously acquired [[Subclass]]es, and fill up a Light meter and a Dark meter to activate '''Transcendence''', which will modify a grenade to use a Light and Dark element. It was first introduced in ''[[The Final Shape]]''.
'''Prismatic''' is a fusion of both the [[Light]] and [[Darkness]]. Prismatic allows the user to combine abilities and Supers from all previously acquired [[Subclass]]es, and fill up a Light meter and a Dark meter to activate '''Transcendence''', which will modify a grenade to use a Light and Dark element. It will be first introduced in ''[[The Final Shape]]''.


==History==
==History==
As the Guardian explored the landscape within the Pale Heart, they found patches of terrain where the Light and Dark mingled with one another, which the Guardian could use to activate their Prismatic state.{{citation needed}} Prior to this, the Guardian had experienced a vision from the Traveler upon entering the Pale Heart, in which they saw an Ares One astronaut enveloped by Prismatic energy.{{citation needed}}


==Gameplay==
==Gameplay==
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Common effects of the Prismatic subclass are:  
Common effects of the Prismatic subclass are:  


*'''Transcendance''' - When you deal Light-aligned damage ([[Arc]], [[Solar]], and [[Void]]) or apply Light-aligned buffs or debuffs, the Light bar on the left fills. When you deal Darkness-aligned damage ([[Stasis]] or [[Strand]]) or apply Darkness-aligned buffs or debuffs, the Darkness bar on the right fills. Kinetic damage fills both bars at a reduced rate, but that rate increases when either bar is filled. When both bars are full and meet in the middle, Transcendence is available.<br>While Transcendent, your melee and grenade energy are instantly refreshed and regenerate more quickly. Dealing damage with a grenade further increases your melee regeneration rate and vice versa. Your weapon damage is slightly increased, and you are more resistant to incoming damage.
*'''Transcendence''' - You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.
*'''Light Buffs''' - Light buffs include '''Amplified''', '''Cure''', '''Radiant''', '''Restoration''', '''Devour''', '''Invisibility''', and '''Overshield'''.
*'''Darkness Buffs''' - Darkness buffs include '''Frost Armor''' and '''Woven Mail'''.
*'''Light Debuffs''' - Light debuffs include '''Blind''', '''Jolt''', '''Scorch''', '''Ignitions''', '''Suppression''', '''Volatile''', and '''Weaken'''.
*'''Darkness Debuffs''' - Darkness debuffs include '''Slow''', '''Freeze''', '''Sever''', '''Suspend''', and '''Unravel'''.
 
===Utility Abilities===
*{{icon|Prismatic}} '''Transcendence''': Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. {{Icon|Kinetic}} Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration.


====Movement Modes====
====Movement Modes====
{{Col-begin}}
{{col-3}}
;Hunter
;Hunter
*'''High Jump'''
*'''High Jump'''
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*'''Triple Jump'''
*'''Triple Jump'''
*'''{{icon|Arc}} Blink'''
*'''{{icon|Arc}} Blink'''
{{col-3}}
;Titan
;Titan
*'''High Lift'''
*'''High Lift'''
*'''Strafe Lift'''
*'''Strafe Lift'''
*'''Catapult Lift'''
*'''Catapult Lift'''
{{col-3}}
;Warlock
;Warlock
*'''Burst Glide'''
*'''Burst Glide'''
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*'''Controlled Glide'''
*'''Controlled Glide'''
*'''{{icon|Void}} Blink'''
*'''{{icon|Void}} Blink'''
 
{{Col-end}}
====Class Abilities====
====Class Abilities====
{{Col-begin}}
{{col-3}}
;Hunter
;Hunter
*'''Marksman’s Dodge'''
*'''Marksman’s Dodge'''
*'''Gambler’s Dodge'''
*'''Gambler’s Dodge'''
*'''{{icon|Solar}} Acrobat’s Dodge'''
*'''{{icon|Solar}} Acrobat’s Dodge'''
{{col-3}}
;Titan
;Titan
*'''Towering Barricade'''
*'''Towering Barricade'''
*'''Rally Barricade'''
*'''Rally Barricade'''
*'''{{icon|Arc}} Thruster'''
*'''{{icon|Arc}} Thruster'''
{{col-3}}
;Warlock
;Warlock
*'''Healing Rift'''
*'''Healing Rift'''
*'''Empowering Rift'''
*'''Empowering Rift'''
*'''{{icon|Solar}} Phoenix Dive'''
*'''{{icon|Solar}} Phoenix Dive'''
{{Col-end}}


====Melee Abilities====
====Melee Abilities====
{{Col-begin}}
{{col-3}}
;Hunter
;Hunter
*'''{{icon|Arc}} Combination Blow'''
*'''{{icon|Arc}} Combination Blow'''
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*'''{{icon|Strand}} Threaded Spike'''
*'''{{icon|Strand}} Threaded Spike'''
*'''{{icon|Void}} Snare Bomb'''
*'''{{icon|Void}} Snare Bomb'''
{{col-3}}
;Titan
;Titan
*'''{{icon|Void}} Shield Throw'''
*'''{{icon|Void}} Shield Throw'''
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*'''{{icon|Solar}} Hammer Strike'''
*'''{{icon|Solar}} Hammer Strike'''
*'''{{icon|Stasis}} Shiver Strike'''
*'''{{icon|Stasis}} Shiver Strike'''
{{col-3}}
;Warlock
;Warlock
*'''{{icon|Solar}} Incinerator Snap'''
*'''{{icon|Solar}} Incinerator Snap'''
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*'''{{icon|Stasis}} Penumbral Blast'''
*'''{{icon|Stasis}} Penumbral Blast'''
*'''{{icon|Strand}} Arcane Needle'''
*'''{{icon|Strand}} Arcane Needle'''
{{Col-end}}


====Grenades====
====Grenades====
{{Col-begin}}
{{col-3}}
;Hunter
;Hunter
*'''{{icon|Arc}} Arcbolt Grenade'''
*'''{{icon|Arc}} [[Arcbolt Grenade]]'''
*'''{{icon|Solar}} Swarm Grenade'''
*'''{{icon|Solar}} [[Swarm Grenade]]'''
*'''{{icon|Stasis}} Duskfield Grenade'''
*'''{{icon|Stasis}} [[Duskfield Grenade]]'''
*'''{{icon|Strand}} Grapple'''
*'''{{icon|Strand}} [[Grapple]]'''
*'''{{icon|Void}} Magnetic Grenade'''
*'''{{icon|Void}} [[Magnetic Grenade]]'''
*'''{{icon|Solar}}/{{icon|Stasis}} Hailfire Spike''' (''Transcendent'')
*'''{{icon|Prismatic}} [[Hailfire Spike]]''' ({{icon|Stasis}}/{{icon|Solar}})
{{col-3}}
;Titan
;Titan
*'''{{icon|Void}} Suppressor Grenade'''
*'''{{icon|Void}} [[Suppressor Grenade]]'''
*'''{{icon|Arc}} Pulse Grenade'''
*'''{{icon|Arc}} [[Pulse Grenade]]'''
*'''{{icon|Strand}} Shackle Grenade'''
*'''{{icon|Strand}} [[Shackle Grenade]]'''
*'''{{icon|Solar}} Thermite Grenade'''
*'''{{icon|Solar}} [[Thermite Grenade]]'''
*'''{{icon|Stasis}} Glacier Grenade'''
*'''{{icon|Stasis}} [[Glacier Grenade]]'''
*'''{{icon|Strand}}/{{icon|Arc}} Electrified Snare''' (''Transcendent'')
*'''{{icon|Prismatic}} [[Electrified Snare]]''' ({{icon|Strand}}/{{icon|Arc}})
{{col-3}}
;Warlock
;Warlock
*'''{{icon|Solar}} Healing Grenade'''
*'''{{icon|Solar}} [[Healing Grenade]]'''
*'''{{icon|Void}} Vortex Grenade'''
*'''{{icon|Void}} [[Vortex Grenade]]'''
*'''{{icon|Arc}} Storm Grenade'''
*'''{{icon|Arc}} [[Storm Grenade]]'''
*'''{{icon|Stasis}} Coldsnap Grenade'''
*'''{{icon|Stasis}} [[Coldsnap Grenade]]'''
*'''{{icon|Strand}} Threadling Grenade'''
*'''{{icon|Strand}} [[Threadling Grenade]]'''
*'''{{icon|Void}}/{{icon|Stasis}} Freezing Singularity''' (''Transcendent'')
*'''{{icon|Prismatic}} [[Freezing Singularity]]''' ({{icon|Void}}/{{icon|Stasis}})
{{Col-end}}


====Supers====
====Supers====
{{Col-begin}}
{{col-3}}
;Hunter
;Hunter
*'''{{icon|Solar}} [[Golden Gun|Golden Gun - Marksman]]'''
*'''{{icon|Solar}} [[Golden Gun|Golden Gun - Marksman]]'''
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*'''{{icon|Stasis}} [[Silence and Squall]]
*'''{{icon|Stasis}} [[Silence and Squall]]
*'''{{icon|Strand}} [[Silkstrike]]
*'''{{icon|Strand}} [[Silkstrike]]
{{col-3}}
;Titan
;Titan
*'''{{icon|Solar}} [[Hammer of Sol]]'''
*'''{{icon|Solar}} [[Hammer of Sol]]'''
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*'''{{icon|Stasis}} [[Glacial Quake]]'''
*'''{{icon|Stasis}} [[Glacial Quake]]'''
*'''{{icon|Strand}} [[Bladefury]]'''
*'''{{icon|Strand}} [[Bladefury]]'''
{{col-3}}
;Warlock
;Warlock
*'''{{icon|Solar}} [[Song of Flame]]'''
*'''{{icon|Solar}} [[Song of Flame]]'''
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*'''{{icon|Stasis}} [[Winter's Wrath]]'''
*'''{{icon|Stasis}} [[Winter's Wrath]]'''
*'''{{icon|Strand}} [[Needlestorm]]'''
*'''{{icon|Strand}} [[Needlestorm]]'''
{{Col-end}}
===Aspects===
{{Col-begin}}
{{col-3}}
;Hunter
*'''{{icon|Solar}} Gunpowder Gamble'''
*'''{{icon|Arc}} Ascension'''
*'''{{icon|Void}} Stylish Executioner'''
*'''{{icon|Stasis}} Winter's Shroud'''
*'''{{icon|Strand}} Threaded Specter'''
{{col-3}}
;Titan
*'''{{icon|Solar}} Consecration'''
*'''{{icon|Arc}} Knockout'''
*'''{{icon|Void}} Unbreakable'''
*'''{{icon|Stasis}} Diamond Lance'''
*'''{{icon|Strand}} Drengr's Lash'''
{{col-3}}
;Warlock
*'''{{icon|Solar}} Hellion'''
*'''{{icon|Arc}} Lightning Surge'''
*'''{{icon|Void}} Feed the Void'''
*'''{{icon|Stasis}} Bleak Watcher'''
*'''{{icon|Strand}} Weaver's Call'''
{{col-end}}


====Fragments====
====Fragments====
*'''Facet of Balance''': Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Dark damage grants grenade energy.
*'''Facet of Awakening''': Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience
*'''Facet of Balance''': Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
*'''Facet of Blessing''': Melee final blows start health regeneration. While '''transcendent''', melee final blows start health regeneration for you and nearby allies.
*'''Facet of Bravery''': Defeating targets with grenades grants '''Volatile Rounds''' to your Void weapons. Defeating targets with powered melee final blows grants '''Unraveling Rounds''' to your Strand weapons.
*'''Facet of Bravery''': Defeating targets with grenades grants '''Volatile Rounds''' to your Void weapons. Defeating targets with powered melee final blows grants '''Unraveling Rounds''' to your Strand weapons.
*'''Facet of Dawn''': Powered melee hits against targets make you '''radiant'''. Powered melee final blows make both you and nearby allies '''radiant'''.
*'''Facet of Command''': '''Freezing''' or '''suppressing''' a target reloads your equipped weapons and increases weapon stability, aim assist, and airborne effectiveness. Defeating '''frozen''' or '''suppressed''' targets creates a '''Stasis Shard''' or '''Void Breach'''.
*'''Facet of Defiance''': Finishers create a detonation that either '''jolts''', '''scorches''', '''slows''', '''severs''', or makes targets '''volatile''', based on the damage type of your equipped super.
*'''Facet of Courage''': Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs. +10 Discipline
*'''Facet of Dominance''': Your Void grenades '''weaken''', and Arc grenades '''jolt''' targets.
*'''Facet of Dawn''': Powered melee hits against targets make you '''radiant'''. Powered melee final blows make both you and nearby allies '''radiant'''. -10 Strength
*'''Facet of Generosity''': Defeating targets while '''Transcendent''' creates Orbs of Power for your allies.
*'''Facet of Defiance''': Finishers create a detonation that either '''jolts''', '''scorches''', '''slows''', '''severs''', or makes targets '''volatile''', based on the damage type of your equipped super. +10 Recovery
*'''Facet of Grace''': Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus '''Transcendence''' energy.
*'''Facet of Devotion''': Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.
*'''Facet of Dominance''': Your Void grenades '''weaken''', and Arc grenades '''jolt''' targets. -10 Discipline
*'''Facet of Generosity''': Defeating targets while '''transcendent''' creates Orbs of Power for your allies.
*'''Facet of Grace''': Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy. -10 Resilience
*'''Facet of Honor''': Collecting an elemental pickup or destroying a '''Tangle''' grants Transcendence energy of the same type. +10 Strength
*'''Facet of Hope''': While you have an elemental buff, your class ability regenerates more quickly.
*'''Facet of Hope''': While you have an elemental buff, your class ability regenerates more quickly.
*'''Facet of Justice''': While '''Transcendent''', your ability final blows explode.
*'''Facet of Justice''': While '''transcendent''', your ability final blows explode. +10 Intellect
*'''Facet of Protection''': While surrounded by enemies, you are more resistant to incoming damage.
*'''Facet of Mending''': Grenade final blows '''cure''' you. Transcendence grenade final blows increase the strength of the effect.
*'''Facet of Purpose''': Picking up an Orb of Power grants either '''Amplified''', '''Restoration''', '''Frost Armor''', '''Woven Mail''', or '''Overshield''', based on the damage type of your equipped super.
*'''Facet of Protection''': While surrounded by enemies, you are more resistant to incoming damage. While transcendent, the effect is increased. +10 Strength
*'''Facet of Ruin''': This increases the size and damage of the burst when you shatter a '''Stasis crystal''' or '''frozen''' target and increases the size of Solar '''ignitions'''.<ref>[https://www.bungie.net/7/en/News/article/prismatic_deep_dive Dev Insights: Prismatic Deep Dive]</ref>
*'''Facet of Purpose''': Picking up an Orb of Power grants either '''Amplified''', '''Restoration''', '''Frost Armor''', '''Woven Mail''', or '''Overshield''', based on the damage type of your equipped super. -10 Recovery
*'''Facet of Ruin''': Increases the size and damage of the burst when you shatter a '''Stasis crystal''' or '''frozen''' target and increases the size of Solar '''ignitions'''. +10 Mobility
*'''Facet of Sacrifice''': While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy. +10 Discipline
*'''Facet of Solitude''': Landing rapid precision hits emits a '''severing''' blast from the target. While '''transcendent''', the '''severing''' blast is bigger.


====Enemies====
====Enemies====
While no enemies deal Prismatic damage, there exist some foes that are protected by the power of [[The Witness]] to the point that they are invulnerable to damage, indicated by the term '''Bound''' and a pinkish healthbar and glow. The only way to break this protection is for a player to hit them while they are '''transcendent''', after which point they will remain vulnerable until slain. This protection replaces the base enemy's [[Absorption Shield]], which they will not generate even after their defenses are broken. If no Prismatic Wells are available or if a player doesn’t have either a Light or Darkness-aligned damage type equipped, shooting Bounded enemies will fill both bars and will allow for a player to enter Transcendence to damage Bounded enemies.


==Gallery==
==Gallery==
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File:Prismatic Warlock.png|Prismatic Warlock
File:Prismatic Warlock.png|Prismatic Warlock
File:Transcendence Banner.png|All three classes entering Transcendence.
File:Transcendence Banner.png|All three classes entering Transcendence.
File:Prismatic Press kit.jpg|Guardians wielding Prismatic.
File:Traveler-Lightfall.jpg|The portal into the [[The Pale Heart|Pale Heart]].
File:Valence.png|The [[Valence]] venting over [[Earth]].
File:Prismatic Custom Colour.svg|100px|thumb|Prismatic icon
</gallery>
;Prismatic Keywords
<gallery>
Transcendence icon.png|Transcendence
Light Buffs icon.png|Light Buffs
Darkness Buffs icon.png|Darkness Buffs
Light Debuffs icon.png|Light Debuffs
Darkness Debuffs icon.png|Darkness Debuffs
</gallery>
</gallery>


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==Appearance==
==Appearance==
*''[[Destiny 2]]: [[The Final Shape]]'' {{1st}}
*''[[Destiny 2]]: [[Lightfall]]'' {{1st}}
**''[[The Final Shape]]'' {{1stID}}


==References==
==References==
<references/>
<references/>


{{Prismatic}}
{{Elements}}
{{Elements}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Subclasses]]