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|image= [[File:VexSalvationGarden2.jpg|400px]] | |image= [[File:VexSalvationGarden2.jpg|400px]] | ||
|player= 1-6 | |player= 1-6 | ||
|light= | |light= 1600 | ||
|place=[[Black Garden|The Black Garden]] | |place=[[Black Garden|The Black Garden]] | ||
|objective= Track the source of the [[Unknown Artifact]]'s signal into the [[Black Garden]]. | |objective= Track the source of the [[Unknown Artifact]]'s signal into the [[Black Garden]]. | ||
|factions=[[Sol Divisive]] | |||
|races=[[Vex]] | |||
|nowalk=yes | |||
}} | }} | ||
{{Article quote|The [[Black Garden|Garden]] calls out to [[The Guardian|you]].}} | {{Article quote|The [[Black Garden|Garden]] calls out to [[The Guardian|you]].}} | ||
'''Garden of Salvation''' is a [[Raid]] in ''Destiny 2'', released in the ''[[Shadowkeep]]'' expansion on October 5th, 2019. | '''Garden of Salvation''' is a [[Raid]] in ''Destiny 2'', released in the ''[[Shadowkeep]]'' expansion on October 5th, 2019. | ||
When [[Vex]] from the [[Sol Divisive]] are [[Season of the Undying|drawn]] to the awakened [[The Lunar Pyramid|Pyramid]] beneath the [[Moon]], [[Eris Morn]] tracks a mysterious signal with the [[Unknown Artifact]] emitting from deep within the [[Black Garden]]. Now [[Guardians]] must enter the birthplace of the Vex as they trace the signal to its [[Darkness#Veiled Figures|source]] at the center of the garden, uncover [[Pyramid Scale|remnants]] of the [[Black Fleet]] and defeat the [[Consecrated Mind, Sol Inherent|Vex]] [[Sanctified Mind, Sol Inherent|Minds]] empowered by them. | |||
==Unique enemies== | ==Unique enemies== | ||
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===Conquer The Sanctified Mind=== | ===Conquer The Sanctified Mind=== | ||
[[File: | [[File:SanctifiedMind.jpeg|thumb|300px|The Sanctified Mind]] | ||
For the final boss of the raid, players will be split into three teams of two. Two teams will collect motes and one team will stay behind. There are two [[Vex]] confluxes or "banks", one blue and one red. An [[Angelic]] will spawn, which must be killed. Once this is done, the first team will either shoot the Mind's left shoulder, dropping a teleportation portal to the Red zone, or its right knee to go to the Blue zone. | For the final boss of the raid, players will be split into three teams of two. Two teams will collect motes and one team will stay behind. There are two [[Vex]] confluxes or "banks", one blue and one red. An [[Angelic]] will spawn, which must be killed. Once this is done, the first team will either shoot the Mind's left shoulder, dropping a teleportation portal to the Red zone, or its right knee to go to the Blue zone. | ||
Once they jump in either portal, players must kill [[Goblin]]s, [[Harpy]]s, and a [[Minotaur]] in order to get 15 Voltaic Motes (Tainted Voltaic Motes in the Red zone) in total, with a maximum of 10 per player. Once they have collected all Motes, they must call out to the players left behind who will shoot the same area of the [[Sanctified Mind, Sol Inherent]] that was used to drop the portal, so right knee for Blue, left shoulder for Red. This will teleport the two collectors back at the start point of the encounter, and they will need to bank their Motes at the appropriate conflux (blue on the left, red on the right). | Once they jump in either portal, players must kill [[Goblin]]s, [[Harpy]]s, and a [[Minotaur]] in order to get 15 Voltaic Motes (Tainted Voltaic Motes in the Red zone) in total, with a maximum of 10 per player. Once they have collected all Motes, they must call out to the players left behind who will shoot the same area of the [[Sanctified Mind, Sol Inherent]] that was used to drop the portal, so right knee for Blue, left shoulder for Red. This will teleport the two collectors back at the start point of the encounter, and they will need to bank their Motes at the appropriate conflux (blue on the left, red on the right). | ||
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Once the damage phase is over, players will need to repeat the whole process again. It is worth noting that [[Cyclops]] will spawn on pillars and can one-shot a player with their powerful [[Void]] attack, so it is highly suggested to kill them as soon as they are spotted. | Once the damage phase is over, players will need to repeat the whole process again. It is worth noting that [[Cyclops]] will spawn on pillars and can one-shot a player with their powerful [[Void]] attack, so it is highly suggested to kill them as soon as they are spotted. | ||
== | ==Transcript== | ||
''Loading screen'' | |||
*'''[[ | *'''[[Eris Morn]]''': They take us for fools. The artifact you brought back from the [[Pyramid]] began emitting a signal. One that reaches deep into… the [[Black Garden]]. Once again, we are beckoned into their trap. [[The Witness|They]] expect us to follow the signal. To discover where it leads. Fine. We will play their games. But this time, with caution… not curiosity. | ||
''Mission begins'' | |||
=== | ===Post-Raid Content=== | ||
''After the raid's first completion, Guardians can approach Eris Morn at [[Sanctuary]] and get the following dialogue.'' | |||
= | *'''Eris Morn''': All this time, they've been closer than we ever knew. First, the Pyramid on the Moon. Now, a team of Guardians finds remnants of their presence in the Black Garden. Upon this discovery, the artifact came to life. From it, we received another vile attempt at manipulation. They show us only what they want us to see. As if we're to act the part of puppets and nothing more. Any further communication they send, we must discard. The moment we let them turn our gaze from the truth... is the moment we lose.<ref>'''Bungie (2019/10/1)''', ''[[Destiny 2]]: [[Shadowkeep]] - [[Eris Morn]]: [https://www.youtube.com/watch?v=LzZRZz6su8U Post-Raid Dialogue]''</ref> | ||
== | ==Rewards== | ||
===Weapons=== | |||
*'''[[Divinity]]''' – [[Exotic]] {{icon|Arc}} [[Trace Rifle]] | |||
== | *[[Accrued Redemption]] – Legendary {{icon|Kinetic}} [[Combat Bow]] | ||
*[[Ancient Gospel]] – Legendary {{icon|Solar}} [[Hand Cannon]] | |||
*[[Omniscient Eye]] – Legendary {{icon|Solar}} [[Sniper Rifle]] | |||
*[[Prophet of Doom]] – Legendary {{icon|Arc}} [[Shotgun]] | |||
*[[Reckless Oracle]] – Legendary {{icon|Void}} [[Auto Rifle]] | |||
*[[Sacred Provenance]] – Legendary {{icon|Kinetic}} [[Pulse Rifle]] | |||
*[[Zealot's Reward]] – Legendary {{icon|Void}} [[Fusion Rifle]] | |||
===Armor sets=== | |||
{| class="wikitable" | |||
|- | |||
! [[Kentarch 3 Suit (Hunter)]] !! [[Kentarch 3 Suit (Warlock)]] !! [[Kentarch 3 Suit (Titan)]] | |||
|- | |||
| [[Kentarch 3 Suit (Hunter)#Cowl of Righteousness|Cowl of Righteousness]] || [[Kentarch 3 Suit (Warlock)#Mask of Righteousness|Mask of Righteousness]] || [[Kentarch 3 Suit (Titan)#Helm of Righteousness|Helm of Righteousness]] | |||
|- | |||
| [[Kentarch 3 Suit (Hunter)#Grips of Exaltation|Grips of Exaltation]] || [[Kentarch 3 Suit (Warlock)#Gloves of Exaltation|Gloves of Exaltation]] || [[Kentarch 3 Suit (Titan)#Gauntlets of Exaltation|Gauntlets of Exaltation]] | |||
|- | |||
| [[Kentarch 3 Suit (Hunter)#Vest of Transcendence|Vest of Transcendence]] || [[Kentarch 3 Suit (Warlock)#Robes of Transcendence|Robes of Transcendence]] || [[Kentarch 3 Suit (Titan)#Plate of Transcendence|Plate of Transcendence]] | |||
|- | |||
| [[Kentarch 3 Suit (Hunter)#Strides of Ascendancy|Strides of Ascendancy]] || [[Kentarch 3 Suit (Warlock)#Boots of Ascendancy|Boots of Ascendancy]] || [[Kentarch 3 Suit (Titan)#Greaves of Ascendancy|Greaves of Ascendancy]] | |||
|- | |||
| [[Kentarch 3 Suit (Hunter)#Cloak of Temptation|Cloak of Temptation]] || [[Kentarch 3 Suit (Warlock)#Temptation's Bond|Temptation’s Bond]] || [[Kentarch 3 Suit (Titan)#Temptation's Mark|Temptation’s Mark]] | |||
|} | |||
=== | ===Miscellaneous=== | ||
*'''Raid Armor Mods''': | |||
**Relay Defender - Gain an increase to weapon damage while within 5 meters of an active Vex Relay. Multiple copies of this mod stack to increase this benefit. | |||
**Enhanced Relay Defender - Gain a powerful increase to weapon damage while within 5 meters of an active Vex Relay. | |||
**Resistant Tether - Gain damage resistance while part of a tether chain. | |||
**Enhanced Resistant Tether - Gain powerful damage resistance while part of a tether chain. | |||
**Voltaic Mote Collector - Gain an overshield after you collect 10 Motes. | |||
**Enhanced Voltaic Mote Collector - Gain an overshield after you collect 5 Motes. | |||
**Voltaic Ammo Collector - Increases the chances of finding Heavy ammo while you have the Voltaic Overflow buff. | |||
**Enhanced Voltaic Ammo Collector - Greatly increases the chances of finding Heavy ammo while you have the Voltaic Overflow buff. | |||
*'''[[Emblem]]s''': | |||
**'''[[Lightgg:298334059|Inherent Truth]]''' | |||
**'''[[Lightgg:298334058|Dive into Darkness]]''' | |||
*'''[[Shader]]s''': | |||
**'''[[lightgg:3996862462|Ancient Believer]]''' | |||
**'''[[lightgg:3996862463|Ancient Defender]]''' | |||
==Trivia== | ==Trivia== | ||
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*There are several motionless Vex Goblins that will awaken when approached and die after a brief moment, one can be encountered as soon as the first encounter is completed after the big drop, on the right side. | *There are several motionless Vex Goblins that will awaken when approached and die after a brief moment, one can be encountered as soon as the first encounter is completed after the big drop, on the right side. | ||
*After defeating the [[Sanctified Mind, Sol Inherent]], a [[Pyramid Scale]] is formed by the remnants of a [[Pyramid]]. This marks the first appearance of [[Pyramid Scale]]s, 248 days before they would reappear during the [[Season of Arrivals]] | *After defeating the [[Sanctified Mind, Sol Inherent]], a [[Pyramid Scale]] is formed by the remnants of a [[Pyramid]]. This marks the first appearance of [[Pyramid Scale]]s, 248 days before they would reappear during the [[Season of Arrivals]] | ||
* Garden of Salvation is the only raid in Destiny history that doesn't have any Heavy Weapons in its loot table (including exotics). | |||
==Gallery== | ==Gallery== | ||
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File:GoS skybox4.jpg | File:GoS skybox4.jpg | ||
</Gallery> | </Gallery> | ||
==References== | |||
<references/> | |||
[[Category:Raids]] | [[Category:Raids]] |
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