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{{Article quote|What secrets lie inside the [[Pyramid (Luna)|Pyramid]]? It sits in silence, waiting for you.}}
{{Article quote|What secrets lie inside the [[Pyramid]]? It sits in silence, waiting for you.}}
{{Level infobox
{{Level infobox
|prev= [[In The Deep]]
|prev= [[In the Deep]]
|next=
|next=[[Darkness's Doorstep]]
|game= ''[[Destiny 2]]''
|game= ''[[Destiny 2]]''
|campaign= ''[[Shadowkeep]]''
|name= Beyond
|name= Beyond
|image= [[File:Images.jpeg]]
|image= [[File:Images.jpeg]]
|player= 1 - 3
|player= 1-3
|date=
|place= [[The Lunar Pyramid]], [[Moon]]
|place= [[Pyramid (Luna)]]
|factions= [[Nightmares]] <br> [[Hidden Swarm]]
|objective= Explore the Pyramid to find anything that may help [[Humanity]] against the coming [[Darkness|storm]]
|races= [[Cabal]] <br> [[Scorn]] <br> [[Hive]]
|objective= Explore the Pyramid to find anything that may help [[Humanity]] against the coming [[Darkness|storm]].
|nowalk=Yes
}}
}}
'''Beyond''' is the thirty-eighth [[story]] mission of Destiny 2 and the tenth and last mission story mission of ''[[Shadowkeep]]''.
'''Beyond''' is the tenth [[story]] mission of the ''[[Shadowkeep]]'' campaign. The mission sees [[the Guardian]] travel into the [[The Lunar Pyramid|Pyramid]] ship in search for answers.
==Enemies==
*[[Hive]]
**[[Wizard]]
**[[Thrall]]
**[[Acolyte]]
**[[Knight]]
 
*[[Nightmares]]
**[[Nightmare of Dominus Ghaul]]
***[[Red Legion]]
**[[Nightmare of Fikrul, the Fanatic]]
***[[Scorn]]
**[[Nightmare of Crota, Son of Oryx]]
***[[Swordbearer]] Nightmares


==Transcript==
==Transcript==
'''Gameplay'''
===Original===
'''{Gameplay}'''


''The player spawns in [[Sorrow's Harbor]], facing the entrance to the [[Enduring Abyss]]''
''The Guardian spawns in [[Sorrow's Harbor]], facing the entrance to the [[Enduring Abyss]]''


*'''[[Eris Morn]]''': Our fate lies ahead of us. That [[Pyramid (Luna)|Pyramid]] destroyed so many lives so long ago. Getting inside is paramount. We must find something - anything - to help us prepare for their violent return. Remember to keep your wits about you. We do not know what tricks they may play within.
*'''[[Eris Morn]]''': Our fate lies ahead of us. That [[Pyramid (Luna)|Pyramid]] destroyed so many lives so long ago. Getting inside is paramount. We must find something - anything - to help us prepare for their violent return. Remember to keep your wits about you. We do not know what tricks they may play within.


''The player presses deeper into the Enduring Abyss, eliminating any [[Hidden Swarm]] trooper standing in these dark catacombs. After making it into the opening revealing [[Earth]], the Ghost will begin to report being invaded by a [[Darkness|mysterious force]] again.''
''The Guardian presses deeper into the Enduring Abyss, eliminating any [[Hidden Swarm]] trooper standing in these dark catacombs. After making it into the opening revealing [[Earth]], the Ghost will begin to report being invaded by a [[Darkness|mysterious force]] again.''


*'''[[The Ghost|Ghost]]''': It's happening again. Like it's reaching inside of me.
*'''[[The Ghost|Ghost]]''': It's happening again. Like it's reaching inside of me.


''The player meets face to face with the dormant Pyramid once again.''
''The Guardian meets face to face with the dormant Pyramid once again.''


*'''[[Ghost]]''': The Pyramid is waiting.
*'''[[Ghost]]''': The Pyramid is waiting.
Line 46: Line 36:
*'''Ghost''': It beckons us to come closer.
*'''Ghost''': It beckons us to come closer.


''Scaling further down the cliffside, the player finds themselves at a dead-end with only one platform left. Descending down, however, the player is then seized by the Pyramid and is drawn into one of it's open hatches.''
''Scaling further down the cliffside, the Guardian finds themselves at a dead-end with only one platform left. Descending further, the Guardian is suddenly seized by the Pyramid and is drawn into one of its open hatches.''


*'''Ghost''', seemingly corrupted by the [[Darkness]]: Violence. Beauty. Truth. These things await inside. There's no turning back now.
*'''Ghost, seemingly possessed by the [[Darkness]]:''' Violence. Beauty. Truth. These things await inside. There's no turning back now.


''The player is pulled into the Pyramid, into a new location known as [[Admittance]].''
''The Guardian is pulled into the Pyramid, into a new location known as [[Admittance]].''


*'''Ghost''': Welcome. We've been waiting.
*'''Ghost''': Welcome. We've been waiting.


''The player then explores the Pyramid.''
''The Guardian explores the Pyramid.''
 
*'''Ghost''': You're so close now. Just a little further.


*'''Ghost''': [[The Guardian|You're]] so close now. Just a little further.
''The Guardian sees a Phantom and follows it, only to come face to face with the [[Nightmare of Dominus Ghaul]]. After taking out a third of its health, the Nightmare of Ghaul heads to the Light Extractor and is developed in a swirling column of Light before the Guardian is teleported back to the Pyramid.''


''The player sees a [[Phantom]] and follows it, then coming face to face with the [[Nightmare of Dominus Ghaul]].
*'''Ghost''': "The [[Red War]] saw so many lives lost. Saw the [[Light]] [[Traveler Cage|taken away]] so easily. In Light, there is only weakness."


''The Nightmare does the same thing the real [[Ghaul]] would, except uses the immunity ability all Nightmares possess. Before the player is able to defeat him, the Nightmare heads to the pedestal where it's [[Dominus Ghaul|template]] would have gotten his power and the Guardian is teleported back to the Pyramid.''
''The Guardian continues to explore the Pyramid, eventually finding the [[Nightmare of the Fanatic]]. The player fights the Nightmare with two-thirds of its health, but again is teleported back to the Pyramid before they can defeat him.''


*'''Ghost''': The [[Red War]] saw so many lives lost. Saw the [[Light]] [[Traveler Cage|taken away]] so easily. In Light, there is only weakness.
*'''Ghost''': "The Light abandoned [[Cayde-6|Cayde]]. Left him for dead. Kept him from being saved. In Light, there is only failure."


''The Guardian explores the Pyramid more, eventually coming to face the [[Nightmare of Fikrul, the Fanatic|Nightmare of the Fanatic]].''
''The Guardian then explores the Pyramid more still and encounters the final Nightmare, the [[Nightmare of Crota, Son of Oryx]], with only a third of its health. Using the swords taken from [[Swordbearer Nightmare]]s, the Guardian is able to defeat the Nightmare of Crota.''


''The player fights the Nightmare, but again is teleported back to the Pyramid before they can defeat him.''
*'''Ghost''': "One by one, Crota slaughtered many [[Guardian]]s. The Light stood by, and did nothing. And a [[The Great Disaster|Great Disaster]] ensued. In Light, there is only death. Come to us. Do not be afraid."


*'''Ghost''': The Light abandoned [[Cayde-6|Cayde]]. Left him for dead. In Light, there is only failure.
''The Guardian climbs a flight of stairs, leading to the apex of the Pyramid. There, they find a statue of a veiled figure. An [[Unknown Artifact]] desends to its base.''


''The player then explores the Pyramid more still, until coming to face the final Nightmare, the [[Nightmare of Crota, Son of Oryx]].''
*'''Ghost''': "Respite lies ahead."


''The player defeats and takes the blades of [[Swordbearer]] Nightmares, and defeats the Nightmare of Crota.''
''The Guardian inspects the Unknown Artifact, but is then teleported into a vision.''


*'''Ghost''': One by one, Crota slaughtered many [[Guardians]]. The Light stood by, and did nothing. And a [[The Great Disaster|Great Disaster]] ensued. In Light, there is only death. Come to us. Do not be afraid.
'''[https://www.youtube.com/watch?v=j_yaXiQDBGE {Cutscene}]'''


''The Guardian climbs a flight of stairs, leading to the apex of the Pyramid. There, they find a sculpture, cast under a veil. In front lies an [[Unknown Artifact]].''
''The Guardian looks around and realizes they are in the [[Black Garden]]. Behind them, a fleet of [[Pyramid]]s loom above.''


*'''Ghost''': Respite lies ahead.
*'''?''': "You made it."


''The Guardian inspects the Unknown Artifact, but are then teleported into a vision.''
''The Guardian turns behind them and sees...themself. They realize that the Darkness has assumed the form of them.''


'''Cutscene'''
*'''Darkness''': "We have heard your cries for help. And soon, we will answer."


''The player looks around, and realizes they are in the [[Black Garden]]. Behind them, a fleet of [[Pyramids]] loom.''
*'''The Guardian''': "Who are you?"


*'''?''': You made it.
*'''Darkness''': "Don't you recognize us? We are not your friend. We are not your enemy. We are your...salvation."


''The player turns behind them and sees...themself. They realize that the Darkness has assumed the form of them.
''The Guardian is then teleported into the [[Sanctuary]] to talk with [[Eris Morn]].''


*'''Darkness''': We have heard your cries for help. And soon, we will answer.
==Enemies==
;[[Hive]] - [[Hidden Swarm]] and [[Nightmare]]s
*[[Wizard]]
*[[Thrall]]
*[[Acolyte]]
*[[Knight]]
**[[Swordbearer Nightmare]]


*'''The Guardian''': Who are you?
;[[Cabal]] - Nightmares
*[[War Beast]]
**[[Nightmare War Beast]]
*[[Psion]]
*[[Nightmare Legionary]]


*'''Darkness''': Don't you recognize us? We are not you friend. We are not your enemy. We are your...salvation.
;[[Scorn]] - Nightmares
*[[Screeb]]
*[[Ravager]]
*[[Nightmare Stalker]]


''The player is then teleported into the [[Sanctuary]] to talk with [[Eris Morn]].''
;Bosses
*[[Nightmare of Dominus Ghaul]]
*[[Nightmare of Fikrul, the Fanatic]]
*[[Nightmare of Crota, Son of Oryx]]
 
==Trivia==
*The Acolytes that appear in the arena where the Nightmare of Crota is fought use the [[Savathûn's Brood]] design.
 
==List of appearances==
*''[[Destiny 2]]: [[Shadowkeep]]'' {{1st}}
**''[[The Final Shape]]''


==References==
==References==
<references/>
<references/>
{{Story missions|SKP}}


[[Category:Story missions]]
[[Category:Story missions]]

Latest revision as of 23:03, November 20, 2024

What secrets lie inside the Pyramid? It sits in silence, waiting for you.

Prev:

In the Deep

Next:

Darkness's Doorstep

Beyond
Images.jpeg

Game:

Destiny 2

Campaign:

Shadowkeep

Player(s):

1-3

Location:

The Lunar Pyramid, Moon

Enemy faction(s):

Nightmares
Hidden Swarm

Hostile race(s):

Cabal
Scorn
Hive

Objective(s):

Explore the Pyramid to find anything that may help Humanity against the coming storm.

 

Beyond is the tenth story mission of the Shadowkeep campaign. The mission sees the Guardian travel into the Pyramid ship in search for answers.

Transcript[edit]

Original[edit]

{Gameplay}

The Guardian spawns in Sorrow's Harbor, facing the entrance to the Enduring Abyss

  • Eris Morn: Our fate lies ahead of us. That Pyramid destroyed so many lives so long ago. Getting inside is paramount. We must find something - anything - to help us prepare for their violent return. Remember to keep your wits about you. We do not know what tricks they may play within.

The Guardian presses deeper into the Enduring Abyss, eliminating any Hidden Swarm trooper standing in these dark catacombs. After making it into the opening revealing Earth, the Ghost will begin to report being invaded by a mysterious force again.

  • Ghost: It's happening again. Like it's reaching inside of me.

The Guardian meets face to face with the dormant Pyramid once again.

  • Ghost: The Pyramid is waiting.

After pressing through their final Hive opposition of the mission, they finally circumvent the Nightmare barrier keeping them away from the Pyramid. They continue down the cliffside towards the Pyramid.

  • Ghost: It beckons us to come closer.

Scaling further down the cliffside, the Guardian finds themselves at a dead-end with only one platform left. Descending further, the Guardian is suddenly seized by the Pyramid and is drawn into one of its open hatches.

  • Ghost, seemingly possessed by the Darkness: Violence. Beauty. Truth. These things await inside. There's no turning back now.

The Guardian is pulled into the Pyramid, into a new location known as Admittance.

  • Ghost: Welcome. We've been waiting.

The Guardian explores the Pyramid.

  • Ghost: You're so close now. Just a little further.

The Guardian sees a Phantom and follows it, only to come face to face with the Nightmare of Dominus Ghaul. After taking out a third of its health, the Nightmare of Ghaul heads to the Light Extractor and is developed in a swirling column of Light before the Guardian is teleported back to the Pyramid.

  • Ghost: "The Red War saw so many lives lost. Saw the Light taken away so easily. In Light, there is only weakness."

The Guardian continues to explore the Pyramid, eventually finding the Nightmare of the Fanatic. The player fights the Nightmare with two-thirds of its health, but again is teleported back to the Pyramid before they can defeat him.

  • Ghost: "The Light abandoned Cayde. Left him for dead. Kept him from being saved. In Light, there is only failure."

The Guardian then explores the Pyramid more still and encounters the final Nightmare, the Nightmare of Crota, Son of Oryx, with only a third of its health. Using the swords taken from Swordbearer Nightmares, the Guardian is able to defeat the Nightmare of Crota.

  • Ghost: "One by one, Crota slaughtered many Guardians. The Light stood by, and did nothing. And a Great Disaster ensued. In Light, there is only death. Come to us. Do not be afraid."

The Guardian climbs a flight of stairs, leading to the apex of the Pyramid. There, they find a statue of a veiled figure. An Unknown Artifact desends to its base.

  • Ghost: "Respite lies ahead."

The Guardian inspects the Unknown Artifact, but is then teleported into a vision.

{Cutscene}

The Guardian looks around and realizes they are in the Black Garden. Behind them, a fleet of Pyramids loom above.

  • ?: "You made it."

The Guardian turns behind them and sees...themself. They realize that the Darkness has assumed the form of them.

  • Darkness: "We have heard your cries for help. And soon, we will answer."
  • The Guardian: "Who are you?"
  • Darkness: "Don't you recognize us? We are not your friend. We are not your enemy. We are your...salvation."

The Guardian is then teleported into the Sanctuary to talk with Eris Morn.

Enemies[edit]

Hive - Hidden Swarm and Nightmares
Cabal - Nightmares
Scorn - Nightmares
Bosses

Trivia[edit]

  • The Acolytes that appear in the arena where the Nightmare of Crota is fought use the Savathûn's Brood design.

List of appearances[edit]

References[edit]