Lightbearer Knight: Difference between revisions

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==Gameplay==
==Gameplay==
Lightbearer Knights are far more defensive than the other Lightbearing Hive, preferring to stay near allies. They will frequently use their Towering Barricades to protect themselves, but they can still [[Citan's Ramparts|fire through]] them with their [[Boomer]], keeping the pressure on their attackers. They will also often throw a [[Suppressor Grenade]], which can shut down a [[Guardian]]'s [[Ability|Abilities]] and make them easy targets. After about ten seconds of being active, the Lightbearer Knight's head will glow purple and radiate [[Void]] energy, allowing them to use their [[Sentinel Shield]] [[Super]] at will. While in this state, Lightbeater Knights gain a minor damage resistance and trade out their Boomer for two serrated chitin shields to either throw at opponents or slam them together for a devastating melee attack.
Lightbearer Knights are far more defensive than the other Lightbearing Hive, preferring to stay near allies. They will frequently use their Towering Barricades to protect themselves, but they can still [[Citan's Ramparts|fire through]] them with their [[Boomer]], keeping the pressure on their attackers. They will also often throw a [[Suppressor Grenade]], which can shut down a [[Guardian]]'s abilities and make them easy targets. After about ten seconds of being active, the Lightbearer Knight's head will glow purple and radiate [[Void]] energy, allowing them to use their [[Sentinel Shield]] [[Super]] at will. While in this state, Lightbeater Knights gain a minor damage resistance and trade out their Boomer for two serrated chitin shields to either throw at opponents or slam them together for a devastating melee attack.


To defeat a Lightbearer Knight, it is recommended to have a source of cover nearby at all times to hide behind in case they activate their Sentinel Shields. Use weapons heavy weapons and powerful abilities to quickly burst down the Lightbearer Knight's health as soon as possible, as the longer they're alive, the higher the chance they have to activate their Super. Stunning them with rapid high damage is also useful, as they cannot activate their super while stunned. Upon being killed, it is pivotal to destroy their Ghosts by using a [[Finisher]] on them as soon as possible as if they are left unattended for ten seconds, the Ghost will resurrect the Lightbearer Knight back to full health and will need to be beaten again.
To defeat a Lightbearer Knight, it is recommended to have a source of cover nearby at all times to hide behind in case they activate their Sentinel Shields. Use weapons heavy weapons and powerful abilities to quickly burst down the Lightbearer Knight's health as soon as possible, as the longer they're alive, the higher the chance they have to activate their Super. Stunning them with rapid high damage is also useful, as they cannot activate their super while stunned. Upon being killed, it is pivotal to destroy their Ghosts by using a [[Finisher]] on them as soon as possible as if they are left unattended for ten seconds, the Ghost will resurrect the Lightbearer Knight back to full health and will need to be beaten again.
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==Known Lightbearer Knights==
==Known Lightbearer Knights==
*[[Akgon, Light-Cleaver]]
*[[Alak-Hul, the Darkblade|Alak-Hul, the Lightblade]]
*[[Alak-Hul, the Darkblade|Alak-Hul, the Lightblade]]
*[[Ecthar, Sword of Oryx|Ecthar, the Shield of Savathûn]]
*[[Ecthar, Sword of Oryx|Ecthar, the Shield of Savathûn]]
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*[[Ken]]
*[[Ken]]
*[[Kish-Agesor, the Bright Burn]]
*[[Kish-Agesor, the Bright Burn]]
*[[Naadin, the Searing]]
*[[Nabenki]]
*[[Nabenki]]
*[[Nolakh, Star-Eater]]
*[[Ur-Hiruk, Warden of the Spire]]
*[[Ur-Hiruk, Warden of the Spire]]
*[[Urtokk]]
*[[Urukthalyn]]
*[[Urukthalyn]]
*[[Uul'nath, Lightcleanser]]
*[[Uul'nath, Lightcleanser]]


==Variants==
==Variants==
*[[Abjurant Knight]]
*[[Adherent of Ecthar]]
*[[Adherent of Ecthar]]
*[[Lightblade's Warrior]]
*[[Lightblade's Warrior]]
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**''[[Season of the Deep]]''
**''[[Season of the Deep]]''
**''[[Season of the Witch]]''
**''[[Season of the Witch]]''
**''[[The Final Shape]]''
{{Hive}}
{{Hive}}


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[[Category:Hive]]
[[Category:Hive]]
[[Category:Lightbearers]]
[[Category:Lightbearers]]
[[Category:Allies]]

Latest revision as of 17:58, November 19, 2024

Lightbearer Knight
Lightbearer Knight infobox.jpg
Biographical information

Species:

Hive

Type:

Knight

Sect:

Lucent Brood

Purpose:

Major
Ultra

Combat information

Weapon(s):

Arc Boomer
Void Suppressor Grenade

Abilities:

Towering Barricade
Void Sentinel Shields
Resurrection
High Durability
Rapid Movement
Kinetic Hive Melee

 

Lightbearer Knights are Hive Knights who have been risen by a Ghost, allowing them to wield the Light and to be endlessly resurrected so long as their Ghost is not destroyed.

Gameplay[edit]

Lightbearer Knights are far more defensive than the other Lightbearing Hive, preferring to stay near allies. They will frequently use their Towering Barricades to protect themselves, but they can still fire through them with their Boomer, keeping the pressure on their attackers. They will also often throw a Suppressor Grenade, which can shut down a Guardian's abilities and make them easy targets. After about ten seconds of being active, the Lightbearer Knight's head will glow purple and radiate Void energy, allowing them to use their Sentinel Shield Super at will. While in this state, Lightbeater Knights gain a minor damage resistance and trade out their Boomer for two serrated chitin shields to either throw at opponents or slam them together for a devastating melee attack.

To defeat a Lightbearer Knight, it is recommended to have a source of cover nearby at all times to hide behind in case they activate their Sentinel Shields. Use weapons heavy weapons and powerful abilities to quickly burst down the Lightbearer Knight's health as soon as possible, as the longer they're alive, the higher the chance they have to activate their Super. Stunning them with rapid high damage is also useful, as they cannot activate their super while stunned. Upon being killed, it is pivotal to destroy their Ghosts by using a Finisher on them as soon as possible as if they are left unattended for ten seconds, the Ghost will resurrect the Lightbearer Knight back to full health and will need to be beaten again.

Lightbearer Knights can appear both as Majors and as Ultras. Unlike most other Ultras, they are susceptible to Finishers.

Known Lightbearer Knights[edit]

Variants[edit]

Gallery[edit]

List of appearances[edit]