Melee: Difference between revisions

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m (Fixed typo, removed pronunciation guidance. We gonna include guidance for specific words with varying worldwide pronunciation, like data, next?)
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The basic melee attack, colloquially known as an "uncharged melee", is executed by pressing the appropriate button. The player will lunge slightly towards their target, allowing them to attack even if further than point blank. This attack inflicts [[Kinetic]] damage, and can kill another Guardian in two hits, not accounting for any beneficial or detrimental effects.
The basic melee attack, colloquially known as an "uncharged melee", is executed by pressing the appropriate button. The player will lunge slightly towards their target, allowing them to attack even if further than point blank. This attack inflicts [[Kinetic]] damage, and can kill another Guardian in two hits, not accounting for any beneficial or detrimental effects.


Every subclass also has access to an elemental melee [[Ability]], called a "charged melee". This allows the player to execute various utility moves, depending on their subclass. Most subclasses have multiple melees, with differing cooldowns. The cooldown of melee abilities is also modified by the character's Strenght stat.
Every subclass also has access to an elemental melee ability, called a "charged melee". This allows the player to execute various utility moves, depending on their subclass. Most subclasses have multiple melees, with differing cooldowns. The cooldown of melee abilities is also modified by the character's Strenght stat.


By default, a player executes their charged melee if it is ready, and their uncharged melee if the other is on cooldown. However, they can be separated through keybinds.
By default, a player executes their charged melee if it is ready, and their uncharged melee if the other is on cooldown. However, they can be separated through keybinds.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Class !! Solar !! Arc !! Void
! Class !! {{Icon|Solar}} Solar !! {{Icon|Arc}} Arc !! {{Icon|Void}} Void
|-
|-
| [[Hunter]] || [[Gunslinger]] Throwing Knife || [[Bladedancer]] Blink Strike || [[Nightstalker]] Smoke
| [[Hunter]] || [[Gunslinger]] Throwing Knife || [[Bladedancer]] Blink Strike || [[Nightstalker]] Smoke
|-
|-
| [[Titan (class)|Titan]] || [[Sunbreaker]] Sunstrike || [[Striker]] Storm Fist || [[Sentinel]] Void Punch
| [[Titan (class)|Titan]] || [[Sunbreaker]] Sunstrike || [[Striker]] Storm Fist || [[Defender]] Void Punch
|-
|-
| [[Warlock]] || [[Sunsinger]] Scorch || [[Stormcaller]] Thunderstrike || [[Voidwalker]] Energy Drain
| [[Warlock]] || [[Sunsinger]] Scorch || [[Stormcaller]] Thunderstrike || [[Voidwalker]] Energy Drain
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Class !! Solar !! Arc !! Void
! Class !! {{Icon|Solar}} Solar !! {{Icon|Arc}} Arc !! {{Icon|Void}} Void !! {{Icon|Stasis}} Stasis !! {{Icon|Strand}} Strand
|-
|-
| [[Hunter]] || [[Gunslinger]] Throwing Knife || [[Arcstrider]] Pressure-Point Punch || [[Nightstalker]] Smoke Bomb
| [[Hunter]] || [[Gunslinger]] Knife Trick/Throwing Knife (lightweight, proximity and weighted) || [[Arcstrider]] Combination Blow/Disorienting Blow/Tempest Strike || [[Nightstalker]] Smoke Bomb || [[Revenant (subclass)|Revenant]] Withering Blade || [[Threadrunner]] Threaded Spike
|-
|-
| [[Titan (class)|Titan]] || [[Sunbreaker]] Sun Charge || [[Striker]] Storm Fist || [[Sentinel]] Void Punch
| [[Titan (class)|Titan]] || [[Sunbreaker]] Hammer Throw/Hammer Strike/Consecration || [[Striker]] Seismic Strike /Ballistic Slam/Thunderclap || [[Sentinel]] Shield Bash/Shield Throw || [[Behemoth]] Shiver Strike/Howl of the Storm || [[Berserker]] Frenzied Blade/Flechette Storm
|-
|-
| [[Warlock]] || [[Dawnblade]] Solar Palm || [[Stormcaller]] Thunderstrike || [[Voidwalker]] Energy Drain
| [[Warlock]] || [[Dawnblade]] Celestial Fire/Incinerator Snap || [[Stormcaller]] Ball Lightning/Chain Lightning/Lightning Surge || [[Voidwalker]] Pocket Singularity || [[Shadebinder]] Penumbral Blast || [[Broodweaver]] Arcane Needle
|}
|}