Dark Council Guard: Difference between revisions

From Destinypedia, the Destiny wiki

m (Text replacement - " </gallery>" to " </gallery>")
mNo edit summary
 
(9 intermediate revisions by 4 users not shown)
Line 9: Line 9:
|type= [[Captain]]
|type= [[Captain]]
|house= [[House of Salvation]]
|house= [[House of Salvation]]
|gender=
|rank= [[Major]]
|rank= Guard
|mission= [[Deep Stone Crypt (raid)|Deep Stone Crypt]]
|mission= [[Deep Stone Crypt (raid)|Deep Stone Crypt]]
|height=
|weapon(s)= {{icon|Arc}} [[Shock Blade]]s <br> {{icon|Solar}} [[Shrapnel Launcher]] <br> {{icon|Solar}} [[Molten Welder]]
|weight=
|abilities= High Durability <br> Rapid Movement <br> Teleportation <br> {{icon|Kinetic}} Fallen Melee <br> {{icon|Void}} [[Absorption Shield]]
|weapon(s)= [[Shock Blade]]s <br> [[Shrapnel Launcher]] <br> [[Molten Welder]]
|abilities= High Durability <br> Rapid Movement <br> Teleportation <br> Fallen Melee <br> [[Void]] [[Absorption Shield]]
}}
}}
'''Dark Council Guards''' are [[Captain]]s from the [[House of Salvation]] seen in the [[Deep Stone Crypt (raid)|Deep Stone Crypt]] [[Raid]]. They are unique for their [[Void]] [[Absorption Shield]]s and act as personal Guards for Dark Council members.
'''Dark Council Guards''' are [[Captain]]s from the [[House of Salvation]] seen in the [[Deep Stone Crypt (raid)|Deep Stone Crypt]] [[Raid]]. They are unique for their [[Void]] [[Absorption Shield]]s and act as personal Guards for Dark Council members.
Line 24: Line 21:
Dark Council Guards are [[Major]] Captains who vary in weapon use and seen throughout various instances of the Raid. Players are required to first penetrate through their Void Absorption Shield before dealing damage to the Guards.  
Dark Council Guards are [[Major]] Captains who vary in weapon use and seen throughout various instances of the Raid. Players are required to first penetrate through their Void Absorption Shield before dealing damage to the Guards.  


They are first seen in [[Eventide]] protecting the entrance to the Deep Stone Crypt with Shrapnel Launchers. Later during the sparrow encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with [[Solar]] blasts.
They are first seen in [[Eventide]] protecting the entrance to the Deep Stone Crypt with Shrapnel Launchers. Later during the sparrow encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with [[Solar]] blasts. In the later encounters the Guards will spawn with [[Arc]] Shock Blades to defend the [[Crypt Security]] and [[Taniks, the Scarred|Taniks, the Abomination]].
 
In the later encounters the Guards will spawn with [[Arc]] Shock Blades to protect [[Atraks-1]] and [[Taniks, the Abomination]]. Due to their high durability, a Heavy [[Sword]] such as [[Falling Guillotine]] is recommended to eliminate the Guards.


==Gallery==
==Gallery==
Line 40: Line 35:


==Trivia==
==Trivia==
*Dark Council Guards are the second [[Fallen]] Captains to possess Void Absorption Shields, the first would be [[Splicer Captain]]s. But they are the first normal Captains to utilize Void Absorption Shields.
*Dark Council Guards are the second [[Fallen]] Captains to possess Void Absorption Shields. The first would be the [[Splicer Captain]], but they are the first normal Captains to utilize Void Absorption Shields.


==List of appearances==
==Appearance==
*''[[Destiny 2]]''
*''[[Destiny 2]]: [[Beyond Light]]'' {{1st}}
**''[[Beyond Light]]'' {{1st}}


{{Fallen}}
{{Fallen}}

Latest revision as of 10:10, October 21, 2024

Dark Council Guard
DarkCouncil1.jpg
Biographical information

Species:

Fallen

Type:

Captain

House:

House of Salvation

Rank:

Major

Mission:

Deep Stone Crypt

Combat information

Weapon(s):

Arc Shock Blades
Solar Shrapnel Launcher
Solar Molten Welder

Abilities:

High Durability
Rapid Movement
Teleportation
Kinetic Fallen Melee
Void Absorption Shield

 

Dark Council Guards are Captains from the House of Salvation seen in the Deep Stone Crypt Raid. They are unique for their Void Absorption Shields and act as personal Guards for Dark Council members.

These units are seen protecting the House of Salvation's operations within the Crypt itself and operate as a powerful reinforcements that appear in almost all encounters.

Gameplay[edit]

Dark Council Guards are Major Captains who vary in weapon use and seen throughout various instances of the Raid. Players are required to first penetrate through their Void Absorption Shield before dealing damage to the Guards.

They are first seen in Eventide protecting the entrance to the Deep Stone Crypt with Shrapnel Launchers. Later during the sparrow encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with Solar blasts. In the later encounters the Guards will spawn with Arc Shock Blades to defend the Crypt Security and Taniks, the Abomination.

Gallery[edit]

Trivia[edit]

  • Dark Council Guards are the second Fallen Captains to possess Void Absorption Shields. The first would be the Splicer Captain, but they are the first normal Captains to utilize Void Absorption Shields.

Appearance[edit]